diff --git a/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h b/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h index 16b2992..09f585f 100644 --- a/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h +++ b/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h @@ -2,8 +2,8 @@ // Created by mpapa on 05.12.2017. // -#ifndef SOURCE_ABSTRACTIONLAYER_1_H -#define SOURCE_ABSTRACTIONLAYER_1_H +#ifndef SOURCE_DESTRUCTIONPOWER_H +#define SOURCE_DESTRUCTIONPOWER_H #define DESTRUCTION_INIT 0.5 #define DESTRUCTION_COUNT 1 @@ -15,7 +15,7 @@ #include #include -class DestructionPower : public AbstraktionLayer_Base +class DestructionPower : public AbstraktionLayer_Base { public: void PreProcessing(const vector* partArray);//override @@ -28,4 +28,4 @@ public: private: }; -#endif //SOURCE_ABSTRACTIONLAYER_1_H +#endif //SOURCE_DESTRUCTIONPOWER_H diff --git a/Source/functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h b/Source/functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h index 131f938..fd5f758 100644 --- a/Source/functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h +++ b/Source/functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h @@ -2,8 +2,8 @@ // Created by mpapa on 05.12.2017. // -#ifndef SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H -#define SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H +#ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H +#define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H diff --git a/Source/header/solve.h b/Source/header/solve.h index 71ad5e8..13320e0 100755 --- a/Source/header/solve.h +++ b/Source/header/solve.h @@ -39,10 +39,10 @@ private: static int randomed; }; -bool next(vector& log, vector& p_Box, Puzzle& puzzleMat); -coor calculateNextCoor(vector& log, vector& p_Box, Puzzle& puzzleMat); -void solve(vector& log, vector& p_Box, Puzzle& puzzleMat); -void setsolution(vector& log, vector& p_Box, Puzzle& puzzleMat); -bool backtrack(vector& log, vector& p_Box, puzzleMat); +bool next(vector& log, vector& p_Box, Puzzle& puzzleMat); +coor calculateNextCoor(vector& log, vector& p_Box, Puzzle& puzzleMat); +void solve(vector& log, vector& p_Box, Puzzle& puzzleMat); +void setsolution(vector& log, vector& p_Box, Puzzle& puzzleMat); +bool backtrack(vector& log, vector& p_Box, puzzleMat); -void createNextLogElement(vector& log, vector& p_Box, Puzzle& puzzleMat); \ No newline at end of file +void createNextLogElement(vector& log, vector& p_Box, Puzzle& puzzleMat); \ No newline at end of file