Debug-Stuff, Part turned 4x for partArray, Unbelieveable slow when layer is on...

Unbelieveable slow when layer is on... -> may be a solver problem?
Solution found (see slack). Pömpel ignored. No Seg-Faults anymore
This commit is contained in:
JRauer
2018-01-27 12:35:14 +01:00
parent 9e2abfd64d
commit be49687f31
3 changed files with 25 additions and 17 deletions

View File

@ -1,6 +1,6 @@
#pragma once
//TODO!! increase Destructioncount
#define DESTRUCTION_COUNT 1
#define DESTRUCTION_COUNT 2
#include "DestructionPower_Properties.h"
#include "../AbstraktionLayer_Base.h"