Added KantenLaenge
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@ -70,7 +70,7 @@ void Puzzle::removeConstrains(coor removeCoordinates)
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this->a3.RemoveConstraintOnPosition(removeCoordinates);
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this->a4.RemoveConstraintOnPosition(removeCoordinates);
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this->acm.RemoveConstraintOnPosition(removeCoordinates);
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this->his.RemoveConstraintOnPosition(removeCoordinates);
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this->a2.RemoveConstraintOnPosition(removeCoordinates);
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//TODO!! Add other layer remove here
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}
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void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
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@ -93,7 +93,7 @@ void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
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this->acm.SetConstraintOnPosition(setConstraints,constraintPiece->m_acm);
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//his
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this->his.SetConstraintOnPosition(setConstraints,constraintPiece->m_his);
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this->a2.SetConstraintOnPosition(setConstraints,constraintPiece->m_a2);
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//TODO!! Add other layer remove here
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}
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@ -58,27 +58,25 @@ coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat)
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{
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if (log.size() == 1)
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// return {0,0};
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return {1,1};
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return {0,0};
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unsigned int col= log.rbegin()[1].myCoor.col;
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unsigned int row= log.rbegin()[1].myCoor.row;
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//level 2 edges first
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// if(col == 0 && row < 27)
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// return {col,++row};
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// if(row== 27 && col < 35)
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// return {++col,row};
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// if(col == 35 && row >0)
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// return {col, --row};
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// if(col >1&& row ==0)
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// return{--col,row};
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// if(col==1 && row==0)
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// return {1,1};
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if(col == 0 && row < 27)
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return {col,++row};
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if(row== 27 && col < 35)
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return {++col,row};
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if(col == 35 && row >0)
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return {col, --row};
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if(col >1&& row ==0)
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return{--col,row};
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if(col==1 && row==0)
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return {1,1};
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// log.pop_back();//vis only!!!
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// puzzleMat.resultImage(log);//vis only!!!
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log.pop_back();//vis only!!!
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puzzleMat.resultImage(log);//vis only!!!
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if(row<puzzleMat.getSizeAsCoor().row-2) row++;
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@ -104,10 +102,10 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
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//TODO!! Add more layers here
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switch(log.back().abstractionLevel)
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{
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case 10://pömpel
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case 0://pömpel
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puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case 2://SURFFeature
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case 4://SURFFeature
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// return;
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puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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@ -117,8 +115,8 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
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case 1://color
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puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case 0://histogram
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puzzleMat.his.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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case 2://KantenLaenge
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puzzleMat.a2.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
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break;
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case -1://random
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setsolution(log,puzzleMat);
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