minor code improvements
changed coor from m,n to col,row as per philipp request. added typecast to uint8 before bitmaskconversion.
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@ -14,24 +14,24 @@ void PuzzlePiece::randomCenterPiece()
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setConnections(0b00000000);
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if(rand()%2)
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setConnections(getConnections() | 0b01000000);
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setConnections(getConnections() | (uint8_t)0b01000000);
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else
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setConnections(getConnections() | 0b10000000);
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setConnections(getConnections() | (uint8_t)0b10000000);
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if(rand()%2)
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setConnections(getConnections() | 0b00010000);
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setConnections(getConnections() | (uint8_t)0b00010000);
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else
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setConnections(getConnections() | 0b00100000);
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setConnections(getConnections() | (uint8_t)0b00100000);
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if(rand()%2)
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setConnections(getConnections() | 0b00000100);
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setConnections(getConnections() | (uint8_t)0b00000100);
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else
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setConnections(getConnections() | 0b00001000);
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setConnections(getConnections() | (uint8_t)0b00001000);
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if(rand()%2)
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setConnections(getConnections() | 0b00000001);
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setConnections(getConnections() | (uint8_t)0b00000001);
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else
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setConnections(getConnections() | 0b00000010);
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setConnections(getConnections() | (uint8_t)0b00000010);
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}
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//tests the myPart in all 4 rotations at position m, n
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@ -60,17 +60,17 @@ cout << "Old Box: ";
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printBox(myBox);
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cout << endl;
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#endif
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for(int i = 0; i < myBox.size();i++)
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for(unsigned int i = 0; i < myBox.size();i++)
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{
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if(myBox[i].getBoxIdentifier()>getPiece(myCoor.m,myCoor.n).getBoxIdentifier())
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if(myBox[i].getBoxIdentifier()>getPiece(myCoor.col,myCoor.row).getBoxIdentifier())
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{
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myBox.insert(myBox.begin()+i,getPiece(myCoor.m,myCoor.n));
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myBox.insert(myBox.begin()+i,getPiece(myCoor.col,myCoor.row));
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removePiece(myCoor);
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return i+1;
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}
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}
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//using push back, if the element was the last element in the vector chain
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myBox.push_back(getPiece(myCoor.m,myCoor.n));
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myBox.push_back(getPiece(myCoor.col,myCoor.row));
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removePiece(myCoor);
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return myBox.size();
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}
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@ -81,10 +81,10 @@ bool Puzzle::PlaceOfPartGood(coor myCoor, PuzzlePiece& myPart)
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PuzzlePiece negativePart(0);
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m,myCoor.n+1).getConnections() & 0b11000000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m-1,myCoor.n).getConnections() & 0b00110000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m,myCoor.n-1).getConnections() & 0b00001100));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m+1,myCoor.n).getConnections() & 0b00000011));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.col,myCoor.row+1).getConnections() & (uint8_t)0b11000000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.col-1,myCoor.row).getConnections() & (uint8_t)0b00110000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.col,myCoor.row-1).getConnections() & (uint8_t)0b00001100));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.col+1,myCoor.row).getConnections() & (uint8_t)0b00000011));
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negativePart.shift(2);
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@ -118,43 +118,6 @@ bool Puzzle::PlaceOfPartGood(coor myCoor, PuzzlePiece& myPart)
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return false;
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}
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//TODO!!
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//simpler algorithm to the first placeofpartgood
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//not yet functional!!!
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bool Puzzle::PlaceOfPart2Good(coor myCoor, PuzzlePiece& myPart)
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{
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PuzzlePiece tmpPuzzlePiece = myPart;
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//make tmp a negative part
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if(((tmpPuzzlePiece.getConnections() & 0b11000000) != 0b11000000) || ((tmpPuzzlePiece.getConnections() & 0b11000000) != 0b00000000))
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b11000000);
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if(((tmpPuzzlePiece.getConnections() & 0b00110000) != 0b00110000) || ((tmpPuzzlePiece.getConnections() & 0b00110000) != 0b00000000))
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00110000);
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if(((tmpPuzzlePiece.getConnections() & 0b00001100) != 0b00001100)|| ((tmpPuzzlePiece.getConnections() & 0b00001100) != 0b00000000))
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00001100);
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if(((tmpPuzzlePiece.getConnections() & 0b00000011) != 0b00000011) || ((tmpPuzzlePiece.getConnections() & 0b00000011) != 0b00000000))
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tmpPuzzlePiece.setConnections(tmpPuzzlePiece.getConnections() ^ 0b00000011);
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PuzzlePiece negativePart(0);
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m,myCoor.n+1).getConnections() & 0b11000000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m-1,myCoor.n).getConnections() & 0b00110000));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m,myCoor.n-1).getConnections() & 0b00001100));
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negativePart.setConnections(negativePart.getConnections() | (getPiece(myCoor.m+1,myCoor.n).getConnections() & 0b00000011));
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negativePart.shift(2);
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//check tmp part with environment
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if(((negativePart.getConnections() & 0b11000000) == (tmpPuzzlePiece.getConnections() & 0b11000000)) && ((negativePart.getConnections() & 0b00110000) == (tmpPuzzlePiece.getConnections ()& 0b00110000)) &&
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((negativePart.getConnections() & 0b00001100) == (tmpPuzzlePiece.getConnections() & 0b00001100)) && ((negativePart.getConnections() & 0b00000011) == (tmpPuzzlePiece.getConnections() & 0b00000011)))
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return true;
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return false;
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}
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//prints the true puzzle (without 0 edges)
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void Puzzle::printPuzzle()
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{
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@ -178,24 +141,24 @@ void randomBox::createRandomAbstraction1()
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coor myCoor;
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PuzzlePiece temporaryRandomPiece(0);
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for(int i=0;i<getRows();i++)
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for(unsigned int i=0;i<getRows();i++)
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{
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for(int j = 0; j < getCols();)
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for(unsigned int j = 0; j < getCols();)
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{
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//create random piece, set edges according to position and check if piece is good
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temporaryRandomPiece.randomCenterPiece();
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if(i==0)
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temporaryRandomPiece.setConnections(0b00111111 & temporaryRandomPiece.getConnections());
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temporaryRandomPiece.setConnections((uint8_t)0b00111111 & temporaryRandomPiece.getConnections());
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if(i==getRows()-1)
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temporaryRandomPiece.setConnections(0b11110011 & temporaryRandomPiece.getConnections());
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temporaryRandomPiece.setConnections((uint8_t)0b11110011 & temporaryRandomPiece.getConnections());
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if(j==0)
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temporaryRandomPiece.setConnections(0b11111100 & temporaryRandomPiece.getConnections());
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temporaryRandomPiece.setConnections((uint8_t)0b11111100 & temporaryRandomPiece.getConnections());
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if(j==getCols()-1)
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temporaryRandomPiece.setConnections(0b11001111 & temporaryRandomPiece.getConnections());
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temporaryRandomPiece.setConnections((uint8_t)0b11001111 & temporaryRandomPiece.getConnections());
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myCoor.m = j;
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myCoor.n = i;
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myCoor.col = j;
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myCoor.row = i;
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if(PlaceOfPartGood(myCoor,temporaryRandomPiece))
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{
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temporaryRandomPiece.assignIdentifier();
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@ -245,9 +208,9 @@ void randomBox::createRandomAbstraction2()
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}
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void randomBox::putAllIntoBox() {
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for (int i = 0; i < getRows(); i++)
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for (unsigned int i = 0; i < getRows(); i++)
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{
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for (int j = 0; j < getCols(); j++)
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for (unsigned int j = 0; j < getCols(); j++)
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{
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Box.push_back(getPiece(j,i));
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}
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@ -283,7 +246,7 @@ vector<PuzzlePiece> randomBox::shuffle()
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//creates a random box size m, n, shuffles it, and then retuns it
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vector<PuzzlePiece> createBox(coor myCoor)
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{
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randomBox myFirstPuzzleBox(myCoor.m,myCoor.n);
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randomBox myFirstPuzzleBox(myCoor.col,myCoor.row);
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myFirstPuzzleBox.createRandomAbstraction1();
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myFirstPuzzleBox.createRandomAbstraction2();
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myFirstPuzzleBox.putAllIntoBox();
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@ -17,8 +17,8 @@ bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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else if(log.back().PieceCollector.size() > 1)
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{
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//moreLayers is 0, setbest is 1
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if(SetBestorMoreLayers()) setsolution(log,p_Box,puzzleMat);
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else solve(log,p_Box,puzzleMat);
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//if(SetBestorMoreLayers()) setsolution(log,p_Box,puzzleMat);
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//else solve(log,p_Box,puzzleMat);
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}
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//case last log exactly one solution
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else if(log.back().PieceCollector.size() == 1)
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@ -43,7 +43,7 @@ void createNextLogElement(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Pu
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{
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log.emplace_back(LogEntry());
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log.back().myCoor = calculateNextCoor(log, p_Box, puzzleMat);
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getLayerDestructionPowerfromSurrounding();
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//getLayerDestructionPowerfromSurrounding();
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solve(log, p_Box,puzzleMat);
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}
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@ -57,8 +57,8 @@ coor calculateNextCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzl
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return {0,0};
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int m= log.rbegin()[1].myCoor.m;
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int n= log.rbegin()[1].myCoor.n;
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int m= log.rbegin()[1].myCoor.col;
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int n= log.rbegin()[1].myCoor.row;
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if(m<puzzleMat.getCols()-1) m++;
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@ -70,7 +70,7 @@ coor calculateNextCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzl
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void solve(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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getNextHighestLayerworth(puzzleMat); //sets in abstractionLevel
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//getNextHighestLayerworth(puzzleMat); //sets in abstractionLevel
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//status(log,p_Box,puzzleMat);
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switch(log.back().abstractionLevel)
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{
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@ -83,10 +83,10 @@ void solve(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat
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break;
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}
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capLogElements(log);
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calculateWorth(log);
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calculateTrueDestructionPower(log,puzzleMat);
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calculateNewCombinedProbablility(log);
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//capLogElements(log);
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//calculateWorth(log);
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//calculateTrueDestructionPower(log,puzzleMat);
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//calculateNewCombinedProbablility(log);
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}
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@ -237,7 +237,7 @@ void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMa
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cout << "isset: 1" << endl;
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else
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cout << "isset: 0" << endl;
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cout << "m: " << log[i].myCoor.m << " n: " << log[i].myCoor.n << endl;
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cout << "col: " << log[i].myCoor.col<< " row: " << log[i].myCoor.row << endl;
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}
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cout << endl;
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@ -258,5 +258,5 @@ void calculateTrueDestructionPower(vector<LogEntry>& log, Puzzle& puzzleMat, flo
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{
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//hier muss noch rein, wo die zeit der Abstractionlevels gespeichter wird
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float destructionPower=sqrt(Layerworth * log.back().abstractionLevel);
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puzzleMat.setdestructionPower(log.back().myCoor,log.back().abstractionLevel,destructionPower);
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//puzzleMat.setdestructionPower(log.back().myCoor,log.back().abstractionLevel,destructionPower);
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}
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@ -8,8 +8,8 @@ using namespace std;
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class coor
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{
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public:
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int m, n;
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coor(int newm=-1,int newn=-1): m(newm), n(newn)
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unsigned int col, row;
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coor(int newcol=-1,int newrow=-1): col(newcol), row(newrow)
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{}
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};
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@ -84,7 +84,7 @@ public:
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{
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if(PlaceOfPartGood(myCoor,newPiece))
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{
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Matrix[myCoor.n+1][myCoor.m+1] = newPiece;
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Matrix[myCoor.row+1][myCoor.col+1] = newPiece;
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return 1;
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}
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return 0;
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@ -93,7 +93,7 @@ public:
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//removes piece and instead puts undefined piece
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bool removePiece(coor myCoor) // 6th change: works
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{
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Matrix[myCoor.n+1][myCoor.m+1].setConnections(0b11111111);
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Matrix[myCoor.row+1][myCoor.col+1].setConnections(0b11111111);
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return 1;
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}
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@ -7,7 +7,7 @@ unsigned int PuzzlePiece::idcount(0);
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int main()
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{
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unsigned int cols=2, rows=3;
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unsigned int cols=5, rows=6;
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//some basic random puzzle stuff
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vector<PuzzlePiece> myFirstBox = createBox(coor(cols,rows));
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