fully added color implementation

This commit is contained in:
Raphael Maenle
2018-01-29 16:16:27 +01:00
parent 5029044157
commit df071457d0
5 changed files with 142 additions and 72 deletions

View File

@ -177,12 +177,6 @@ Mat Puzzle::resultImage( vector<LogEntry>& log){
char name[100];
for (auto it:log)
{
if (it.myCoor.col == 27 && it.myCoor.row == 5)
{
;
// imshow("result",result);
// waitKey(0);
}
//cout << it.PieceCollector[0].second->GetPartID() << endl;

View File

@ -43,7 +43,7 @@ void createNextLogElement(vector<LogEntry>& log, Puzzle& puzzleMat)
{
log.emplace_back(LogEntry(coor(0, 0)));
log.back().myCoor = calculateNextCoor(log, puzzleMat);
// puzzleMat.dp.DestructionOfSurrounding(log.back().myCoor);//calculate dp from surrounding
puzzleMat.dp.DestructionOfSurrounding(log.back().myCoor);//calculate dp from surrounding
//get all not set pieces
for(auto it:puzzleMat.p_myBox)
if(!it->set)
@ -80,17 +80,15 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
{
case 0://pömpel
puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
//puzzleMat.a1.EvaluateQuality(log.back().myCoor, log.back().PieceCollector);
break;
case 1://SURFFeature
// return;
puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 3://poempelposition
return;
case 2://poempelposition
puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case 2://color
case 3://color
puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
break;
case -1://random
@ -101,7 +99,7 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
}
float worth = capLogElements(log);
cout << "remaining: " << log.back().PieceCollector.size() << endl;
// calculateTrueDestructionPower(log,puzzleMat, worth);
calculateTrueDestructionPower(log,puzzleMat, worth);
CalculateNewCombinedQuality(log, log.back().PieceCollector, puzzleMat.combinedQualityVector);
}
@ -123,12 +121,14 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
//cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
if(log.back().myCoor.col>=31 && log.back().myCoor.row==5)
puzzleMat.resultImage(log);
}
bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
{
puzzleMat.resultImage(log);
cout << "backtrack" << endl;
cout << "backtrack" << endl;
if(log.empty())
{
cout << "Puzzle not solveable!" << endl;
@ -164,8 +164,11 @@ bool backtrack(vector<LogEntry>& log, Puzzle& puzzleMat)
puzzleMat.p_myBox[i]->set=false;
log.pop_back();
if(!backtrack(log,puzzleMat))
if(!backtrack(log,puzzleMat))
{
return false;
}
return true;
}
@ -189,7 +192,7 @@ float capLogElements(vector<LogEntry>& log)
{
// Till Now only ground structure -> incorrect variable ans vector names
double limit = 0.9;
double limit = 0.6;
double diff = 0;
int id=0;