added firstdraft code
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@ -4,7 +4,6 @@
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#include "AbstractionLayer_1.h"
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#include "../../../header.h"
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#include <iostream>
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#include <bitset>
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@ -47,6 +46,7 @@ bool AbstractionLayer_1::PreProcessing(coor mySize, const vector<Part*>* partAr
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//it through qualityVector and removes all that do not trigger PlaceOfPartGood
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bool AbstractionLayer_1::EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector)
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{
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//evaluateQuality = evaluateProbabilaty
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for(int i = 0;i<qVector.size();i++)
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{
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if(PlaceOfPartGood(constraintCoordinate, qVector[i].second->m_a1.m_connections))
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@ -120,8 +120,6 @@ void AbstractionLayer_1::CreateRandomPuzzle()
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}
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//puts all pieces of the current constraint matrix into a puzzlebox
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qualityVector AbstractionLayer_1::returnInBox(vector<Part>& PuzzleBox)
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{
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@ -407,7 +405,6 @@ Point analyseParts::findCenter(Mat img){
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return center;
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}
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vector<Point> analyseParts::findCorners(vector<Point> contour, Point center){
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int minContourPoint = 5;
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vector<vector<Point>> quad_contour;
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