fixed backtrack bug in logslasher function
This commit is contained in:
parent
bc1a7eb6b5
commit
cefa63da54
@ -140,7 +140,7 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
|
|||||||
//if more pieces possible, tset piece as not logged
|
//if more pieces possible, tset piece as not logged
|
||||||
if((log.back().PieceCollector.size())>1)
|
if((log.back().PieceCollector.size())>1)
|
||||||
{
|
{
|
||||||
cout << " next piece" << endl;
|
//unset puzzlepieces
|
||||||
int count =0;
|
int count =0;
|
||||||
for(int i=0;i<puzzleMat.p_myBox.size();i++)
|
for(int i=0;i<puzzleMat.p_myBox.size();i++)
|
||||||
{
|
{
|
||||||
@ -150,26 +150,23 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
|
|||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
cout << "removed " << count << endl;
|
||||||
|
|
||||||
if (count !=4)
|
//remove similar in log
|
||||||
cerr << "incorrect set set" << endl;
|
|
||||||
Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
|
Part myPart = *log.back().PieceCollector[0].second;//tmpsaves bad part
|
||||||
log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
|
log.back().PieceCollector.erase(log.back().PieceCollector.begin());//removes bad part from log
|
||||||
puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
|
puzzleMat.removeSimilar(log.back().PieceCollector,myPart); //removes all pieces from log that are similar to bad part
|
||||||
//TODO remove this when further layers are added!!!
|
//TODO remove this when further layers are added!!!
|
||||||
|
if(log.back().PieceCollector.size()) // this checks if 'removeSimilar' has cleared entire LogElement
|
||||||
|
{
|
||||||
|
cout << " next piece" << endl;
|
||||||
if(log.back().PieceCollector.size()==1)
|
if(log.back().PieceCollector.size()==1)
|
||||||
log.back().decreaseRandomed();
|
log.back().decreaseRandomed();
|
||||||
|
|
||||||
setsolution(log,puzzleMat);
|
setsolution(log,puzzleMat);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
//else remove log element and backtrack once more
|
//else remove log element and backtrack once more
|
||||||
else
|
|
||||||
{
|
|
||||||
|
|
||||||
puzzleMat.removeConstrains(log.back().myCoor); //this should remove constraints from all layers
|
puzzleMat.removeConstrains(log.back().myCoor); //this should remove constraints from all layers
|
||||||
int count =0;
|
int count =0;
|
||||||
if((log.back().PieceCollector.size()))
|
if((log.back().PieceCollector.size()))
|
||||||
@ -182,8 +179,7 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
|
|||||||
count++;
|
count++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (count !=4)
|
cout << "removed " << count << endl;
|
||||||
cerr << "incorrect set set" << endl;
|
|
||||||
}
|
}
|
||||||
cout << " no more pieces" << endl;
|
cout << " no more pieces" << endl;
|
||||||
|
|
||||||
@ -191,7 +187,6 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
|
|||||||
if(!backtrack(log,puzzleMat))
|
if(!backtrack(log,puzzleMat))
|
||||||
return false;
|
return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,14 +15,14 @@ int main()
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
puzzleMat.createRandomBox();
|
//puzzleMat.createRandomBox();
|
||||||
|
|
||||||
cout << "Solving Puzzle now...";
|
cout << "Solving Puzzle now...";
|
||||||
while(next(log, puzzleMat));
|
while(next(log, puzzleMat));
|
||||||
|
|
||||||
cout << "Done!" << endl;
|
cout << "Done!" << endl;
|
||||||
|
|
||||||
//puzzleMat.resultImage(log);
|
puzzleMat.resultImage(log);
|
||||||
|
|
||||||
|
|
||||||
puzzleMat.printPuzzle();
|
puzzleMat.printPuzzle();
|
||||||
|
Loading…
Reference in New Issue
Block a user