started random algorithm. problem with funciton separation between properties and layer
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@ -2,8 +2,7 @@
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_DESTRUCTIONPOWER_H
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#define SOURCE_DESTRUCTIONPOWER_H
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#pragma once
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#define DESTRUCTION_COUNT 1
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@ -27,5 +26,3 @@ public:
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private:
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};
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#endif //SOURCE_DESTRUCTIONPOWER_H
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@ -14,10 +14,7 @@ class DestructionPower_Properties
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{
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public:
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explicit DestructionPower_Properties();
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map<int,float> getSpeedTable()
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{
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return SpeedTable;
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}
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map<int,float> getSpeedTable() {return SpeedTable;}
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void setSpeedTable();
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private:
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@ -38,17 +38,3 @@ void createRandomAbstraction2()
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j=0;
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}
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}
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//shuffles around a box, randomizing pieces and orientation
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vector<Part> randomBox::shuffle()
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{
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random_shuffle(Box.begin(),Box.end());
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for (auto &i:Box)
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{
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i.shift(rand()%4);
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i.resetShift();
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}
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numerateBox(Box);
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return Box;
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}
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@ -7,5 +7,23 @@
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void Puzzle::printPuzzle() {}
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void Puzzle::putIntoBox() {}//puts a puzzlepiece back into its box
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void Puzzle::shuffle() {}//shuffles the existing box in Puzzle
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//shuffles the existing box in Puzzle
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void Puzzle::shuffle()
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{
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random_shuffle(myBox.begin(),myBox.end());
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for (auto &i:myBox)
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{
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//i.myLayers->m_test1
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//shift(rand()%4,i);
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//i.resetShift();
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}
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}
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void Puzzle::removeConstrains(coor removeCoordinates) {}//deletes all constraints from all abstractionlayers
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void Puzzle::createRandomPuzzle()
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{
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a1->CreateRandomPuzzle();
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}
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@ -40,7 +40,7 @@ bool next(vector<LogEntry>& log, vector<Part*>& p_Box,Puzzle& puzzleMat)
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void createNextLogElement(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat)
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{
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log.emplace_back(LogEntry());
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log.emplace_back(LogEntry(coor(0, 0)));
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log.back().myCoor = calculateNextCoor(log, p_Box,puzzleMat);
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//getLayerDestructionPowerfromSurrounding();
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solve(log, p_Box,puzzleMat);
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@ -62,7 +62,6 @@ coor calculateNextCoor(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzz
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if(m<puzzleMat.getSizeAsCoor().col-1) m++;
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else if(n<puzzleMat.getSizeAsCoor().row-1){ m=0; n++;}
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else return {};
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return {m,n};
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//return nextCoor;
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}
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@ -1,6 +1,4 @@
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#ifndef HEADER_H
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#define HEADER_H
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#pragma once
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#include <iostream>
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#include <bitset>
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#include <cstdlib>
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@ -13,5 +11,3 @@ using namespace std;
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#include "header/input.h"
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#include "header/solve.h"
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#endif //HEADER_H
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@ -2,11 +2,9 @@
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_INPUT_H
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#define SOURCE_INPUT_H
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#pragma once
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#include <stdint.h>
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#include <cstdint>
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
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#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
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@ -16,8 +14,9 @@ class LayerContainer;
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class Part
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{
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public:
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Part() : m_partID(0) {}
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~Part() {}
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Part() : m_partID(0), m_numOfRotations(0)
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{}
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~Part() = default;
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int32_t GetPartID () const
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{
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@ -50,8 +49,6 @@ class coor
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{
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public:
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unsigned int col, row;
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coor(unsigned int newcol=-1,unsigned int newrow=-1): col(newcol), row(newrow)
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coor (unsigned int newcol,unsigned int newrow): col(newcol), row(newrow)
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{}
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};
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#endif //SOURCE_INPUT_H
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@ -1,10 +1,7 @@
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//
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_SOLVE_H
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#define SOURCE_SOLVE_H
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#pragma once
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#include <vector>
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#include <iostream>
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#include <opencv2/highgui/highgui.hpp>
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@ -30,11 +27,9 @@ public:
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void decreaseRandomed() { randomed--;}
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int hasRandomed(){return randomed;}
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LogEntry()
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{
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myCoor = coor(0,0);
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LogEntry(coor newCoor = coor(0,0)): myCoor(newCoor){
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abstractionLevel=0;
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set=0;
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set=false;
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}
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private:
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bool set;
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@ -56,7 +51,7 @@ public:
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void printPuzzle();
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void createRandomBox(){createRandomPuzzle();putIntoBox();shuffle();}
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void createRandomPuzzle(){a1->CreateRandomPuzzle();}
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void createRandomPuzzle();
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void putIntoBox();
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void shuffle();
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@ -85,4 +80,3 @@ bool backtrack(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void createNextLogElement(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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#endif //SOURCE_SOLVE_H
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@ -16,6 +16,7 @@ int main()
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vector<Part*> p_myFirstBox;
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Puzzle puzzleMat(cols, rows);
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puzzleMat.createRandomBox();
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//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
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while(next(log, puzzleMat.p_myBox,puzzleMat));
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