Included the Layer_SURFFeature in code
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@ -7,7 +7,8 @@ map<int,float> DestructionPower_Properties::SpeedTable =
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{
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{0,0.99},
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{1,0.7},
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{2,0.7}
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{2,0.7},
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{3,0.5}
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};
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bool DestructionPower::PreProcessing(coor mySize,const vector<Part*>* partArray)
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@ -1,6 +1,6 @@
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#pragma once
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//TODO!! increase Destructioncount
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#define DESTRUCTION_COUNT 2
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#define DESTRUCTION_COUNT 3
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#include "DestructionPower_Properties.h"
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#include "../AbstraktionLayer_Base.h"
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