split functions, added printbox, fixed put into box
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@ -7,22 +7,43 @@
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void Puzzle::printPuzzle()
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{
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//print every layer individually for now and later make complete visual
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cout << "a1: " << endl;
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a1.printConstraintMatrix();
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}
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void Puzzle::printBox()
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{
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int i=0;
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for(auto it:myBox)
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{
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cout << "Part " << i++ << ":" << endl;
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it.print(); cout << endl;
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}
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}
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//puts a puzzlepiece back into its box
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void Puzzle::putIntoBox()
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{
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Part tmpPart;
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int id = 0;
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for(int i=0;i<this->getSizeAsCoor().col;i++)
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{
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for(int j=0;j<this->getSizeAsCoor().row;j++)
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{
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//TODO! add rotation of all parts
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//TODO! add id to every part (how)
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tmpPart.m_test1=this->a1.m_constraintMatrix[i][j];
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//TODO! add all other layers here
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myBox.emplace_back(tmpPart);
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tmpPart.m_a1=this->a1.m_constraintMatrix[i][j];
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//sets part id
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tmpPart.SetPartID(id++);
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// adds all 4 rotations to Box
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for(int rotations=0;rotations<4;rotations++)
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{
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tmpPart.m_a1.shift(1);
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//TODO! add all other layers and rotationvariance here
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myBox.emplace_back(tmpPart);
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}
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}
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}
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}
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