added folder structure
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								Source/a.out
									
									
									
									
									
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								Source/a.out
									
									
									
									
									
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										34
									
								
								TeamCMU/Basic_Structure.txt
									
									
									
									
									
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										34
									
								
								TeamCMU/Basic_Structure.txt
									
									
									
									
									
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							@@ -0,0 +1,34 @@
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					Übergangstruktur
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					next()
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					{
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						calculate best next move out of information in log 
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						solve(with m and n or a puzzlepiece from box)
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					}
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					solve()
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					{
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						solve algorithm
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						if(no solution) backtrack!
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						if(multiple solutions) set multiple solutions into log...setsolution();
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						if(one solution) set solution into log...setsolution();
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						return{no solution, multiple solutions, one solution}
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					}
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					setsolution()
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					{
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						set pointer(s) in log
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						set pointer to log into matrix 
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					}
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					backtrack() 
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					{
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						go into log, remove last piece
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						goes back to next()
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					}
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			||||||
							
								
								
									
										375
									
								
								TeamCMU/Revision_01/Puzzle.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										375
									
								
								TeamCMU/Revision_01/Puzzle.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,375 @@
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					//Raphael Maenle - 11.11.2017
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					#include <iostream>
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					#include <bitset>
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					#include <cstdlib>
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					#include <time.h>
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					#include <vector>
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					#include <algorithm> 
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					using namespace std;
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					class PuzzlePiece
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 | 
					{
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					public:
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						unsigned char Ringbuffer;
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						PuzzlePiece(unsigned int flag = 0)
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			||||||
 | 
						{
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 | 
							shifts=0;
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 | 
							boxidentifier=-1;
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			||||||
 | 
							switch(flag)
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			||||||
 | 
							{
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 | 
								case 0:
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								Ringbuffer=0b00000000;
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 | 
								break;
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								case 1:
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 | 
								Ringbuffer=0b11111111;
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 | 
								break;
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			||||||
 | 
								case 3:
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 | 
								randomCenterPiece();
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 | 
								break;
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			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void Shift(unsigned int moves)
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			||||||
 | 
						{
 | 
				
			||||||
 | 
							//Shift ringbuffer to the right n number of times
 | 
				
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 | 
							shifts = (shifts+moves)%4;
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			||||||
 | 
							Ringbuffer = ((Ringbuffer >> (moves*2)) | (Ringbuffer << sizeof(unsigned char)*8 - (moves*2)));		
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			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void printPiece()
 | 
				
			||||||
 | 
						{
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			||||||
 | 
							cout << bitset<sizeof(unsigned char)*8> (Ringbuffer);
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			||||||
 | 
						}
 | 
				
			||||||
 | 
						//makes piece to random center piece
 | 
				
			||||||
 | 
						void randomCenterPiece()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							this->Ringbuffer= 0b00000000;
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			||||||
 | 
					
 | 
				
			||||||
 | 
							if(rand()%2)
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 | 
								this->Ringbuffer |= 0b01000000;
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			||||||
 | 
							else
 | 
				
			||||||
 | 
								this->Ringbuffer |= 0b10000000;
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			||||||
 | 
					
 | 
				
			||||||
 | 
							if(rand()%2)
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 | 
								this->Ringbuffer |= 0b00010000;
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			||||||
 | 
							else
 | 
				
			||||||
 | 
								this->Ringbuffer |= 0b00100000;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if(rand()%2)
 | 
				
			||||||
 | 
								this->Ringbuffer |= 0b00000100;
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								this->Ringbuffer |= 0b00001000;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if(rand()%2)
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			||||||
 | 
								this->Ringbuffer |= 0b00000001;
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								this->Ringbuffer |= 0b00000010;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void assignIdentifier()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							identifier = idcount;
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			||||||
 | 
							idcount++;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unsigned int getIdentifier()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return identifier;
 | 
				
			||||||
 | 
						}	
 | 
				
			||||||
 | 
						void setBoxIdentifier(int new_boxid)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							boxidentifier = new_boxid;
 | 
				
			||||||
 | 
						}	
 | 
				
			||||||
 | 
						int getBoxIdentifier()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return boxidentifier;
 | 
				
			||||||
 | 
						}	
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
						unsigned int shifts;
 | 
				
			||||||
 | 
						unsigned int identifier;
 | 
				
			||||||
 | 
						int boxidentifier;
 | 
				
			||||||
 | 
						static unsigned int idcount;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					unsigned int PuzzlePiece::idcount(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//saves a matrix cluster of puzzlepieces
 | 
				
			||||||
 | 
					class Puzzle
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
						Puzzle(uint m = 7, uint n = 4): col(m), row(n)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Matrix = new PuzzlePiece* [n+2];
 | 
				
			||||||
 | 
							//Box = new PuzzlePiece[n*m];
 | 
				
			||||||
 | 
							for(int i = 0;i<n+2;i++)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Matrix[i] = new PuzzlePiece[m+2];
 | 
				
			||||||
 | 
								for(int j = 0;j<m+2;j++)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									if(i==0 || j==0 || i==n+1 || j==m+1)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										Matrix[i][j] = PuzzlePiece(0);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									else
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										Matrix[i][j] = PuzzlePiece(1);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
									/*else
 | 
				
			||||||
 | 
										Matrix[i][j] = PuzzlePiece(1);*/
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						//this adds new piece end excludes the 0 bounds around the area
 | 
				
			||||||
 | 
						bool setPiece(uint m,uint n,PuzzlePiece newPiece)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if(this->PlaceOfPartGood(m,n,newPiece))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Matrix[n+1][m+1] = newPiece; 	
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						bool removePiece(uint m,uint n)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
							Matrix[n+1][m+1] = 0b11111111; 	
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						PuzzlePiece getPiece(uint m,uint n)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return Matrix[n+1][m+1];
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						PuzzlePiece sudogetPiece(uint m,uint n)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return Matrix[n][m];
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//check if place of the part in the matrix is correct
 | 
				
			||||||
 | 
						bool PlaceOfPartGood(unsigned int m, unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
						bool testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
						unsigned int tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator);
 | 
				
			||||||
 | 
						unsigned int putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void printPuzzle();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint getCols()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return col;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						uint getRows()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							return row;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						//creates a random puzzle of size m columns, n rows
 | 
				
			||||||
 | 
						void createRandomPuzzle();
 | 
				
			||||||
 | 
						//shuffles Box;
 | 
				
			||||||
 | 
						vector<PuzzlePiece> Shuffle();
 | 
				
			||||||
 | 
						//prints box
 | 
				
			||||||
 | 
						void printBox();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
						uint row;
 | 
				
			||||||
 | 
						uint col;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						PuzzlePiece** Matrix;
 | 
				
			||||||
 | 
						vector<PuzzlePiece> Box;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void sudosetPiece(uint m,uint n,PuzzlePiece newPiece)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if(this->PlaceOfPartGood(m,n,newPiece))
 | 
				
			||||||
 | 
								Matrix[n][m] = newPiece; 	
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						void sudoprintPuzzle()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							for(int i=0;i<row+2;i++)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								for(int j=0;j<col+2;j++)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Matrix[i][j].printPiece();
 | 
				
			||||||
 | 
									cout << "  ";
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								cout << endl;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//checks if piece fits into m n position in matrix;
 | 
				
			||||||
 | 
					bool Puzzle::PlaceOfPartGood(unsigned int m,unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						PuzzlePiece tmpPuzzlePiece = myPart;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						PuzzlePiece negativePart(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						negativePart.Ringbuffer = negativePart.Ringbuffer | (getPiece(m,n+1).Ringbuffer & 0b11000000);
 | 
				
			||||||
 | 
						negativePart.Ringbuffer = negativePart.Ringbuffer | (getPiece(m-1,n).Ringbuffer & 0b00110000);
 | 
				
			||||||
 | 
						negativePart.Ringbuffer = negativePart.Ringbuffer | (getPiece(m,n-1).Ringbuffer & 0b00001100);
 | 
				
			||||||
 | 
						negativePart.Ringbuffer = negativePart.Ringbuffer | (getPiece(m+1,n).Ringbuffer & 0b00000011);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						negativePart.Shift(2);
 | 
				
			||||||
 | 
					/*		cout << "negativePart: ";
 | 
				
			||||||
 | 
						negativePart.printPiece();
 | 
				
			||||||
 | 
						unsigned char topPart 	= ((negativePart.Ringbuffer & 0b11000000) ^ (tmpPuzzlePiece.Ringbuffer & 0b11000000));
 | 
				
			||||||
 | 
						cout << "topPart:      " << bitset<sizeof(unsigned char)*8> (topPart) << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unsigned char rightPart = ((negativePart.Ringbuffer & 0b00110000) ^ (tmpPuzzlePiece.Ringbuffer & 0b00110000));
 | 
				
			||||||
 | 
						cout << "rightPart:    " << bitset<sizeof(unsigned char)*8> (rightPart) << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unsigned char lowPart 	= ((negativePart.Ringbuffer & 0b00001100) ^ (tmpPuzzlePiece.Ringbuffer & 0b00001100));
 | 
				
			||||||
 | 
						cout << "lowPart:      " << bitset<sizeof(unsigned char)*8> (lowPart) << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unsigned char leftPart	= ((negativePart.Ringbuffer & 0b00000011) ^ (tmpPuzzlePiece.Ringbuffer & 0b00000011));
 | 
				
			||||||
 | 
						cout << "leftPart:     " << bitset<sizeof(unsigned char)*8> (leftPart) << endl;
 | 
				
			||||||
 | 
					*/
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						if  (	//simplify
 | 
				
			||||||
 | 
							  (    ((((negativePart.Ringbuffer & 0b11000000) ^  (tmpPuzzlePiece.Ringbuffer & 0b11000000))  != 0b00000000)                  && (tmpPuzzlePiece.Ringbuffer & 0b11000000) != 0b00000000)
 | 
				
			||||||
 | 
								|| ((((negativePart.Ringbuffer & 0b11000000) == 0b11000000) || ((tmpPuzzlePiece.Ringbuffer &  0b11000000) == 0b11000000))  && (tmpPuzzlePiece.Ringbuffer & 0b11000000) != 0b00000000)
 | 
				
			||||||
 | 
								||  (((negativePart.Ringbuffer & 0b11000000) == 0b00000000) && ((tmpPuzzlePiece.Ringbuffer &  0b11000000) == 0b00000000))  ) 
 | 
				
			||||||
 | 
							&&
 | 
				
			||||||
 | 
							  (    ((((negativePart.Ringbuffer & 0b00110000) ^ (tmpPuzzlePiece.Ringbuffer & 0b00110000))  != 0b00000000)                   && (tmpPuzzlePiece.Ringbuffer & 0b001100) != 0b00000000) 
 | 
				
			||||||
 | 
								|| ((((negativePart.Ringbuffer & 0b00110000) == 0b00110000) || ((tmpPuzzlePiece.Ringbuffer &  0b00110000) == 0b00110000))  && (tmpPuzzlePiece.Ringbuffer & 0b00110000) != 0b00000000)
 | 
				
			||||||
 | 
								||  (((negativePart.Ringbuffer & 0b00110000) == 0b00000000) && ((tmpPuzzlePiece.Ringbuffer &  0b00110000) == 0b00000000))  ) 
 | 
				
			||||||
 | 
							&&
 | 
				
			||||||
 | 
							  (    ((((negativePart.Ringbuffer & 0b00001100) ^  (tmpPuzzlePiece.Ringbuffer & 0b00001100))  != 0b00000000)                  && (tmpPuzzlePiece.Ringbuffer & 0b00001100) != 0b00000000) 
 | 
				
			||||||
 | 
								|| ((((negativePart.Ringbuffer & 0b00001100) == 0b00001100) || ((tmpPuzzlePiece.Ringbuffer &  0b00001100) == 0b00001100))  && (tmpPuzzlePiece.Ringbuffer & 0b00001100) != 0b00000000)
 | 
				
			||||||
 | 
								||  (((negativePart.Ringbuffer & 0b00001100) == 0b00000000) && ((tmpPuzzlePiece.Ringbuffer &  0b00001100) == 0b00000000))  ) 
 | 
				
			||||||
 | 
							&&
 | 
				
			||||||
 | 
							  (    ((((negativePart.Ringbuffer & 0b00000011) ^  (tmpPuzzlePiece.Ringbuffer & 0b00000011))  != 0b00000000)                  && (tmpPuzzlePiece.Ringbuffer & 0b00000011) != 0b00000000)
 | 
				
			||||||
 | 
								|| ((((negativePart.Ringbuffer & 0b00000011) == 0b00000011) || ((tmpPuzzlePiece.Ringbuffer &  0b00000011) == 0b00000011))  && (tmpPuzzlePiece.Ringbuffer & 0b00000011) != 0b00000000)
 | 
				
			||||||
 | 
								||  (((negativePart.Ringbuffer & 0b00000011) == 0b00000000) && ((tmpPuzzlePiece.Ringbuffer &  0b00000011) == 0b00000000))  )    
 | 
				
			||||||
 | 
							)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Puzzle::printPuzzle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for(int i=1;i<row+1;i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							for(int j=1;j<col+1;j++)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Matrix[i][j].printPiece();
 | 
				
			||||||
 | 
								cout << "  ";
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							cout << endl;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Puzzle::createRandomPuzzle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						PuzzlePiece temporaryRandomPiece(0);
 | 
				
			||||||
 | 
						for(int i=0;i<getRows();i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							for(int j = 0; j < getCols();)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								//create random piece, set edges according to position and check if piece is good
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								temporaryRandomPiece.randomCenterPiece();
 | 
				
			||||||
 | 
								if(i==0)
 | 
				
			||||||
 | 
									temporaryRandomPiece.Ringbuffer &= 0b00111111;	
 | 
				
			||||||
 | 
								if(i==getRows()-1)
 | 
				
			||||||
 | 
									temporaryRandomPiece.Ringbuffer &= 0b11110011;
 | 
				
			||||||
 | 
								if(j==0)
 | 
				
			||||||
 | 
									temporaryRandomPiece.Ringbuffer &= 0b11111100;
 | 
				
			||||||
 | 
								if(j==getCols()-1)
 | 
				
			||||||
 | 
									temporaryRandomPiece.Ringbuffer &= 0b11001111;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if(PlaceOfPartGood(j,i,temporaryRandomPiece))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									temporaryRandomPiece.assignIdentifier();
 | 
				
			||||||
 | 
									setPiece(j,i,temporaryRandomPiece);		
 | 
				
			||||||
 | 
									j++;
 | 
				
			||||||
 | 
									Box.push_back(temporaryRandomPiece);
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Puzzle::printBox()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						Shuffle();
 | 
				
			||||||
 | 
						for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)	
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							(*i).printPiece();
 | 
				
			||||||
 | 
							cout << ' ';
 | 
				
			||||||
 | 
						}		
 | 
				
			||||||
 | 
						cout << endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					vector<PuzzlePiece> Puzzle::Shuffle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						random_shuffle(Box.begin(),Box.end());
 | 
				
			||||||
 | 
						return Box;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool Puzzle::testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for(int rotation=0; rotation < 4; rotation++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
					  		myPart.Shift(1);
 | 
				
			||||||
 | 
					  		myPart.printPiece();
 | 
				
			||||||
 | 
					  		cout << endl;
 | 
				
			||||||
 | 
							if(PlaceOfPartGood(m,n, myPart))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//tries all pieces in box from separator to end and places fitting into matrix. removes fitting piece
 | 
				
			||||||
 | 
					//use separator if you have to retract to a position
 | 
				
			||||||
 | 
					unsigned int Puzzle::tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						for(int i=separator; i<myBox.size();i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if(testRotationPiece(m,n,myBox[i]))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								setPiece(m,n,myBox[i]);
 | 
				
			||||||
 | 
								myBox.erase(myBox.begin()+i);
 | 
				
			||||||
 | 
								return i;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return -1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//insterts piece at position in box according to boxidentifier and removes piece from puzzle
 | 
				
			||||||
 | 
					//this returns the position the puzzle piece was put back in! not the boxidentifier of the piece. look that up in other function.
 | 
				
			||||||
 | 
					unsigned int Puzzle::putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for(int i = 0; i < myBox.size();i++)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if(myBox[i].getBoxIdentifier()>getPiece(m,n).getBoxIdentifier())
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									myBox.insert(myBox.begin()+i,getPiece(m,n));
 | 
				
			||||||
 | 
									removePiece(m,n);
 | 
				
			||||||
 | 
									return i;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					vector<PuzzlePiece> createBox(uint m, uint n)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						Puzzle myFirstPuzzle(m,n); 
 | 
				
			||||||
 | 
						myFirstPuzzle.createRandomPuzzle(); 
 | 
				
			||||||
 | 
						return myFirstPuzzle.Shuffle(); 
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										160
									
								
								TeamCMU/Revision_01/main.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										160
									
								
								TeamCMU/Revision_01/main.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,160 @@
 | 
				
			|||||||
 | 
					//Raphael Maenle - 11.11.2017
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <bitset>
 | 
				
			||||||
 | 
					#include <cstdlib>
 | 
				
			||||||
 | 
					#include <time.h>
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					#include <algorithm> 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "puzzle.h"
 | 
				
			||||||
 | 
					//#include "Solver.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace std;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void numerateBox(vector<PuzzlePiece>& myBox);
 | 
				
			||||||
 | 
					Puzzle solveOuterFirst( unsigned int rows, unsigned int cols, vector<PuzzlePiece>& myFirstBox);
 | 
				
			||||||
 | 
					void retractOuterFirst(int& i, int& j, int cols, int rows, int perimiter);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						srand(time(0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//Puzzle myFirstPuzzle(3,4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						int rows = 2, cols = 3;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						vector<PuzzlePiece> myFirstBox = createBox(cols, rows);
 | 
				
			||||||
 | 
						numerateBox(myFirstBox);
 | 
				
			||||||
 | 
						cout << "now in solve: " << endl << endl;
 | 
				
			||||||
 | 
						solveOuterFirst(rows,cols,myFirstBox);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//set box identifiers
 | 
				
			||||||
 | 
					void numerateBox(vector<PuzzlePiece>& myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						for(int i = 0; i< myBox.size();i++)
 | 
				
			||||||
 | 
							myBox[i].setBoxIdentifier(i);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//goes round and round puzzle and tries all pieces
 | 
				
			||||||
 | 
					Puzzle solveOuterFirst( unsigned int rows, unsigned int cols, vector<PuzzlePiece>& myFirstBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						int i = 0, j= 0, Boxsize = rows*cols, separator=0;
 | 
				
			||||||
 | 
						Puzzle myFirstPuzzle(cols, rows);
 | 
				
			||||||
 | 
						//first Piece
 | 
				
			||||||
 | 
						cout << "#0 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							cout << "error at first piece" << endl;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					/*
 | 
				
			||||||
 | 
						Boxsize--;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						//rotate through puzzle
 | 
				
			||||||
 | 
						for(int perimiter = 0; perimiter <= (cols>rows?rows:cols)/2;)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							cout << "perimiter: " << perimiter << endl;
 | 
				
			||||||
 | 
							while(( i == 0+perimiter && j < cols-perimiter-1) && Boxsize)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								j++;
 | 
				
			||||||
 | 
								Boxsize--;
 | 
				
			||||||
 | 
								cout << "#1 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
									Boxsize++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Boxsize--;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while(( i < rows-perimiter-1 && j == cols-perimiter-1) && Boxsize)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								i++;
 | 
				
			||||||
 | 
								Boxsize--;
 | 
				
			||||||
 | 
								cout << "#2 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
								if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
									Boxsize++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Boxsize--;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while(( i == rows-perimiter-1 && j > 0+perimiter) && Boxsize)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								j--;
 | 
				
			||||||
 | 
								Boxsize--;
 | 
				
			||||||
 | 
								cout << "#3 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
								if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
									Boxsize++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Boxsize--;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							while(( i > 0+perimiter+1 && j == 0+perimiter) && Boxsize)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								i--;
 | 
				
			||||||
 | 
								cout << "#4 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
								if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
									Boxsize++;
 | 
				
			||||||
 | 
									break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
								else
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Boxsize--;
 | 
				
			||||||
 | 
									perimiter++;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					*/	
 | 
				
			||||||
 | 
						return myFirstPuzzle;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//move i and j to position before
 | 
				
			||||||
 | 
					void retractOuterFirst(int& i, int& j, int cols, int rows, int perimiter)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if(( i == 0+perimiter && j <= cols-perimiter-1))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							j--;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						else if(( i <= rows-perimiter-1 && j == cols-perimiter-1))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							i--;			
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						else if(( i == rows-perimiter-1 && j >= 0+perimiter))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							j++;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						else if(( i >= 0+perimiter+1 && j == 0+perimiter))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							i++;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								TeamCMU/Revision_02/a.out
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								TeamCMU/Revision_02/a.out
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										305
									
								
								TeamCMU/Revision_02/main.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										305
									
								
								TeamCMU/Revision_02/main.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,305 @@
 | 
				
			|||||||
 | 
					//Raphael Maenle - 11.11.2017
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <bitset>
 | 
				
			||||||
 | 
					#include <cstdlib>
 | 
				
			||||||
 | 
					#include <time.h>
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					#include <algorithm> 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define debug
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "puzzle.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "test_puzzle.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace std;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Puzzle solveOuterFirst( unsigned int rows, unsigned int cols, vector<PuzzlePiece>& myFirstBox);
 | 
				
			||||||
 | 
					void retractOuterFirst(int& i, int& j, int cols, int rows, int& perimiter);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						srand(time(0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    vector<Part> part_array(NR_PARTS);
 | 
				
			||||||
 | 
					    vector<Part *> corners_array(NR_CORNERS);
 | 
				
			||||||
 | 
					    vector<Part *> edges_array(NR_EDGES);
 | 
				
			||||||
 | 
					    vector<Part *> inners_array(NR_INNERS);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //randomBox myPuzzle(cols,rows);
 | 
				
			||||||
 | 
					    //myPuzzle.createRandomPuzzle();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    unsigned int rows=5, cols=5;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //vector<PuzzlePiece> myFirstBox = createBox(cols, rows);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //create4040hardBox(myFirstBox);
 | 
				
			||||||
 | 
					    /*myFirstBox[0].setConnections(0b01100010);
 | 
				
			||||||
 | 
					    myFirstBox[1].setConnections(0b00010100);
 | 
				
			||||||
 | 
					    myFirstBox[2].setConnections(0b00011010);
 | 
				
			||||||
 | 
					    myFirstBox[3].setConnections(0b10000001);
 | 
				
			||||||
 | 
					    myFirstBox[4].setConnections(0b00011000);
 | 
				
			||||||
 | 
					    myFirstBox[5].setConnections(0b01100000);*/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Puzzle myFirstPuzzle(3,4);
 | 
				
			||||||
 | 
					    PuzzlePiece myFirstPiece(1);
 | 
				
			||||||
 | 
					    myFirstPiece.setConnections(0b00010100);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(myFirstPuzzle.PlaceOfPartGood(myFirstPiece));
 | 
				
			||||||
 | 
					        cout << "good" << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //printBox(myFirstBox);
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Puzzle newPuzzle = solveOuterFirst(cols, rows, myFirstBox);
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//rotates in snail form clockwise around board and tries placing puzzle pieces.
 | 
				
			||||||
 | 
					//if no piece fits in position it tries next piece of the piece before
 | 
				
			||||||
 | 
					Puzzle solveOuterFirst( unsigned int cols, unsigned int rows, vector<PuzzlePiece>& myFirstBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int i = 0, j= 0, Boxsize = rows*cols, separator=0;
 | 
				
			||||||
 | 
					    Puzzle myFirstPuzzle(cols, rows);
 | 
				
			||||||
 | 
					    //first Piece
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //rotate through puzzle
 | 
				
			||||||
 | 
					    int perimiter;
 | 
				
			||||||
 | 
					    int numberofsolutions=0;
 | 
				
			||||||
 | 
					    int newPerimiter = 1;
 | 
				
			||||||
 | 
					    for(perimiter = 0; /*perimiter <= (cols>rows?rows:cols)/2;*/;)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(Boxsize)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "perimiter: " << perimiter << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else 
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					            retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					            Boxsize++;
 | 
				
			||||||
 | 
					            separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					            numberofsolutions++;
 | 
				
			||||||
 | 
					        }    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if((i==rows/2 && j==cols/2 )&& cols==rows)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					                Boxsize++;
 | 
				
			||||||
 | 
					                separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					                separator=0;
 | 
				
			||||||
 | 
					                Boxsize--;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					        if((i==perimiter+1 && j==perimiter))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "#0 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					            if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					                Boxsize++;
 | 
				
			||||||
 | 
					                separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "New Box: "; 
 | 
				
			||||||
 | 
					printBox(myFirstBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					cout << "Boxsize: " << Boxsize << endl;
 | 
				
			||||||
 | 
					cout << "separator: " << separator << endl; 
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                perimiter=newPerimiter;
 | 
				
			||||||
 | 
					                newPerimiter++;
 | 
				
			||||||
 | 
					                j++;
 | 
				
			||||||
 | 
					                separator=0;
 | 
				
			||||||
 | 
					                Boxsize--;
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << " Perimiter: " << perimiter << endl;
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            //cout << "general information i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					            while(( i == 0+perimiter && j < cols-perimiter-1) && Boxsize)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					#ifdef debug                
 | 
				
			||||||
 | 
					cout << "#1 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					                if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					                    separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					                    Boxsize++;
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "New Box: "; 
 | 
				
			||||||
 | 
					printBox(myFirstBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					cout << "Boxsize: " << Boxsize << endl;
 | 
				
			||||||
 | 
					cout << "separator: " << separator << endl; 
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    j++;
 | 
				
			||||||
 | 
					                    separator=0;
 | 
				
			||||||
 | 
					                    Boxsize--;
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            while(( i < rows-perimiter-1 && j == cols-perimiter-1) && Boxsize)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					#ifdef debug                
 | 
				
			||||||
 | 
					cout << "#2 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					#endif   
 | 
				
			||||||
 | 
					                if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					                    Boxsize++;
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "New Box: "; 
 | 
				
			||||||
 | 
					printBox(myFirstBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					cout << "Boxsize: " << Boxsize << endl;
 | 
				
			||||||
 | 
					cout << "separator: " << separator << endl; 
 | 
				
			||||||
 | 
					#endif            
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    i++;
 | 
				
			||||||
 | 
					                    separator=0;
 | 
				
			||||||
 | 
					                    Boxsize--;
 | 
				
			||||||
 | 
					#ifdef debug                   
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();              
 | 
				
			||||||
 | 
					#endif            
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            while(( i == rows-perimiter-1 && j > 0+perimiter) && Boxsize)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#ifdef debug               
 | 
				
			||||||
 | 
					cout << "#3 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					#endif             
 | 
				
			||||||
 | 
					                if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					                    separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					                    Boxsize++;
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "New Box: "; 
 | 
				
			||||||
 | 
					printBox(myFirstBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();              
 | 
				
			||||||
 | 
					cout << "Boxsize: " << Boxsize << endl;
 | 
				
			||||||
 | 
					cout << "separator: " << separator << endl; 
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    j--;
 | 
				
			||||||
 | 
					                    separator=0;
 | 
				
			||||||
 | 
					                    Boxsize--;
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					#endif            
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            while(( i > 0+perimiter+1 && j == 0+perimiter) && Boxsize)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					#ifdef debug                
 | 
				
			||||||
 | 
					cout << "#4 i: " << i << ", j: " << j << endl;
 | 
				
			||||||
 | 
					#endif            
 | 
				
			||||||
 | 
					                if(myFirstPuzzle.tryAllPieces(j, i, myFirstBox,separator) == -1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    retractOuterFirst(i,j,cols,rows,perimiter);
 | 
				
			||||||
 | 
					                    separator = myFirstPuzzle.putBackIntoBox(j, i, myFirstBox);
 | 
				
			||||||
 | 
					                    Boxsize++;
 | 
				
			||||||
 | 
					#ifdef debug                    
 | 
				
			||||||
 | 
					cout << "New Box: "; 
 | 
				
			||||||
 | 
					printBox(myFirstBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					cout << "Boxsize: " << Boxsize << endl;
 | 
				
			||||||
 | 
					cout << "separator: " << separator << endl; 
 | 
				
			||||||
 | 
					#endif            
 | 
				
			||||||
 | 
					                    break;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    i--;
 | 
				
			||||||
 | 
					                    separator=0;
 | 
				
			||||||
 | 
					                    Boxsize--;
 | 
				
			||||||
 | 
					#ifdef debug                    
 | 
				
			||||||
 | 
					myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					#endif                   
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    myFirstPuzzle.printPuzzle();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return myFirstPuzzle;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//move i and j to position before
 | 
				
			||||||
 | 
					void retractOuterFirst(int& i, int& j, int cols, int rows, int& perimiter)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef debug    
 | 
				
			||||||
 | 
					    cout << "retracting: i=" << i << " j=" << j << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					    if(( i == 0+perimiter && j <= cols-perimiter-1))
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        j--;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    else if(( i <= rows-perimiter-1 && j == cols-perimiter-1))
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        i--;            
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    else if(( i == rows-perimiter-1 && j >= 0+perimiter))
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        j++;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    else if(( i >= 0+perimiter+1 && j == 0+perimiter))
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        i++;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					    cout << "to: i=" << i << " j=" << j << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										469
									
								
								TeamCMU/Revision_02/puzzle.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										469
									
								
								TeamCMU/Revision_02/puzzle.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,469 @@
 | 
				
			|||||||
 | 
					#include <stdint.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define NR_PARTS 1008
 | 
				
			||||||
 | 
					#define NR_CORNERS 4
 | 
				
			||||||
 | 
					#define NR_EDGES 120
 | 
				
			||||||
 | 
					#define NR_INNERS 884
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace std;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//part from group header file
 | 
				
			||||||
 | 
					class Part
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    Part(): connections(0){}
 | 
				
			||||||
 | 
					    ~Part() {}
 | 
				
			||||||
 | 
					    uint8_t getConnections() const
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        return connections;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    void setConnections(uint8_t newconnections)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        connections = newconnections;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    uint8_t connections;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//puzzlepiece extens part with essential identifiers and functions
 | 
				
			||||||
 | 
					class PuzzlePiece: public Part
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece(unsigned int flag = 0)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        shifts=0;
 | 
				
			||||||
 | 
					        boxidentifier=-1;
 | 
				
			||||||
 | 
					        switch(flag)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            case 0:
 | 
				
			||||||
 | 
					            setConnections(0b00000000);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					            case 1:
 | 
				
			||||||
 | 
					            setConnections(0b11111111);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					            case 3:
 | 
				
			||||||
 | 
					            randomCenterPiece();
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void          shift(unsigned int moves);
 | 
				
			||||||
 | 
					    void          randomCenterPiece();
 | 
				
			||||||
 | 
					    void          printPiece() { cout << bitset<sizeof(unsigned char)*8> (getConnections()); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void          setBoxIdentifier(int new_boxid) { boxidentifier = new_boxid; }   
 | 
				
			||||||
 | 
					    int           getBoxIdentifier() { return boxidentifier; } 
 | 
				
			||||||
 | 
					    void          assignIdentifier() { identifier = idcount;idcount++; }
 | 
				
			||||||
 | 
					    unsigned int  getIdentifier() { return identifier;}   
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    unsigned int  shifts;
 | 
				
			||||||
 | 
					    unsigned int  boxidentifier;
 | 
				
			||||||
 | 
					    unsigned int  identifier;
 | 
				
			||||||
 | 
					    static unsigned int idcount;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					unsigned int PuzzlePiece::idcount(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class Puzzle
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    friend class randomBox;
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    //constructor creates matrix with 00 outside and 11 inside
 | 
				
			||||||
 | 
					    Puzzle(uint m = 7, uint n = 4): col(m), row(n)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Matrix = new PuzzlePiece* [n+2];
 | 
				
			||||||
 | 
					        for(int i = 0;i<n+2;i++)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Matrix[i] = new PuzzlePiece[m+2];
 | 
				
			||||||
 | 
					            for(int j = 0;j<m+2;j++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if(i==0 || j==0 || i==n+1 || j==m+1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Matrix[i][j] = PuzzlePiece(0);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Matrix[i][j] = PuzzlePiece(1);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool setPiece(uint m,uint n,PuzzlePiece newPiece)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(PlaceOfPartGood(m,n,newPiece))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Matrix[n+1][m+1] = newPiece;    
 | 
				
			||||||
 | 
					            return 1;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //removes piece and instead puts undefined piece
 | 
				
			||||||
 | 
					    bool removePiece(uint m,uint n)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Matrix[n+1][m+1].setConnections(0b11111111);  
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //getter
 | 
				
			||||||
 | 
					    PuzzlePiece getPiece(uint m,uint n) { return Matrix[n+1][m+1]; }
 | 
				
			||||||
 | 
					    uint getCols(){ return col; }
 | 
				
			||||||
 | 
					    uint getRows(){ return row; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //functtion definitions
 | 
				
			||||||
 | 
					    void printPuzzle();
 | 
				
			||||||
 | 
					    bool PlaceOfPartGood(unsigned int m, unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
					    bool PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
					    unsigned int tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator);
 | 
				
			||||||
 | 
					    unsigned int putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    uint row;
 | 
				
			||||||
 | 
					    uint col;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece** Matrix;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//use this for random puzzle creation
 | 
				
			||||||
 | 
					class randomBox: public Puzzle
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    randomBox(unsigned int m, unsigned int n) : Puzzle(m,n) {} //passed m n to puzzle constructor
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    void createRandomPuzzle();
 | 
				
			||||||
 | 
					    vector<PuzzlePiece> shuffle();
 | 
				
			||||||
 | 
					    void printBox();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    vector<PuzzlePiece> Box;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//functiondefinitions
 | 
				
			||||||
 | 
					void printBox(vector<PuzzlePiece> myBox);
 | 
				
			||||||
 | 
					vector<PuzzlePiece> createBox(uint m, uint n);
 | 
				
			||||||
 | 
					void numerateBox(vector<PuzzlePiece>& myBox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//functions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//shifts puzzle piece one to the right
 | 
				
			||||||
 | 
					void PuzzlePiece::shift(unsigned int moves)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    shifts = (shifts+moves)%4;
 | 
				
			||||||
 | 
					    setConnections(((getConnections() >> (moves*2)) | (getConnections() << sizeof(unsigned char)*8 - (moves*2))));     
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//creates random centerpiece
 | 
				
			||||||
 | 
					void PuzzlePiece::randomCenterPiece()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    setConnections(0b00000000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b01000000);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b10000000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00010000);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00100000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00000100);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00001000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00000001);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00000010);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//tries all pieces in box from separator to end and places fitting into matrix. removes fitting piece
 | 
				
			||||||
 | 
					//use separator if you have to retract to a position
 | 
				
			||||||
 | 
					//seperator may be bigger than box size, if all puzzle pieces have already been looked at.
 | 
				
			||||||
 | 
					// it immediately retracts again then (returns -1)
 | 
				
			||||||
 | 
					unsigned int Puzzle::tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int i=separator; i<myBox.size();i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(testRotationPiece(m,n,myBox[i]))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            setPiece(m,n,myBox[i]);
 | 
				
			||||||
 | 
					            myBox.erase(myBox.begin()+i);
 | 
				
			||||||
 | 
					            return i;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return -1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//tests the myPart in all 4 rotations at position m, n
 | 
				
			||||||
 | 
					bool Puzzle::testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int rotation=0; rotation < 4; rotation++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(PlaceOfPartGood(m,n, myPart))
 | 
				
			||||||
 | 
					            return 1;
 | 
				
			||||||
 | 
					        myPart.shift(1);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "bad part: ";
 | 
				
			||||||
 | 
					myPart.printPiece();
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//insterts piece at position in box according to boxidentifier and removes piece from puzzle
 | 
				
			||||||
 | 
					//this returns the position after!! the puzzle piece was put back in! not the boxidentifier of the piece. look that up in other function.
 | 
				
			||||||
 | 
					unsigned int Puzzle::putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "putting back" << endl;
 | 
				
			||||||
 | 
					cout << "Old Box: "; 
 | 
				
			||||||
 | 
					printBox(myBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					    for(int i = 0; i < myBox.size();i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(myBox[i].getBoxIdentifier()>getPiece(m,n).getBoxIdentifier())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                myBox.insert(myBox.begin()+i,getPiece(m,n));
 | 
				
			||||||
 | 
					                removePiece(m,n);
 | 
				
			||||||
 | 
					                return i+1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    //using push back, if the element was the last element in the vector chain
 | 
				
			||||||
 | 
					    myBox.push_back(getPiece(m,n));
 | 
				
			||||||
 | 
					    removePiece(m,n);
 | 
				
			||||||
 | 
					    return myBox.size();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//checks if the myPart in its current orientation is legal in position m, n
 | 
				
			||||||
 | 
					bool Puzzle::PlaceOfPartGood(unsigned int m,unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece negativePart(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n+1).getConnections() & 0b11000000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
 | 
				
			||||||
 | 
					    negativePart.shift(2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if  ( 
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b11000000) ^  (myPart.getConnections() & 0b11000000))  != 0b00000000)                  && (((myPart.getConnections() & 0b11000000) != 0b00000000) && (negativePart.getConnections() & 0b11000000) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b11000000) == 0b11000000) || ((myPart.getConnections() &  0b11000000) == 0b11000000))  && (( myPart.getConnections() & 0b11000000) != 0b00000000) && (negativePart.getConnections() & 0b11000000) != 0b00000000)
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b11000000) == 0b00000000) && ((myPart.getConnections() &  0b11000000) == 0b00000000))  ) 
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b00110000) ^ (myPart.getConnections() & 0b00110000))  != 0b00000000)                   && (((myPart.getConnections() & 0b00110000) != 0b00000000) && (negativePart.getConnections() & 0b00110000) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b00110000) == 0b00110000) || ((myPart.getConnections() &  0b00110000) == 0b00110000))  && (((myPart.getConnections() & 0b00110000) != 0b00000000) && (negativePart.getConnections() & 0b00110000) != 0b00000000))
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b00110000) == 0b00000000) && ((myPart.getConnections() &  0b00110000) == 0b00000000))  ) 
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b00001100) ^  (myPart.getConnections() & 0b00001100))  != 0b00000000)                  && (((myPart.getConnections() & 0b00001100) != 0b00000000) && (negativePart.getConnections() & 0b00001100) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b00001100) == 0b00001100) || ((myPart.getConnections() &  0b00001100) == 0b00001100))  && (((myPart.getConnections() & 0b00001100) != 0b00000000) && (negativePart.getConnections() & 0b00001100) != 0b00000000))
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b00001100) == 0b00000000) && ((myPart.getConnections() &  0b00001100) == 0b00000000))  ) 
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b00000011) ^  (myPart.getConnections() & 0b00000011))  != 0b00000000)                  && (((myPart.getConnections() & 0b00000011) != 0b00000000) && (negativePart.getConnections() & 0b00000011) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b00000011) == 0b00000011) || ((myPart.getConnections() &  0b00000011) == 0b00000011))  && (((myPart.getConnections() & 0b00000011) != 0b00000000) && (negativePart.getConnections() & 0b00000011) != 0b00000000))
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b00000011) == 0b00000000) && ((myPart.getConnections() &  0b00000011) == 0b00000000))  )    
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					#ifdef debug        
 | 
				
			||||||
 | 
					cout << "good Part: ";
 | 
				
			||||||
 | 
					myPart.printPiece();
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					#endif        
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//TODO!!
 | 
				
			||||||
 | 
					//simpler algorithm to the first placeofpartgood 
 | 
				
			||||||
 | 
					//not yet functional!!!
 | 
				
			||||||
 | 
					bool Puzzle::PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    /*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece negativePart(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n+1).getConnections() & 0b11000000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
 | 
				
			||||||
 | 
					    negativePart.shift(2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //A and D or B and C or not A and not B and not C and not D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if  ( 
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b10000000)  &  (myPart.getConnections() & 0b01000000))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b01000000)  &  (myPart.getConnections() & 0b10000000))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b10000000)  & !(myPart.getConnections() & 0b10000000)) & (!(negativePart.getConnections() & 0b01000000) & !(myPart.getConnections() & 0b01000000)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b00100000)  &  (myPart.getConnections() & 0b00010000))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b00010000)  &  (myPart.getConnections() & 0b00100000))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b00100000)  & !(myPart.getConnections() & 0b00100000)) & (!(negativePart.getConnections() & 0b00010000) & !(myPart.getConnections() & 0b00010000)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b00001000)  &  (myPart.getConnections() & 0b00000100))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b00000100)  &  (myPart.getConnections() & 0b00001000))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b00001000)  & !(myPart.getConnections() & 0b00001000)) & (!(negativePart.getConnections() & 0b00000100) & !(myPart.getConnections() & 0b00000100)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b00000010)  &  (myPart.getConnections() & 0b00000001))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b00000001)  &  (myPart.getConnections() & 0b00000010))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b00000010)  & !(myPart.getConnections() & 0b00000010)) & (!(negativePart.getConnections() & 0b00000001) & !(myPart.getConnections() & 0b00000001)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    cout << "nogood" << endl;
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					    */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece tmpPuzzlePiece = myPart;    
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //make tmp a negativ part
 | 
				
			||||||
 | 
					    if((tmpPuzzlePiece.Ringbuffer & 0b11000000) != 192 || 0)
 | 
				
			||||||
 | 
					        tmpPuzzlePiece.Ringbuffer = (tmpPuzzlePiece.Ringbuffer ^ 0b11000000);
 | 
				
			||||||
 | 
					    if((tmpPuzzlePiece.Ringbuffer & 0b00110000) != 48 || 0)
 | 
				
			||||||
 | 
					        tmpPuzzlePiece.Ringbuffer = (tmpPuzzlePiece.Ringbuffer ^ 0b00110000);
 | 
				
			||||||
 | 
					    if((tmpPuzzlePiece.Ringbuffer & 0b00001100) != 12 || 0)
 | 
				
			||||||
 | 
					        tmpPuzzlePiece.Ringbuffer = (tmpPuzzlePiece.Ringbuffer ^ 0b00001100);
 | 
				
			||||||
 | 
					    if((tmpPuzzlePiece.Ringbuffer & 0b00000011) != 3 || 0)
 | 
				
			||||||
 | 
					        tmpPuzzlePiece.Ringbuffer = (tmpPuzzlePiece.Ringbuffer ^ 0b00000011);
 | 
				
			||||||
 | 
					        
 | 
				
			||||||
 | 
					    PuzzlePiece negativePart(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    negativePart.Ringbuffer = negativePart.Ringbuffer | (this->sudogetPiece(m,n+1).Ringbuffer & 0b11000000);
 | 
				
			||||||
 | 
					    negativePart.Ringbuffer = negativePart.Ringbuffer | (this->sudogetPiece(m-1,n).Ringbuffer & 0b00110000);
 | 
				
			||||||
 | 
					    negativePart.Ringbuffer = negativePart.Ringbuffer | (this->sudogetPiece(m,n-1).Ringbuffer & 0b00001100);
 | 
				
			||||||
 | 
					    negativePart.Ringbuffer = negativePart.Ringbuffer | (this->sudogetPiece(m+1,n).Ringbuffer & 0b00000011);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    negativePart.Shift(2);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //check tmp part with environment
 | 
				
			||||||
 | 
					    if(((negativePart.Ringbuffer & 0b11000000) == (tmpPuzzlePiece & 0b11000000)) && ((negativePart.Ringbuffer & 0b00110000) == (tmpPuzzlePiece & 0b00110000))
 | 
				
			||||||
 | 
					    && ((negativePart.Ringbuffer & 0b00001100) == (tmpPuzzlePiece & 0b00001100)) && ((negativePart.Ringbuffer & 0b00000011) == (tmpPuzzlePiece & 0b00000011)))
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//prints the true puzzle (without 0 edges)
 | 
				
			||||||
 | 
					void Puzzle::printPuzzle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    cout << "current Puzzle: " << endl;
 | 
				
			||||||
 | 
					    for(int i=1;i<row+1;i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        for(int j=1;j<col+1;j++)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Matrix[i][j].printPiece();
 | 
				
			||||||
 | 
					            cout << "  ";
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        cout << endl;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//creates a legal puzzle out of random pieces
 | 
				
			||||||
 | 
					void randomBox::createRandomPuzzle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    PuzzlePiece temporaryRandomPiece(0);
 | 
				
			||||||
 | 
					    for(int i=0;i<getRows();i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        for(int j = 0; j < getCols();)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            //create random piece, set edges according to position and check if piece is good
 | 
				
			||||||
 | 
					            temporaryRandomPiece.randomCenterPiece();
 | 
				
			||||||
 | 
					            if(i==0)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b00111111 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					            if(i==getRows()-1)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b11110011 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					            if(j==0)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b11111100 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					            if(j==getCols()-1)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b11001111 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if(PlaceOfPartGood(j,i,temporaryRandomPiece))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                temporaryRandomPiece.assignIdentifier();
 | 
				
			||||||
 | 
					                setPiece(j,i,temporaryRandomPiece);     
 | 
				
			||||||
 | 
					                j++;
 | 
				
			||||||
 | 
					                Box.push_back(temporaryRandomPiece);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//prints a box contents on console
 | 
				
			||||||
 | 
					void randomBox::printBox()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    shuffle();
 | 
				
			||||||
 | 
					    for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)    
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        (*i).printPiece();
 | 
				
			||||||
 | 
					        cout << ' ';
 | 
				
			||||||
 | 
					    }       
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//shuffles around a box, randomizing pieces and orientation
 | 
				
			||||||
 | 
					vector<PuzzlePiece> randomBox::shuffle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    random_shuffle(Box.begin(),Box.end());
 | 
				
			||||||
 | 
					    for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)  
 | 
				
			||||||
 | 
					        (*i).shift(rand()%4);
 | 
				
			||||||
 | 
					    numerateBox(Box);
 | 
				
			||||||
 | 
					    return Box;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//creates a random box size m, n, shuffles it, and then retuns it
 | 
				
			||||||
 | 
					vector<PuzzlePiece> createBox(uint m, uint n)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    randomBox myFirstPuzzleBox(m,n); 
 | 
				
			||||||
 | 
					    myFirstPuzzleBox.createRandomPuzzle(); 
 | 
				
			||||||
 | 
					    return myFirstPuzzleBox.shuffle(); 
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//prints contents of box
 | 
				
			||||||
 | 
					void printBox(vector<PuzzlePiece> myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    cout << "current Box: " << endl;
 | 
				
			||||||
 | 
					    for (vector<PuzzlePiece>::iterator i = myBox.begin(); i != myBox.end(); i++)    
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        (*i).printPiece();
 | 
				
			||||||
 | 
					        cout << ' ';
 | 
				
			||||||
 | 
					    }   
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					    return;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//gives every element in box a box identifier.
 | 
				
			||||||
 | 
					void numerateBox(vector<PuzzlePiece>& myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int i = 0; i< myBox.size();i++)
 | 
				
			||||||
 | 
					        myBox[i].setBoxIdentifier(i);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										406
									
								
								TeamCMU/Revision_02/test_puzzle.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										406
									
								
								TeamCMU/Revision_02/test_puzzle.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,406 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					 void create4040hardBox(vector<PuzzlePiece>& myFirstBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					myFirstBox[0].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[1].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[2].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[3].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[4].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[5].setConnections(0b10010010);
 | 
				
			||||||
 | 
					myFirstBox[6].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[7].setConnections(0b00101010);
 | 
				
			||||||
 | 
					myFirstBox[8].setConnections(0b01000110);
 | 
				
			||||||
 | 
					myFirstBox[9].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[10].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[11].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[12].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[13].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[14].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[15].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[16].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[17].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[18].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[19].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[20].setConnections(0b10010001);
 | 
				
			||||||
 | 
					myFirstBox[21].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[22].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[23].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[24].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[25].setConnections(0b01101000);
 | 
				
			||||||
 | 
					myFirstBox[26].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[27].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[28].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[29].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[30].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[31].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[32].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[33].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[34].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[35].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[36].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[37].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[38].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[39].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[40].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[41].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[42].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[43].setConnections(0b01000110);
 | 
				
			||||||
 | 
					myFirstBox[44].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[45].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[46].setConnections(0b10000101);
 | 
				
			||||||
 | 
					myFirstBox[47].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[48].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[49].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[50].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[51].setConnections(0b01001001);
 | 
				
			||||||
 | 
					myFirstBox[52].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[53].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[54].setConnections(0b10010010);
 | 
				
			||||||
 | 
					myFirstBox[55].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[56].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[57].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[58].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[59].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[60].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[61].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[62].setConnections(0b00101001);
 | 
				
			||||||
 | 
					myFirstBox[63].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[64].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[65].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[66].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[67].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[68].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[69].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[70].setConnections(0b01010100);
 | 
				
			||||||
 | 
					myFirstBox[71].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[72].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[73].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[74].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[75].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[76].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[77].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[78].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[79].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[80].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[81].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[82].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[83].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[84].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[85].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[86].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[87].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[88].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[89].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[90].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[91].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[92].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[93].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[94].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[95].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[96].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[97].setConnections(0b01001001);
 | 
				
			||||||
 | 
					myFirstBox[98].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[99].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[100].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[101].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[102].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[103].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[104].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[105].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[106].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[107].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[108].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[109].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[110].setConnections(0b10010100);
 | 
				
			||||||
 | 
					myFirstBox[111].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[112].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[113].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[114].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[115].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[116].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[117].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[118].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[119].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[120].setConnections(0b10011000);
 | 
				
			||||||
 | 
					myFirstBox[121].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[122].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[123].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[124].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[125].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[126].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[127].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[128].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[129].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[130].setConnections(0b10001001);
 | 
				
			||||||
 | 
					myFirstBox[131].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[132].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[133].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[134].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[135].setConnections(0b10100001);
 | 
				
			||||||
 | 
					myFirstBox[136].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[137].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[138].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[139].setConnections(0b10001001);
 | 
				
			||||||
 | 
					myFirstBox[140].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[141].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[142].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[143].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[144].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[145].setConnections(0b10010001);
 | 
				
			||||||
 | 
					myFirstBox[146].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[147].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[148].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[149].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[150].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[151].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[152].setConnections(0b10010001);
 | 
				
			||||||
 | 
					myFirstBox[153].setConnections(0b10101000);
 | 
				
			||||||
 | 
					myFirstBox[154].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[155].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[156].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[157].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[158].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[159].setConnections(0b10100001);
 | 
				
			||||||
 | 
					myFirstBox[160].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[161].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[162].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[163].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[164].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[165].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[166].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[167].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[168].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[169].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[170].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[171].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[172].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[173].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[174].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[175].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[176].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[177].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[178].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[179].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[180].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[181].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[182].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[183].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[184].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[185].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[186].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[187].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[188].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[189].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[190].setConnections(0b01010001);
 | 
				
			||||||
 | 
					myFirstBox[191].setConnections(0b01010100);
 | 
				
			||||||
 | 
					myFirstBox[192].setConnections(0b10101000);
 | 
				
			||||||
 | 
					myFirstBox[193].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[194].setConnections(0b01010001);
 | 
				
			||||||
 | 
					myFirstBox[195].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[196].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[197].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[198].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[199].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[200].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[201].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[202].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[203].setConnections(0b00001010);
 | 
				
			||||||
 | 
					myFirstBox[204].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[205].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[206].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[207].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[208].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[209].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[210].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[211].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[212].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[213].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[214].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[215].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[216].setConnections(0b01100100);
 | 
				
			||||||
 | 
					myFirstBox[217].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[218].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[219].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[220].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[221].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[222].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[223].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[224].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[225].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[226].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[227].setConnections(0b01000101);
 | 
				
			||||||
 | 
					myFirstBox[228].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[229].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[230].setConnections(0b01010100);
 | 
				
			||||||
 | 
					myFirstBox[231].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[232].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[233].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[234].setConnections(0b10011000);
 | 
				
			||||||
 | 
					myFirstBox[235].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[236].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[237].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[238].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[239].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[240].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[241].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[242].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[243].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[244].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[245].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[246].setConnections(0b10100100);
 | 
				
			||||||
 | 
					myFirstBox[247].setConnections(0b00101010);
 | 
				
			||||||
 | 
					myFirstBox[248].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[249].setConnections(0b01101000);
 | 
				
			||||||
 | 
					myFirstBox[250].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[251].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[252].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[253].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[254].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[255].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[256].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[257].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[258].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[259].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[260].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[261].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[262].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[263].setConnections(0b01010010);
 | 
				
			||||||
 | 
					myFirstBox[264].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[265].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[266].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[267].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[268].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[269].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[270].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[271].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[272].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[273].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[274].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[275].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[276].setConnections(0b01100100);
 | 
				
			||||||
 | 
					myFirstBox[277].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[278].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[279].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[280].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[281].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[282].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[283].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[284].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[285].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[286].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[287].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[288].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[289].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[290].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[291].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[292].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[293].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[294].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[295].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[296].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[297].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[298].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[299].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[300].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[301].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[302].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[303].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[304].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[305].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[306].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[307].setConnections(0b01101000);
 | 
				
			||||||
 | 
					myFirstBox[308].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[309].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[310].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[311].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[312].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[313].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[314].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[315].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[316].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[317].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[318].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[319].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[320].setConnections(0b10100000);
 | 
				
			||||||
 | 
					myFirstBox[321].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[322].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[323].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[324].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[325].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[326].setConnections(0b00001001);
 | 
				
			||||||
 | 
					myFirstBox[327].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[328].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[329].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[330].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[331].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[332].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[333].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[334].setConnections(0b01011000);
 | 
				
			||||||
 | 
					myFirstBox[335].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[336].setConnections(0b00100110);
 | 
				
			||||||
 | 
					myFirstBox[337].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[338].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[339].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[340].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[341].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[342].setConnections(0b10011000);
 | 
				
			||||||
 | 
					myFirstBox[343].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[344].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[345].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[346].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[347].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[348].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[349].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[350].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[351].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[352].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[353].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[354].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[355].setConnections(0b10010010);
 | 
				
			||||||
 | 
					myFirstBox[356].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[357].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[358].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[359].setConnections(0b01010000);
 | 
				
			||||||
 | 
					myFirstBox[360].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[361].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[362].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[363].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[364].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[365].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[366].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[367].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[368].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[369].setConnections(0b10010100);
 | 
				
			||||||
 | 
					myFirstBox[370].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[371].setConnections(0b01011000);
 | 
				
			||||||
 | 
					myFirstBox[372].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[373].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[374].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[375].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[376].setConnections(0b01000110);
 | 
				
			||||||
 | 
					myFirstBox[377].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[378].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[379].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[380].setConnections(0b00100110);
 | 
				
			||||||
 | 
					myFirstBox[381].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[382].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[383].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[384].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[385].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[386].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[387].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[388].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[389].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[390].setConnections(0b10100010);
 | 
				
			||||||
 | 
					myFirstBox[391].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[392].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[393].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[394].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[395].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[396].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[397].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[398].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[399].setConnections(0b01101010);
 | 
				
			||||||
 | 
					return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								TeamCMU/Revision_03/a.out
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								TeamCMU/Revision_03/a.out
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										115
									
								
								TeamCMU/Revision_03/main.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								TeamCMU/Revision_03/main.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
				
			|||||||
 | 
					//Raphael Maenle - 11.11.2017
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <bitset>
 | 
				
			||||||
 | 
					#include <cstdlib>
 | 
				
			||||||
 | 
					#include <time.h>
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					#include <algorithm> 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define debug
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "puzzle.h"
 | 
				
			||||||
 | 
					#include "test_puzzle.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace std;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					vector<LogEntry> log;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						srand(time(0));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    vector<Part> part_array(NR_PARTS);
 | 
				
			||||||
 | 
					    vector<Part *> corners_array(NR_CORNERS);
 | 
				
			||||||
 | 
					    vector<Part *> edges_array(NR_EDGES);
 | 
				
			||||||
 | 
					    vector<Part *> inners_array(NR_INNERS);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //randomBox myPuzzle(cols,rows);
 | 
				
			||||||
 | 
					    //myPuzzle.createRandomPuzzle();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    unsigned int rows=20, cols=20;
 | 
				
			||||||
 | 
					    vector<PuzzlePiece> myFirstBox = createBox(cols, rows);
 | 
				
			||||||
 | 
					    create4040hardBox(myFirstBox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    printBox(myFirstBox);
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    while(next());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					next()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //calculates next move according to log
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							//case puzzle solved
 | 
				
			||||||
 | 
								//return 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //case last log empty
 | 
				
			||||||
 | 
					            //backtrack
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //case last log exactly one solution
 | 
				
			||||||
 | 
								//put all remaining puzzle pieces into new log entry
 | 
				
			||||||
 | 
					            //try next piece/place with solve abstraction level 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //case last log multiple entries
 | 
				
			||||||
 | 
					            //advance abstraction layer of last log by one and solve()
 | 
				
			||||||
 | 
					            //or pick first if highest level reached
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							//return 1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					solve()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //case
 | 
				
			||||||
 | 
					        //abstraction layer = 0
 | 
				
			||||||
 | 
					            //go to abstraction layer 0 solver
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //case
 | 
				
			||||||
 | 
					        //abstraction layer = 1
 | 
				
			||||||
 | 
					            //go to abstraction layer 1 solver
 | 
				
			||||||
 | 
					    //default
 | 
				
			||||||
 | 
					            //random one of the parts 
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					abstractionlayer0solver()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //throw all remaining puzzle pieces into log
 | 
				
			||||||
 | 
					        //remove all impossible
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					abstractionlayer1solver()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //remove all impossible according to abstraction layer one
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					setsolution()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //put 
 | 
				
			||||||
 | 
					    //set pointer to log into matrix 
 | 
				
			||||||
 | 
					}  
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					backtrack()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //following possibilities:
 | 
				
			||||||
 | 
					        //last log entry empty
 | 
				
			||||||
 | 
					            //delete last log + backtrack
 | 
				
			||||||
 | 
					        //last log entry only one solution
 | 
				
			||||||
 | 
					            //delete last log + backtrack
 | 
				
			||||||
 | 
					        //last log entry multiple solutions (and current one was randomed)
 | 
				
			||||||
 | 
					            //delete randomed piece from puzzleCollector and go to next (which might random again depending on function)
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										467
									
								
								TeamCMU/Revision_03/puzzle.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										467
									
								
								TeamCMU/Revision_03/puzzle.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,467 @@
 | 
				
			|||||||
 | 
					#include <stdint.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define NR_PARTS 1008
 | 
				
			||||||
 | 
					#define NR_CORNERS 4
 | 
				
			||||||
 | 
					#define NR_EDGES 120
 | 
				
			||||||
 | 
					#define NR_INNERS 884
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using namespace std;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//part from group header file
 | 
				
			||||||
 | 
					class Part
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    Part(): connections(0){}
 | 
				
			||||||
 | 
					    ~Part() {}
 | 
				
			||||||
 | 
					    uint8_t getConnections() const
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        return connections;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    void setConnections(uint8_t newconnections)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        connections = newconnections;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    uint8_t connections;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//puzzlepiece extens part with essential identifiers and functions
 | 
				
			||||||
 | 
					class PuzzlePiece: public Part
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece(unsigned int flag = 0)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        shifts=0;
 | 
				
			||||||
 | 
					        boxidentifier=-1;
 | 
				
			||||||
 | 
					        switch(flag)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            case 0:
 | 
				
			||||||
 | 
					            setConnections(0b00000000);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					            case 1:
 | 
				
			||||||
 | 
					            setConnections(0b11111111);
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					            case 3:
 | 
				
			||||||
 | 
					            randomCenterPiece();
 | 
				
			||||||
 | 
					            break;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void          shift(unsigned int moves);
 | 
				
			||||||
 | 
					    void          randomCenterPiece();
 | 
				
			||||||
 | 
					    void          printPiece() { cout << bitset<sizeof(unsigned char)*8> (getConnections()); }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    void          setBoxIdentifier(int new_boxid) { boxidentifier = new_boxid; }   
 | 
				
			||||||
 | 
					    int           getBoxIdentifier() { return boxidentifier; } 
 | 
				
			||||||
 | 
					    void          assignIdentifier() { identifier = idcount;idcount++; }
 | 
				
			||||||
 | 
					    unsigned int  getIdentifier() { return identifier;}   
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    unsigned int  shifts;
 | 
				
			||||||
 | 
					    unsigned int  boxidentifier;
 | 
				
			||||||
 | 
					    unsigned int  identifier;
 | 
				
			||||||
 | 
					    static unsigned int idcount;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					unsigned int PuzzlePiece::idcount(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class Puzzle
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    friend class randomBox;
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    //constructor creates matrix with 00 outside and 11 inside
 | 
				
			||||||
 | 
					    Puzzle(uint m = 7, uint n = 4): col(m), row(n)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Matrix = new PuzzlePiece* [n+2];
 | 
				
			||||||
 | 
					        for(int i = 0;i<n+2;i++)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Matrix[i] = new PuzzlePiece[m+2];
 | 
				
			||||||
 | 
					            for(int j = 0;j<m+2;j++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                if(i==0 || j==0 || i==n+1 || j==m+1)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Matrix[i][j] = PuzzlePiece(0);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					                else
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    Matrix[i][j] = PuzzlePiece(1);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool setPiece(uint m,uint n,PuzzlePiece newPiece)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(PlaceOfPartGood(m,n,newPiece))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Matrix[n+1][m+1] = newPiece;    
 | 
				
			||||||
 | 
					            return 1;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        return 0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //removes piece and instead puts undefined piece
 | 
				
			||||||
 | 
					    bool removePiece(uint m,uint n)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Matrix[n+1][m+1].setConnections(0b11111111);  
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //getter
 | 
				
			||||||
 | 
					    PuzzlePiece getPiece(uint m,uint n) { return Matrix[n+1][m+1]; }
 | 
				
			||||||
 | 
					    uint getCols(){ return col; }
 | 
				
			||||||
 | 
					    uint getRows(){ return row; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //functtion definitions
 | 
				
			||||||
 | 
					    void printPuzzle();
 | 
				
			||||||
 | 
					    bool PlaceOfPartGood(unsigned int m, unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
					    bool PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    bool testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart);
 | 
				
			||||||
 | 
					    unsigned int tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator);
 | 
				
			||||||
 | 
					    unsigned int putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    uint row;
 | 
				
			||||||
 | 
					    uint col;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece** Matrix;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//use this for random puzzle creation
 | 
				
			||||||
 | 
					class randomBox: public Puzzle
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    randomBox(unsigned int m, unsigned int n) : Puzzle(m,n) {} //passed m n to puzzle constructor
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    void createRandomPuzzle();
 | 
				
			||||||
 | 
					    vector<PuzzlePiece> shuffle();
 | 
				
			||||||
 | 
					    void printBox();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					    vector<PuzzlePiece*> Box;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class coor
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int m, n;
 | 
				
			||||||
 | 
					    coor(int newm,int newn): m(newm), n(newn)
 | 
				
			||||||
 | 
					    {}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class LogEntry
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    vector<PuzzlePiece*> PieceCollector;
 | 
				
			||||||
 | 
					    vector<coor> CoorCollector; 
 | 
				
			||||||
 | 
					    int abstractionLevel;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    uint myCoor;
 | 
				
			||||||
 | 
					    PuzzlePiece* myPuzzlePiece;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzleCollector()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        myCoor.m=-1;
 | 
				
			||||||
 | 
					        myCoor.n=-1;
 | 
				
			||||||
 | 
					        abstractionLevel=0;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					private:
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//functiondefinitions
 | 
				
			||||||
 | 
					void printBox(vector<PuzzlePiece> myBox);
 | 
				
			||||||
 | 
					vector<PuzzlePiece> createBox(uint m, uint n);
 | 
				
			||||||
 | 
					void numerateBox(vector<PuzzlePiece>& myBox);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//functions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//shifts puzzle piece one to the right
 | 
				
			||||||
 | 
					void PuzzlePiece::shift(unsigned int moves)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    shifts = (shifts+moves)%4;
 | 
				
			||||||
 | 
					    setConnections(((getConnections() >> (moves*2)) | (getConnections() << sizeof(unsigned char)*8 - (moves*2))));     
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//creates random centerpiece
 | 
				
			||||||
 | 
					void PuzzlePiece::randomCenterPiece()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    setConnections(0b00000000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b01000000);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b10000000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00010000);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00100000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00000100);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00001000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if(rand()%2)
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00000001);
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					        setConnections(getConnections() | 0b00000010);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//tries all pieces in box from separator to end and places fitting into matrix. removes fitting piece
 | 
				
			||||||
 | 
					//use separator if you have to retract to a position
 | 
				
			||||||
 | 
					//seperator may be bigger than box size, if all puzzle pieces have already been looked at.
 | 
				
			||||||
 | 
					// it immediately retracts again then (returns -1)
 | 
				
			||||||
 | 
					unsigned int Puzzle::tryAllPieces(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox, unsigned int separator)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int i=separator; i<myBox.size();i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(testRotationPiece(m,n,myBox[i]))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            setPiece(m,n,myBox[i]);
 | 
				
			||||||
 | 
					            myBox.erase(myBox.begin()+i);
 | 
				
			||||||
 | 
					            return i;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return -1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//tests the myPart in all 4 rotations at position m, n
 | 
				
			||||||
 | 
					bool Puzzle::testRotationPiece(unsigned int m, unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int rotation=0; rotation < 4; rotation++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(PlaceOfPartGood(m,n, myPart))
 | 
				
			||||||
 | 
					            return 1;
 | 
				
			||||||
 | 
					        myPart.shift(1);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "bad part: ";
 | 
				
			||||||
 | 
					myPart.printPiece();
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//insterts piece at position in box according to boxidentifier and removes piece from puzzle
 | 
				
			||||||
 | 
					//this returns the position after!! the puzzle piece was put back in! not the boxidentifier of the piece. look that up in other function.
 | 
				
			||||||
 | 
					unsigned int Puzzle::putBackIntoBox(unsigned int m, unsigned int n, vector<PuzzlePiece>& myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					#ifdef debug
 | 
				
			||||||
 | 
					cout << "putting back" << endl;
 | 
				
			||||||
 | 
					cout << "Old Box: "; 
 | 
				
			||||||
 | 
					printBox(myBox);
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					    for(int i = 0; i < myBox.size();i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(myBox[i].getBoxIdentifier()>getPiece(m,n).getBoxIdentifier())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                myBox.insert(myBox.begin()+i,getPiece(m,n));
 | 
				
			||||||
 | 
					                removePiece(m,n);
 | 
				
			||||||
 | 
					                return i+1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    //using push back, if the element was the last element in the vector chain
 | 
				
			||||||
 | 
					    myBox.push_back(getPiece(m,n));
 | 
				
			||||||
 | 
					    removePiece(m,n);
 | 
				
			||||||
 | 
					    return myBox.size();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//checks if the myPart in its current orientation is legal in position m, n
 | 
				
			||||||
 | 
					bool Puzzle::PlaceOfPartGood(unsigned int m,unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece negativePart(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n+1).getConnections() & 0b11000000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
 | 
				
			||||||
 | 
					    negativePart.shift(2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if  ( 
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b11000000) ^  (myPart.getConnections() & 0b11000000))  != 0b00000000)                  && (((myPart.getConnections() & 0b11000000) != 0b00000000) && (negativePart.getConnections() & 0b11000000) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b11000000) == 0b11000000) || ((myPart.getConnections() &  0b11000000) == 0b11000000))  && (( myPart.getConnections() & 0b11000000) != 0b00000000) && (negativePart.getConnections() & 0b11000000) != 0b00000000)
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b11000000) == 0b00000000) && ((myPart.getConnections() &  0b11000000) == 0b00000000))  ) 
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b00110000) ^ (myPart.getConnections() & 0b00110000))  != 0b00000000)                   && (((myPart.getConnections() & 0b00110000) != 0b00000000) && (negativePart.getConnections() & 0b00110000) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b00110000) == 0b00110000) || ((myPart.getConnections() &  0b00110000) == 0b00110000))  && (((myPart.getConnections() & 0b00110000) != 0b00000000) && (negativePart.getConnections() & 0b00110000) != 0b00000000))
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b00110000) == 0b00000000) && ((myPart.getConnections() &  0b00110000) == 0b00000000))  ) 
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b00001100) ^  (myPart.getConnections() & 0b00001100))  != 0b00000000)                  && (((myPart.getConnections() & 0b00001100) != 0b00000000) && (negativePart.getConnections() & 0b00001100) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b00001100) == 0b00001100) || ((myPart.getConnections() &  0b00001100) == 0b00001100))  && (((myPart.getConnections() & 0b00001100) != 0b00000000) && (negativePart.getConnections() & 0b00001100) != 0b00000000))
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b00001100) == 0b00000000) && ((myPart.getConnections() &  0b00001100) == 0b00000000))  ) 
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    ((((negativePart.getConnections() & 0b00000011) ^  (myPart.getConnections() & 0b00000011))  != 0b00000000)                  && (((myPart.getConnections() & 0b00000011) != 0b00000000) && (negativePart.getConnections() & 0b00000011) != 0b00000000))
 | 
				
			||||||
 | 
					            || ((((negativePart.getConnections() & 0b00000011) == 0b00000011) || ((myPart.getConnections() &  0b00000011) == 0b00000011))  && (((myPart.getConnections() & 0b00000011) != 0b00000000) && (negativePart.getConnections() & 0b00000011) != 0b00000000))
 | 
				
			||||||
 | 
					            ||  (((negativePart.getConnections() & 0b00000011) == 0b00000000) && ((myPart.getConnections() &  0b00000011) == 0b00000000))  )    
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					#ifdef debug        
 | 
				
			||||||
 | 
					cout << "good Part: ";
 | 
				
			||||||
 | 
					myPart.printPiece();
 | 
				
			||||||
 | 
					cout << endl;
 | 
				
			||||||
 | 
					#endif        
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//TODO!!
 | 
				
			||||||
 | 
					//simpler algorithm to the first placeofpartgood 
 | 
				
			||||||
 | 
					//not yet functional!!!
 | 
				
			||||||
 | 
					bool Puzzle::PlaceOfPart2Good(unsigned int m,unsigned int n, PuzzlePiece& myPart)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    PuzzlePiece negativePart(0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n+1).getConnections() & 0b11000000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m-1,n).getConnections() & 0b00110000));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m,n-1).getConnections() & 0b00001100));
 | 
				
			||||||
 | 
					    negativePart.setConnections(negativePart.getConnections() | (getPiece(m+1,n).getConnections() & 0b00000011));
 | 
				
			||||||
 | 
					    negativePart.shift(2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //A and D or B and C or not A and not B and not C and not D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if  ( 
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b10000000)  &  (myPart.getConnections() & 0b01000000))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b01000000)  &  (myPart.getConnections() & 0b10000000))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b10000000)  & !(myPart.getConnections() & 0b10000000)) & (!(negativePart.getConnections() & 0b01000000) & !(myPart.getConnections() & 0b01000000)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b00100000)  &  (myPart.getConnections() & 0b00010000))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b00010000)  &  (myPart.getConnections() & 0b00100000))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b00100000)  & !(myPart.getConnections() & 0b00100000)) & (!(negativePart.getConnections() & 0b00010000) & !(myPart.getConnections() & 0b00010000)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b00001000)  &  (myPart.getConnections() & 0b00000100))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b00000100)  &  (myPart.getConnections() & 0b00001000))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b00001000)  & !(myPart.getConnections() & 0b00001000)) & (!(negativePart.getConnections() & 0b00000100) & !(myPart.getConnections() & 0b00000100)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        &&
 | 
				
			||||||
 | 
					          (    (  (negativePart.getConnections() & 0b00000010)  &  (myPart.getConnections() & 0b00000001))
 | 
				
			||||||
 | 
					            || (  (negativePart.getConnections() & 0b00000001)  &  (myPart.getConnections() & 0b00000010))
 | 
				
			||||||
 | 
					            || ((!(negativePart.getConnections() & 0b00000010)  & !(myPart.getConnections() & 0b00000010)) & (!(negativePart.getConnections() & 0b00000001) & !(myPart.getConnections() & 0b00000001)))
 | 
				
			||||||
 | 
					          )
 | 
				
			||||||
 | 
					        )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    cout << "nogood" << endl;
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//prints the true puzzle (without 0 edges)
 | 
				
			||||||
 | 
					void Puzzle::printPuzzle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    cout << "current Puzzle: " << endl;
 | 
				
			||||||
 | 
					    for(int i=1;i<row+1;i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        for(int j=1;j<col+1;j++)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            Matrix[i][j].printPiece();
 | 
				
			||||||
 | 
					            cout << "  ";
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        cout << endl;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//creates a legal puzzle out of random pieces
 | 
				
			||||||
 | 
					void randomBox::createRandomPuzzle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    PuzzlePiece temporaryRandomPiece(0);
 | 
				
			||||||
 | 
					    for(int i=0;i<getRows();i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        for(int j = 0; j < getCols();)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            //create random piece, set edges according to position and check if piece is good
 | 
				
			||||||
 | 
					            temporaryRandomPiece.randomCenterPiece();
 | 
				
			||||||
 | 
					            if(i==0)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b00111111 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					            if(i==getRows()-1)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b11110011 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					            if(j==0)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b11111100 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					            if(j==getCols()-1)
 | 
				
			||||||
 | 
					                temporaryRandomPiece.setConnections(0b11001111 & temporaryRandomPiece.getConnections());  
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if(PlaceOfPartGood(j,i,temporaryRandomPiece))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                temporaryRandomPiece.assignIdentifier();
 | 
				
			||||||
 | 
					                setPiece(j,i,temporaryRandomPiece);     
 | 
				
			||||||
 | 
					                j++;
 | 
				
			||||||
 | 
					                Box.push_back(temporaryRandomPiece);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//prints a box contents on console
 | 
				
			||||||
 | 
					void randomBox::printBox()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    shuffle();
 | 
				
			||||||
 | 
					    for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)    
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        (*i).printPiece();
 | 
				
			||||||
 | 
					        cout << ' ';
 | 
				
			||||||
 | 
					    }       
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//shuffles around a box, randomizing pieces and orientation
 | 
				
			||||||
 | 
					vector<PuzzlePiece> randomBox::shuffle()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    random_shuffle(Box.begin(),Box.end());
 | 
				
			||||||
 | 
					    for (vector<PuzzlePiece>::iterator i = Box.begin(); i != Box.end(); i++)  
 | 
				
			||||||
 | 
					        (*i).shift(rand()%4);
 | 
				
			||||||
 | 
					    numerateBox(Box);
 | 
				
			||||||
 | 
					    return Box;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//creates a random box size m, n, shuffles it, and then retuns it
 | 
				
			||||||
 | 
					vector<PuzzlePiece> createBox(uint m, uint n)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    randomBox myFirstPuzzleBox(m,n); 
 | 
				
			||||||
 | 
					    myFirstPuzzleBox.createRandomPuzzle(); 
 | 
				
			||||||
 | 
					    return myFirstPuzzleBox.shuffle(); 
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//prints contents of box
 | 
				
			||||||
 | 
					void printBox(vector<PuzzlePiece> myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    cout << "current Box: " << endl;
 | 
				
			||||||
 | 
					    for (vector<PuzzlePiece>::iterator i = myBox.begin(); i != myBox.end(); i++)    
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        (*i).printPiece();
 | 
				
			||||||
 | 
					        cout << ' ';
 | 
				
			||||||
 | 
					    }   
 | 
				
			||||||
 | 
					    cout << endl;
 | 
				
			||||||
 | 
					    return;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//gives every element in box a box identifier.
 | 
				
			||||||
 | 
					void numerateBox(vector<PuzzlePiece>& myBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int i = 0; i< myBox.size();i++)
 | 
				
			||||||
 | 
					        myBox[i].setBoxIdentifier(i);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										406
									
								
								TeamCMU/Revision_03/test_puzzle.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										406
									
								
								TeamCMU/Revision_03/test_puzzle.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,406 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					 void create4040hardBox(vector<PuzzlePiece>& myFirstBox)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					myFirstBox[0].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[1].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[2].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[3].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[4].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[5].setConnections(0b10010010);
 | 
				
			||||||
 | 
					myFirstBox[6].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[7].setConnections(0b00101010);
 | 
				
			||||||
 | 
					myFirstBox[8].setConnections(0b01000110);
 | 
				
			||||||
 | 
					myFirstBox[9].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[10].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[11].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[12].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[13].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[14].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[15].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[16].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[17].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[18].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[19].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[20].setConnections(0b10010001);
 | 
				
			||||||
 | 
					myFirstBox[21].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[22].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[23].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[24].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[25].setConnections(0b01101000);
 | 
				
			||||||
 | 
					myFirstBox[26].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[27].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[28].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[29].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[30].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[31].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[32].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[33].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[34].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[35].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[36].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[37].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[38].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[39].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[40].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[41].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[42].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[43].setConnections(0b01000110);
 | 
				
			||||||
 | 
					myFirstBox[44].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[45].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[46].setConnections(0b10000101);
 | 
				
			||||||
 | 
					myFirstBox[47].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[48].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[49].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[50].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[51].setConnections(0b01001001);
 | 
				
			||||||
 | 
					myFirstBox[52].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[53].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[54].setConnections(0b10010010);
 | 
				
			||||||
 | 
					myFirstBox[55].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[56].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[57].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[58].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[59].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[60].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[61].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[62].setConnections(0b00101001);
 | 
				
			||||||
 | 
					myFirstBox[63].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[64].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[65].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[66].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[67].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[68].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[69].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[70].setConnections(0b01010100);
 | 
				
			||||||
 | 
					myFirstBox[71].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[72].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[73].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[74].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[75].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[76].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[77].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[78].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[79].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[80].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[81].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[82].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[83].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[84].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[85].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[86].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[87].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[88].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[89].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[90].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[91].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[92].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[93].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[94].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[95].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[96].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[97].setConnections(0b01001001);
 | 
				
			||||||
 | 
					myFirstBox[98].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[99].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[100].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[101].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[102].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[103].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[104].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[105].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[106].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[107].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[108].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[109].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[110].setConnections(0b10010100);
 | 
				
			||||||
 | 
					myFirstBox[111].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[112].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[113].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[114].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[115].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[116].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[117].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[118].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[119].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[120].setConnections(0b10011000);
 | 
				
			||||||
 | 
					myFirstBox[121].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[122].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[123].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[124].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[125].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[126].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[127].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[128].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[129].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[130].setConnections(0b10001001);
 | 
				
			||||||
 | 
					myFirstBox[131].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[132].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[133].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[134].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[135].setConnections(0b10100001);
 | 
				
			||||||
 | 
					myFirstBox[136].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[137].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[138].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[139].setConnections(0b10001001);
 | 
				
			||||||
 | 
					myFirstBox[140].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[141].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[142].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[143].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[144].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[145].setConnections(0b10010001);
 | 
				
			||||||
 | 
					myFirstBox[146].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[147].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[148].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[149].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[150].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[151].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[152].setConnections(0b10010001);
 | 
				
			||||||
 | 
					myFirstBox[153].setConnections(0b10101000);
 | 
				
			||||||
 | 
					myFirstBox[154].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[155].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[156].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[157].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[158].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[159].setConnections(0b10100001);
 | 
				
			||||||
 | 
					myFirstBox[160].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[161].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[162].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[163].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[164].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[165].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[166].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[167].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[168].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[169].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[170].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[171].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[172].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[173].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[174].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[175].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[176].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[177].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[178].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[179].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[180].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[181].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[182].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[183].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[184].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[185].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[186].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[187].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[188].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[189].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[190].setConnections(0b01010001);
 | 
				
			||||||
 | 
					myFirstBox[191].setConnections(0b01010100);
 | 
				
			||||||
 | 
					myFirstBox[192].setConnections(0b10101000);
 | 
				
			||||||
 | 
					myFirstBox[193].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[194].setConnections(0b01010001);
 | 
				
			||||||
 | 
					myFirstBox[195].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[196].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[197].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[198].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[199].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[200].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[201].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[202].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[203].setConnections(0b00001010);
 | 
				
			||||||
 | 
					myFirstBox[204].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[205].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[206].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[207].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[208].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[209].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[210].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[211].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[212].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[213].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[214].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[215].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[216].setConnections(0b01100100);
 | 
				
			||||||
 | 
					myFirstBox[217].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[218].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[219].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[220].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[221].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[222].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[223].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[224].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[225].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[226].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[227].setConnections(0b01000101);
 | 
				
			||||||
 | 
					myFirstBox[228].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[229].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[230].setConnections(0b01010100);
 | 
				
			||||||
 | 
					myFirstBox[231].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[232].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[233].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[234].setConnections(0b10011000);
 | 
				
			||||||
 | 
					myFirstBox[235].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[236].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[237].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[238].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[239].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[240].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[241].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[242].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[243].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[244].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[245].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[246].setConnections(0b10100100);
 | 
				
			||||||
 | 
					myFirstBox[247].setConnections(0b00101010);
 | 
				
			||||||
 | 
					myFirstBox[248].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[249].setConnections(0b01101000);
 | 
				
			||||||
 | 
					myFirstBox[250].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[251].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[252].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[253].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[254].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[255].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[256].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[257].setConnections(0b00100101);
 | 
				
			||||||
 | 
					myFirstBox[258].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[259].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[260].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[261].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[262].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[263].setConnections(0b01010010);
 | 
				
			||||||
 | 
					myFirstBox[264].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[265].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[266].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[267].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[268].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[269].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[270].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[271].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[272].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[273].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[274].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[275].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[276].setConnections(0b01100100);
 | 
				
			||||||
 | 
					myFirstBox[277].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[278].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[279].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[280].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[281].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[282].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[283].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[284].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[285].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[286].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[287].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[288].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[289].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[290].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[291].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[292].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[293].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[294].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[295].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[296].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[297].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[298].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[299].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[300].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[301].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[302].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[303].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[304].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[305].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[306].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[307].setConnections(0b01101000);
 | 
				
			||||||
 | 
					myFirstBox[308].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[309].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[310].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[311].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[312].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[313].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[314].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[315].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[316].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[317].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[318].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[319].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[320].setConnections(0b10100000);
 | 
				
			||||||
 | 
					myFirstBox[321].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[322].setConnections(0b00010101);
 | 
				
			||||||
 | 
					myFirstBox[323].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[324].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[325].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[326].setConnections(0b00001001);
 | 
				
			||||||
 | 
					myFirstBox[327].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[328].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[329].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[330].setConnections(0b01011010);
 | 
				
			||||||
 | 
					myFirstBox[331].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[332].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[333].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[334].setConnections(0b01011000);
 | 
				
			||||||
 | 
					myFirstBox[335].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[336].setConnections(0b00100110);
 | 
				
			||||||
 | 
					myFirstBox[337].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[338].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[339].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[340].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[341].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[342].setConnections(0b10011000);
 | 
				
			||||||
 | 
					myFirstBox[343].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[344].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[345].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[346].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[347].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[348].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[349].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[350].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[351].setConnections(0b10000110);
 | 
				
			||||||
 | 
					myFirstBox[352].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[353].setConnections(0b10011010);
 | 
				
			||||||
 | 
					myFirstBox[354].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[355].setConnections(0b10010010);
 | 
				
			||||||
 | 
					myFirstBox[356].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[357].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[358].setConnections(0b01011001);
 | 
				
			||||||
 | 
					myFirstBox[359].setConnections(0b01010000);
 | 
				
			||||||
 | 
					myFirstBox[360].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[361].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[362].setConnections(0b01100001);
 | 
				
			||||||
 | 
					myFirstBox[363].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[364].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[365].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[366].setConnections(0b01001010);
 | 
				
			||||||
 | 
					myFirstBox[367].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[368].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[369].setConnections(0b10010100);
 | 
				
			||||||
 | 
					myFirstBox[370].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[371].setConnections(0b01011000);
 | 
				
			||||||
 | 
					myFirstBox[372].setConnections(0b01100010);
 | 
				
			||||||
 | 
					myFirstBox[373].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[374].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[375].setConnections(0b10100101);
 | 
				
			||||||
 | 
					myFirstBox[376].setConnections(0b01000110);
 | 
				
			||||||
 | 
					myFirstBox[377].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[378].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[379].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[380].setConnections(0b00100110);
 | 
				
			||||||
 | 
					myFirstBox[381].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[382].setConnections(0b01100101);
 | 
				
			||||||
 | 
					myFirstBox[383].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[384].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[385].setConnections(0b10010110);
 | 
				
			||||||
 | 
					myFirstBox[386].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[387].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[388].setConnections(0b10011001);
 | 
				
			||||||
 | 
					myFirstBox[389].setConnections(0b01010110);
 | 
				
			||||||
 | 
					myFirstBox[390].setConnections(0b10100010);
 | 
				
			||||||
 | 
					myFirstBox[391].setConnections(0b10101001);
 | 
				
			||||||
 | 
					myFirstBox[392].setConnections(0b01101010);
 | 
				
			||||||
 | 
					myFirstBox[393].setConnections(0b10101010);
 | 
				
			||||||
 | 
					myFirstBox[394].setConnections(0b01100110);
 | 
				
			||||||
 | 
					myFirstBox[395].setConnections(0b01010101);
 | 
				
			||||||
 | 
					myFirstBox[396].setConnections(0b01101001);
 | 
				
			||||||
 | 
					myFirstBox[397].setConnections(0b10010101);
 | 
				
			||||||
 | 
					myFirstBox[398].setConnections(0b10100110);
 | 
				
			||||||
 | 
					myFirstBox[399].setConnections(0b01101010);
 | 
				
			||||||
 | 
					return;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										400
									
								
								TeamCMU/Revision_03/test_puzzle_long40x40.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										400
									
								
								TeamCMU/Revision_03/test_puzzle_long40x40.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,400 @@
 | 
				
			|||||||
 | 
					myFirstBox[0].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[1].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[2].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[3].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[4].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[5].setConections(10010010);
 | 
				
			||||||
 | 
					myFirstBox[6].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[7].setConections(00101010);
 | 
				
			||||||
 | 
					myFirstBox[8].setConections(01000110);
 | 
				
			||||||
 | 
					myFirstBox[9].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[10].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[11].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[12].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[13].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[14].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[15].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[16].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[17].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[18].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[19].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[20].setConections(10010001);
 | 
				
			||||||
 | 
					myFirstBox[21].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[22].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[23].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[24].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[25].setConections(01101000);
 | 
				
			||||||
 | 
					myFirstBox[26].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[27].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[28].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[29].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[30].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[31].setConections(01100001);
 | 
				
			||||||
 | 
					myFirstBox[32].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[33].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[34].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[35].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[36].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[37].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[38].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[39].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[40].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[41].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[42].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[43].setConections(01000110);
 | 
				
			||||||
 | 
					myFirstBox[44].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[45].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[46].setConections(10000101);
 | 
				
			||||||
 | 
					myFirstBox[47].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[48].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[49].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[50].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[51].setConections(01001001);
 | 
				
			||||||
 | 
					myFirstBox[52].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[53].setConections(01001010);
 | 
				
			||||||
 | 
					myFirstBox[54].setConections(10010010);
 | 
				
			||||||
 | 
					myFirstBox[55].setConections(01001010);
 | 
				
			||||||
 | 
					myFirstBox[56].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[57].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[58].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[59].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[60].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[61].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[62].setConections(00101001);
 | 
				
			||||||
 | 
					myFirstBox[63].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[64].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[65].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[66].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[67].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[68].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[69].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[70].setConections(01010100);
 | 
				
			||||||
 | 
					myFirstBox[71].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[72].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[73].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[74].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[75].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[76].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[77].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[78].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[79].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[80].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[81].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[82].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[83].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[84].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[85].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[86].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[87].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[88].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[89].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[90].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[91].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[92].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[93].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[94].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[95].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[96].setConections(10000110);
 | 
				
			||||||
 | 
					myFirstBox[97].setConections(01001001);
 | 
				
			||||||
 | 
					myFirstBox[98].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[99].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[100].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[101].setConections(01100010);
 | 
				
			||||||
 | 
					myFirstBox[102].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[103].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[104].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[105].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[106].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[107].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[108].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[109].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[110].setConections(10010100);
 | 
				
			||||||
 | 
					myFirstBox[111].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[112].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[113].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[114].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[115].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[116].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[117].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[118].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[119].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[120].setConections(10011000);
 | 
				
			||||||
 | 
					myFirstBox[121].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[122].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[123].setConections(10000110);
 | 
				
			||||||
 | 
					myFirstBox[124].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[125].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[126].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[127].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[128].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[129].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[130].setConections(10001001);
 | 
				
			||||||
 | 
					myFirstBox[131].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[132].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[133].setConections(01100010);
 | 
				
			||||||
 | 
					myFirstBox[134].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[135].setConections(10100001);
 | 
				
			||||||
 | 
					myFirstBox[136].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[137].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[138].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[139].setConections(10001001);
 | 
				
			||||||
 | 
					myFirstBox[140].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[141].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[142].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[143].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[144].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[145].setConections(10010001);
 | 
				
			||||||
 | 
					myFirstBox[146].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[147].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[148].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[149].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[150].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[151].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[152].setConections(10010001);
 | 
				
			||||||
 | 
					myFirstBox[153].setConections(10101000);
 | 
				
			||||||
 | 
					myFirstBox[154].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[155].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[156].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[157].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[158].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[159].setConections(10100001);
 | 
				
			||||||
 | 
					myFirstBox[160].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[161].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[162].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[163].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[164].setConections(01100001);
 | 
				
			||||||
 | 
					myFirstBox[165].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[166].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[167].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[168].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[169].setConections(01100010);
 | 
				
			||||||
 | 
					myFirstBox[170].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[171].setConections(00010101);
 | 
				
			||||||
 | 
					myFirstBox[172].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[173].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[174].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[175].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[176].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[177].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[178].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[179].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[180].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[181].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[182].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[183].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[184].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[185].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[186].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[187].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[188].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[189].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[190].setConections(01010001);
 | 
				
			||||||
 | 
					myFirstBox[191].setConections(01010100);
 | 
				
			||||||
 | 
					myFirstBox[192].setConections(10101000);
 | 
				
			||||||
 | 
					myFirstBox[193].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[194].setConections(01010001);
 | 
				
			||||||
 | 
					myFirstBox[195].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[196].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[197].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[198].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[199].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[200].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[201].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[202].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[203].setConections(00001010);
 | 
				
			||||||
 | 
					myFirstBox[204].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[205].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[206].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[207].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[208].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[209].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[210].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[211].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[212].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[213].setConections(01100010);
 | 
				
			||||||
 | 
					myFirstBox[214].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[215].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[216].setConections(01100100);
 | 
				
			||||||
 | 
					myFirstBox[217].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[218].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[219].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[220].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[221].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[222].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[223].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[224].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[225].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[226].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[227].setConections(01000101);
 | 
				
			||||||
 | 
					myFirstBox[228].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[229].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[230].setConections(01010100);
 | 
				
			||||||
 | 
					myFirstBox[231].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[232].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[233].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[234].setConections(10011000);
 | 
				
			||||||
 | 
					myFirstBox[235].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[236].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[237].setConections(01001010);
 | 
				
			||||||
 | 
					myFirstBox[238].setConections(01100001);
 | 
				
			||||||
 | 
					myFirstBox[239].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[240].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[241].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[242].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[243].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[244].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[245].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[246].setConections(10100100);
 | 
				
			||||||
 | 
					myFirstBox[247].setConections(00101010);
 | 
				
			||||||
 | 
					myFirstBox[248].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[249].setConections(01101000);
 | 
				
			||||||
 | 
					myFirstBox[250].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[251].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[252].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[253].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[254].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[255].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[256].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[257].setConections(00100101);
 | 
				
			||||||
 | 
					myFirstBox[258].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[259].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[260].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[261].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[262].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[263].setConections(01010010);
 | 
				
			||||||
 | 
					myFirstBox[264].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[265].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[266].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[267].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[268].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[269].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[270].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[271].setConections(10000110);
 | 
				
			||||||
 | 
					myFirstBox[272].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[273].setConections(00010101);
 | 
				
			||||||
 | 
					myFirstBox[274].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[275].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[276].setConections(01100100);
 | 
				
			||||||
 | 
					myFirstBox[277].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[278].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[279].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[280].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[281].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[282].setConections(00010101);
 | 
				
			||||||
 | 
					myFirstBox[283].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[284].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[285].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[286].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[287].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[288].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[289].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[290].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[291].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[292].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[293].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[294].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[295].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[296].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[297].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[298].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[299].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[300].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[301].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[302].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[303].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[304].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[305].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[306].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[307].setConections(01101000);
 | 
				
			||||||
 | 
					myFirstBox[308].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[309].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[310].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[311].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[312].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[313].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[314].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[315].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[316].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[317].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[318].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[319].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[320].setConections(10100000);
 | 
				
			||||||
 | 
					myFirstBox[321].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[322].setConections(00010101);
 | 
				
			||||||
 | 
					myFirstBox[323].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[324].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[325].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[326].setConections(00001001);
 | 
				
			||||||
 | 
					myFirstBox[327].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[328].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[329].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[330].setConections(01011010);
 | 
				
			||||||
 | 
					myFirstBox[331].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[332].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[333].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[334].setConections(01011000);
 | 
				
			||||||
 | 
					myFirstBox[335].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[336].setConections(00100110);
 | 
				
			||||||
 | 
					myFirstBox[337].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[338].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[339].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[340].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[341].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[342].setConections(10011000);
 | 
				
			||||||
 | 
					myFirstBox[343].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[344].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[345].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[346].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[347].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[348].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[349].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[350].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[351].setConections(10000110);
 | 
				
			||||||
 | 
					myFirstBox[352].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[353].setConections(10011010);
 | 
				
			||||||
 | 
					myFirstBox[354].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[355].setConections(10010010);
 | 
				
			||||||
 | 
					myFirstBox[356].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[357].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[358].setConections(01011001);
 | 
				
			||||||
 | 
					myFirstBox[359].setConections(01010000);
 | 
				
			||||||
 | 
					myFirstBox[360].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[361].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[362].setConections(01100001);
 | 
				
			||||||
 | 
					myFirstBox[363].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[364].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[365].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[366].setConections(01001010);
 | 
				
			||||||
 | 
					myFirstBox[367].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[368].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[369].setConections(10010100);
 | 
				
			||||||
 | 
					myFirstBox[370].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[371].setConections(01011000);
 | 
				
			||||||
 | 
					myFirstBox[372].setConections(01100010);
 | 
				
			||||||
 | 
					myFirstBox[373].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[374].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[375].setConections(10100101);
 | 
				
			||||||
 | 
					myFirstBox[376].setConections(01000110);
 | 
				
			||||||
 | 
					myFirstBox[377].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[378].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[379].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[380].setConections(00100110);
 | 
				
			||||||
 | 
					myFirstBox[381].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[382].setConections(01100101);
 | 
				
			||||||
 | 
					myFirstBox[383].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[384].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[385].setConections(10010110);
 | 
				
			||||||
 | 
					myFirstBox[386].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[387].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[388].setConections(10011001);
 | 
				
			||||||
 | 
					myFirstBox[389].setConections(01010110);
 | 
				
			||||||
 | 
					myFirstBox[390].setConections(10100010);
 | 
				
			||||||
 | 
					myFirstBox[391].setConections(10101001);
 | 
				
			||||||
 | 
					myFirstBox[392].setConections(01101010);
 | 
				
			||||||
 | 
					myFirstBox[393].setConections(10101010);
 | 
				
			||||||
 | 
					myFirstBox[394].setConections(01100110);
 | 
				
			||||||
 | 
					myFirstBox[395].setConections(01010101);
 | 
				
			||||||
 | 
					myFirstBox[396].setConections(01101001);
 | 
				
			||||||
 | 
					myFirstBox[397].setConections(10010101);
 | 
				
			||||||
 | 
					myFirstBox[398].setConections(10100110);
 | 
				
			||||||
 | 
					myFirstBox[399].setConections(01101010);
 | 
				
			||||||
		Reference in New Issue
	
	Block a user