slight update to structure. going into subbranch now
This commit is contained in:
@ -9,7 +9,7 @@
|
||||
int main()
|
||||
{
|
||||
|
||||
int cols=40, rows=40;
|
||||
int cols=10, rows=10;
|
||||
//some basic part stuff
|
||||
vector<Part> myFirstPuzzle;
|
||||
Part myFirstPart;
|
||||
@ -23,12 +23,13 @@ int main()
|
||||
|
||||
//undo everything and make this puzzle fucking imba hard!!!
|
||||
//need 40x40 for this, so check your status
|
||||
makehard4040puzzle(myFirstBox);
|
||||
//makehard4040puzzle(myFirstBox);
|
||||
|
||||
//some advanced solver stuff
|
||||
vector<LogEntry> log;
|
||||
vector<PuzzlePiece*> p_myFirstBox;
|
||||
|
||||
//BoxClassify myFirstBox();
|
||||
|
||||
cout << "original puzzle: " << endl;
|
||||
myRandomBox.printPuzzle();
|
||||
@ -37,6 +38,8 @@ int main()
|
||||
p_myFirstBox.push_back(&myFirstBox[i]);
|
||||
Puzzle puzzleMat(cols, rows);
|
||||
|
||||
//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
|
||||
|
||||
while(next(log, p_myFirstBox,puzzleMat));
|
||||
|
||||
puzzleMat.printPuzzle();
|
||||
|
Reference in New Issue
Block a user