code now functional
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		@@ -14,7 +14,7 @@ class LayerContainer;
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class Part
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{
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public:
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    Part() : m_partID(0), m_numOfRotations(0)
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    Part() : m_partID(0), m_numOfRotations(0), set(false)
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    {}
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    ~Part() = default;
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@@ -40,8 +40,8 @@ public:
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    void print(){m_a1.print();}
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    bool set;
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    AbstractionLayer_1_Properties m_a1;
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    DestructionPower_Properties m_destruction;
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private:
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    int32_t m_partID;
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    uint8_t m_numOfRotations;
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@@ -39,13 +39,13 @@ class Puzzle
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{
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public:
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    Puzzle(unsigned int newcols,unsigned int newrows):rows(newrows),cols(newcols) {}
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    Puzzle(unsigned int newcols,unsigned int newrows):cols(newcols),rows(newrows) {}
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    bool PreProcessing()
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    {
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        createBox(); createp_box();
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        dp.PreProcessing({rows,cols}, nullptr);
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        a1.PreProcessing({rows,cols}, &p_myBox);
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        dp.PreProcessing({cols,rows}, nullptr);
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        a1.PreProcessing({cols,rows}, &p_myBox);
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        return true;
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    }
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@@ -55,6 +55,7 @@ public:
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    AbstractionLayer_1 a1;
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    void removeConstrains(coor removeCoordinates);
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    void setConstraints(coor setConstraints, Part *constraintPiece);
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    void printPuzzle();
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    void printBox();
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@@ -74,8 +75,8 @@ public:
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private:
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    unsigned int rows;
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    unsigned int cols;
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    unsigned int rows;
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};
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bool next(vector<LogEntry>& log,Puzzle& puzzleMat);
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