From fe04ebcd0137312394fdd7b734d70cce98eb6758 Mon Sep 17 00:00:00 2001 From: Raphael Maenle <17550607+g-spacewhale@users.noreply.github.com> Date: Sat, 20 Jan 2018 15:05:54 +0100 Subject: [PATCH] removed bloat --- .../AbstractionLayer_MeanDifference.h | 35 ------------------- ...stractionLayer_MeanDifference_Properties.h | 20 ----------- Source/functions/solve/structure.cpp | 6 +--- 3 files changed, 1 insertion(+), 60 deletions(-) delete mode 100644 Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference.h delete mode 100644 Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference_Properties.h diff --git a/Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference.h b/Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference.h deleted file mode 100644 index b3556c2..0000000 --- a/Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference.h +++ /dev/null @@ -1,35 +0,0 @@ -// -// Created by Niko on 1/15/2018. -// - -#ifndef MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_H -#define MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_H -#define DISPLAY false -#define PATH "..\\..\\..\\pieces\\%04d.jpg" - -using namespace std; -using namespace cv; - -class AbstractionLayer_MeanDifference : public AbstractionLayer_Base -{ -public: - bool PreProcessing(coor mySize, const vector* partArray) override ; - bool EvaluateQuality ( coor constraintCoordinate, qualityVector& qVector)override; - bool SetConstraintOnPosition( coor constraintCoordinate, AbstractionLayer_1_Properties constraint)override; - bool RemoveConstraintOnPosition( coor constraintCoordinate)override; - bool PlaceOfPartGood(coor myCoor, Mat& myPart); - - qualityVector returnInBox(vector& PuzzleBox); - void printConstraintMatrix(); - -private: -}; - -class cMeanDifference{ -public: - Mat readImages(int); - bool calculateMeanDifference(Mat Part, Mat RefPart); -private: - -}; -#endif //MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_H diff --git a/Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference_Properties.h b/Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference_Properties.h deleted file mode 100644 index 2a1cdd9..0000000 --- a/Source/functions/AbstractionLayers/LayerMeanDifference/AbstractionLayer_MeanDifference_Properties.h +++ /dev/null @@ -1,20 +0,0 @@ -// -// Created by Niko on 1/15/2018. -// - -#ifndef MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_PROPERTIES_H -#define MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_PROPERTIES_H - -class AbstractionLayer_MeanDifference_Properties -{ -public: - AbstractionLayer_MeanDifference_Properties() : MeanDifference(-1){} - double getMeanDifference(){return MeanDifference;}; - -private: - - double MeanDifference; - friend class AbstractionLayer_MeanDifference; - Mat image; -}; -#endif //MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_PROPERTIES_H diff --git a/Source/functions/solve/structure.cpp b/Source/functions/solve/structure.cpp index 27bed9e..8ec6b68 100755 --- a/Source/functions/solve/structure.cpp +++ b/Source/functions/solve/structure.cpp @@ -45,10 +45,7 @@ void createNextLogElement(vector& log, Puzzle& puzzleMat) log.back().myCoor = calculateNextCoor(log, puzzleMat); puzzleMat.dp.DestructionOfSurrounding(log.back().myCoor);//calculate dp from surrounding cout << "-----------------------" << endl; - cout << "destr-array:" << endl; - for(auto it:puzzleMat.dp.m_constraintMatrix[log.back().myCoor.col][log.back().myCoor.row].DestructionArray) - cout << it << endl; - //get all not set pieces + //get all not set pieces for(auto it:puzzleMat.p_myBox) if(!it->set) log.back().PieceCollector.emplace_back(pair(0,it)); @@ -76,7 +73,6 @@ coor calculateNextCoor(vector& log, Puzzle& puzzleMat) void solve(vector& log,Puzzle& puzzleMat) { log.back().abstractionLevel = puzzleMat.dp.getNextAbstractionLayer(log.back().myCoor,log.back().abstractionLevel); //sets in abstractionLevel - cout << "ab: " << log.back().abstractionLevel << endl; //status(log,p_Box,puzzleMat); //TODO!! Add more layers here switch(log.back().abstractionLevel)