redid some of the includes and changed way statics are saved

This commit is contained in:
Raphael Maenle
2017-12-21 12:20:57 +01:00
parent 0faadc8c25
commit dd9f8f3250
14 changed files with 159 additions and 110 deletions

View File

@ -1,8 +1,6 @@
#include "header.h"
#include "header/input.h"
int LogEntry::randomed(0);
unsigned int PuzzlePiece::idcount(0);
int main()
{
@ -10,21 +8,17 @@ int main()
unsigned int cols=5, rows=6;
//some basic random puzzle stuff
vector<Part> myFirstBox = createBox(coor(cols,rows));
Puzzle myFirstPuzzle(cols,rows);
myFirstPuzzle.createRandomBox();
//some advanced solver stuff
vector<LogEntry> log;
vector<Part*> p_myFirstBox;
//BoxClassify myFirstBox();
cout << endl;
for(auto &i:myFirstBox)
p_myFirstBox.push_back(&i);
Puzzle puzzleMat(cols, rows);
//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
while(next(log, p_myFirstBox,puzzleMat));
while(next(log, puzzleMat.p_myBox,puzzleMat));
puzzleMat.printPuzzle();
}