split functions, added printbox, fixed put into box
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93226cca1b
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@ -19,7 +19,7 @@ bool AbstractionLayer_1::EvaluateQuality (const coor constraintCoordinate, quali
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{
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for(auto it = qVector.begin(); it != qVector.end(); it++)
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{
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if(PlaceOfPartGood(constraintCoordinate, it->first->m_test1.m_connections))
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if(PlaceOfPartGood(constraintCoordinate, it->first->m_a1.m_connections))
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continue;
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qVector.erase(it++);
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}
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@ -35,7 +35,7 @@ bool AbstractionLayer_1::RemoveConstraintOnPosition(const coor constraintCoordin
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m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].m_connections=0b11111111;
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}
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bool AbstractionLayer_1::CreateRandomPuzzle()
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void AbstractionLayer_1::CreateRandomPuzzle()
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{
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std::minstd_rand simple_rand;
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simple_rand.seed((unsigned int)"dumbo");
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@ -76,11 +76,9 @@ bool AbstractionLayer_1::CreateRandomPuzzle()
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tempPiece and_eq (uint8_t)0b11001111;
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//set piece if piece good
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std::cout << "tempPiece = " << std::bitset<8>(tempPiece) << std::endl;
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if(PlaceOfPartGood(coor(col,row),tempPiece))
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{
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m_constraintMatrix[row][col].m_connections = tempPiece;
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printConstraintMatrix();
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col++;
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}
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}
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@ -100,7 +98,7 @@ qualityVector AbstractionLayer_1::returnInBox(vector<Part>& PuzzleBox)
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int i=0;
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for(int col=1;col<m_constraintMatrix.size()-1;col++)
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for(int row=1;row<m_constraintMatrix[col].size()-1;row++)
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PuzzleBox[i++].m_test1.m_connections=m_constraintMatrix[col][row].m_connections;
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PuzzleBox[i++].m_a1.m_connections=m_constraintMatrix[col][row].m_connections;
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}
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@ -110,6 +108,7 @@ void AbstractionLayer_1::printConstraintMatrix() {
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std::cout << std::bitset<8>(it2.m_connections) << " ";
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std::cout << std::endl;
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}
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cout.flush();
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}
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void AbstractionLayer_1::setEdgeZero()
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{
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@ -130,7 +129,6 @@ bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
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negativePart or_eq (m_constraintMatrix[myCoor.row-1][myCoor.col].m_connections & 0b00001100);
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negativePart or_eq (m_constraintMatrix[myCoor.row][myCoor.col+1].m_connections & 0b00000011);
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shift(negativePart,2);
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std::cout << "negativePart = " << std::bitset<8>(negativePart) << std::endl;
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if (
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( ((((negativePart & 0b11000000) ^ (myPart & 0b11000000)) != 0b00000000) && (((myPart & 0b11000000) != 0b00000000) && (negativePart & 0b11000000) != 0b00000000))
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|| ((((negativePart & 0b11000000) == 0b11000000) || ((myPart & 0b11000000) == 0b11000000)) && (((myPart & 0b11000000) != 0b00000000) && (negativePart & 0b11000000) != 0b00000000))
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@ -158,3 +156,13 @@ void AbstractionLayer_1::shift(uint8_t& Part, int shifts)
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Part = Part >> (shifts*2) | Part << sizeof(uint8_t)*8 - (shifts*2);
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}
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void AbstractionLayer_1_Properties::shift(int shifts)
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{
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this->m_connections = this->m_connections >> (shifts*2) | this->m_connections << sizeof(uint8_t)*8 - (shifts*2);
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}
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void AbstractionLayer_1_Properties::print()
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{
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std::cout << std::bitset<8>(this->m_connections);
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}
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@ -25,7 +25,7 @@ public:
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void setEdgeZero();
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bool CreateRandomPuzzle();
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void CreateRandomPuzzle();
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qualityVector returnInBox(vector<Part>& PuzzleBox);
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void printConstraintMatrix();
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@ -11,6 +11,9 @@ class AbstractionLayer_1_Properties
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{
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public:
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AbstractionLayer_1_Properties() : m_connections(0b11111111) {}
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void shift(int shifts);
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void print();
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private:
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uint8_t m_connections;
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friend class AbstractionLayer_1;
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@ -7,22 +7,43 @@
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void Puzzle::printPuzzle()
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{
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//print every layer individually for now and later make complete visual
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cout << "a1: " << endl;
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a1.printConstraintMatrix();
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}
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void Puzzle::printBox()
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{
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int i=0;
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for(auto it:myBox)
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{
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cout << "Part " << i++ << ":" << endl;
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it.print(); cout << endl;
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}
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}
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//puts a puzzlepiece back into its box
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void Puzzle::putIntoBox()
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{
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Part tmpPart;
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int id = 0;
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for(int i=0;i<this->getSizeAsCoor().col;i++)
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{
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for(int j=0;j<this->getSizeAsCoor().row;j++)
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{
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//TODO! add rotation of all parts
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//TODO! add id to every part (how)
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tmpPart.m_test1=this->a1.m_constraintMatrix[i][j];
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//TODO! add all other layers here
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tmpPart.m_a1=this->a1.m_constraintMatrix[i][j];
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//sets part id
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tmpPart.SetPartID(id++);
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// adds all 4 rotations to Box
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for(int rotations=0;rotations<4;rotations++)
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{
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tmpPart.m_a1.shift(1);
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//TODO! add all other layers and rotationvariance here
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myBox.emplace_back(tmpPart);
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}
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}
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}
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}
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@ -38,7 +38,9 @@ public:
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m_numOfRotations = numOfRotations;
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}
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AbstractionLayer_1_Properties m_test1;
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void print(){m_a1.print();}
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AbstractionLayer_1_Properties m_a1;
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DestructionPower_Properties m_destruction;
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private:
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int32_t m_partID;
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@ -43,7 +43,6 @@ public:
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Puzzle(unsigned int newcols,unsigned int newrows):rows(newrows),cols(newcols)
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{
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a1.PreProcessing({rows,cols}, nullptr);
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a1.CreateRandomPuzzle();
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}
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coor getSizeAsCoor()
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@ -54,6 +53,7 @@ public:
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void removeConstrains(coor removeCoordinates);
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void printPuzzle();
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void printBox();
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void createRandomBox(){createRandomPuzzle();putIntoBox();shuffle();createp_box();}
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void createRandomPuzzle();
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@ -7,18 +7,16 @@ int main()
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unsigned int cols=5, rows=6;
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//some basic random puzzle stuff
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Puzzle myFirstPuzzle(cols,rows);
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myFirstPuzzle.createRandomBox();
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//some advanced solver stuff
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vector<LogEntry> log;
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Puzzle puzzleMat(cols, rows);
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puzzleMat.createRandomBox();
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cout << "here" << endl;
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puzzleMat.a1.printConstraintMatrix();
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puzzleMat.printBox();
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//vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
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while(next(log, puzzleMat.p_myBox,puzzleMat));
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puzzleMat.printPuzzle();
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return 0;
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}
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