changed all uint to unsigned int

This commit is contained in:
Raphael Maenle 2017-12-02 17:03:12 +01:00
parent b1b6d55fc6
commit e2d2e403f5
4 changed files with 12 additions and 14 deletions

View File

@ -4,6 +4,4 @@ project(Source)
set(CMAKE_CXX_STANDARD 11)
set(SOURCE_FILES main.cpp header.h)
add_executable(Source ${SOURCE_FILES})
add_executable(Source ${SOURCE_FILES})

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@ -242,7 +242,7 @@ vector<PuzzlePiece> randomBox::shuffle()
}
//creates a random box size m, n, shuffles it, and then retuns it
vector<PuzzlePiece> createBox(uint m, uint n)
vector<PuzzlePiece> createBox(unsigned int m, unsigned int n)
{
randomBox myFirstPuzzleBox(m,n);
myFirstPuzzleBox.createRandomPuzzle();

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@ -48,7 +48,7 @@ class Puzzle
friend class randomBox;
public:
//constructor creates matrix with 00 outside and 11 inside
Puzzle(uint m = 7, uint n = 4): col(m), row(n)
Puzzle(unsigned int m = 7, unsigned int n = 4): col(m), row(n)
{
Matrix = new PuzzlePiece* [n+2];
for(int i = 0;i<n+2;i++)
@ -68,7 +68,7 @@ public:
}
}
bool setPiece(uint m,uint n,PuzzlePiece newPiece)
bool setPiece(unsigned int m,unsigned int n,PuzzlePiece newPiece)
{
if(PlaceOfPartGood(m,n,newPiece))
{
@ -79,16 +79,16 @@ public:
}
//removes piece and instead puts undefined piece
bool removePiece(uint m,uint n)
bool removePiece(unsigned int m,unsigned int n)
{
Matrix[n+1][m+1].setConnections(0b11111111);
return 1;
}
//getter
PuzzlePiece getPiece(uint m,uint n) { return Matrix[n+1][m+1]; }
uint getCols(){ return col; }
uint getRows(){ return row; }
PuzzlePiece getPiece(unsigned int m,unsigned int n) { return Matrix[n+1][m+1]; }
unsigned int getCols(){ return col; }
unsigned int getRows(){ return row; }
//functtion definitions
void printPuzzle();
@ -101,8 +101,8 @@ public:
private:
uint row;
uint col;
unsigned int row;
unsigned int col;
PuzzlePiece** Matrix;
@ -170,7 +170,7 @@ unsigned int PuzzlePiece::idcount(0);
void printBox(vector<PuzzlePiece> myBox);
vector<PuzzlePiece> createBox(uint m, uint n);
vector<PuzzlePiece> createBox(unsigned int m, unsigned int n);
void numerateBox(vector<PuzzlePiece>& myBox);
bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);

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@ -9,7 +9,7 @@
int main()
{
int cols=20, rows=20;
int cols=10, rows=10;
//some basic part stuff
vector<Part> myFirstPuzzle;
Part myFirstPart;