Debug-Stuff, Part turned 4x for partArray, Unbelieveable slow when layer is on...
Unbelieveable slow when layer is on... -> may be a solver problem? Solution found (see slack). Pömpel ignored. No Seg-Faults anymore
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@ -1,6 +1,6 @@
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#pragma once
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//TODO!! increase Destructioncount
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#define DESTRUCTION_COUNT 1
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#define DESTRUCTION_COUNT 2
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#include "DestructionPower_Properties.h"
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#include "../AbstraktionLayer_Base.h"
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