redid some of the includes and changed way statics are saved
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@ -5,25 +5,25 @@
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#ifndef SOURCE_DESTRUCTIONPOWER_H
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#define SOURCE_DESTRUCTIONPOWER_H
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#define DESTRUCTION_INIT 0.5
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#define DESTRUCTION_COUNT 1
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#include "../AbstraktionLayer_Base.h"
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#include "DestructionPower_Properties.h"
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#include "../AbstraktionLayer_Base.h"
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#include <vector>
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#include <iostream>
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#include <bitset>
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#include <random>
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class DestructionPower : public AbstraktionLayer_Base<DestructionPower_Properties>
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class DestructionPower : public AbstractionLayer_Base<DestructionPower_Properties>
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{
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public:
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void PreProcessing(const vector<Part*>* partArray);//override
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bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
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bool SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_1_Properties constraint);
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bool RemoveConstraintOnPosition(const coor constraintCoordinate);
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void PreProcessing(const vector<Part*>* partArray) override;
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bool EvaluateQuality (coor constraintCoordinate, qualityVector& qVector) override;
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bool SetConstraintOnPosition(coor constraintCoordinate, AbstractionLayer_1_Properties constraint);
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bool RemoveConstraintOnPosition(coor constraintCoordinate)override;
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void DestructionOfSurrounding(const coor constraintCoordinate);
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void DestructionOfSurrounding(coor constraintCoordinate);
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private:
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};
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