added AbstractionLayer Template
Basic layer implementation to use as a template for new layers. Including detailed ToDos.
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					#include "AbstractionLayer_TemplateLayer.h"     //TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
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					#include "../../../header.h"                    //TODO: add AbstractionLayer_TemplateLayer.cpp to CMakeList
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					#include <iostream>
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					bool AbstractionLayer_TemplateLayer::PreProcessing(coor mySize, const vector<Part*>* partArray)
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					{
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					    //TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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					}
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					bool AbstractionLayer_TemplateLayer::EvaluateQuality (coor constraintCoordinate, qualityVector& qVector)
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					{
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					    //TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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					}
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					bool AbstractionLayer_TemplateLayer::SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_TemplateLayer_Properties constraint)
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					{
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					    //TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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					}
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					bool AbstractionLayer_TemplateLayer::RemoveConstraintOnPosition(const coor constraintCoordinate)
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					{
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					    //TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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					}
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					#ifndef SOURCE_ABSTRACTIONLAYER_TemplateLayer_H     //%TODO: Change include guards (Replace TEMPLATELAYER)
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					#define SOURCE_ABSTRACTIONLAYER_TemplateLayer_H
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					                                                    //TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
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					#include "AbstractionLayer_TemplateLayer.h"
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					#include "../AbstraktionLayer_Base.h"
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					                                                    //TODO: Check which includes are necessary for your layer
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					#include <vector>
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					#include <iostream>
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					#include <cmath>
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					//#include <utility>
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					//#include <bitset>
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					//#include <random>
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					//#include <cstdio>
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					//#include <cstdlib>
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					#include "opencv2/highgui/highgui.hpp"
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					#include "opencv2/imgproc/imgproc.hpp"
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					#ifdef _WIN32
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					#define PATH "..\\..\\..\\pieces\\%04d.jpg"
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					#elif defined __unix__
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					#define PATH "..//..//..//pieces//%04d.jpg"
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					#elif defined __APPLE__
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					    #define PATH "..//..//..//pieces//%04d.jpg"
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					#endif
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					using namespace std;
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					using namespace cv; //for openCV functions
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					class AbstractionLayer_TemplateLayer : public AbstractionLayer_Base<AbstractionLayer_TemplateLayer_Properties>
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					{
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					public:                                                                             //TODO: implement at least these functions ind AbstractionLayer_TemplateLayer.cpp
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					    bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
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					    bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
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					    bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_TemplateLayer_Properties constraint);
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					    bool RemoveConstraintOnPosition(const coor constraintCoordinate);
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					//--------------------implemented in base class----------------------
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					//
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					//    void InitialiseConstraintMatrixSize(const int32_t collumns, const int32_t rows)  //TODO: overload function if special initialisation of ConstraintMatrix is needed
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					//    {
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					//        m_constraintMatrix = vector<vector<T>>(collumns, vector<T>(rows));
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					//    }
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					//    vector<vector<T>> m_constraintMatrix{}; //<-- Matrix where the constraints of the layer will be saved
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					//--------------------------------------------------------------------
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					private:
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					};
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					#endif //SOURCE_ABSTRACTIONLAYER_TemplateLayer_H
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					#ifndef SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H
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					#define SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H          //%TODO: Change include guards (Replace TEMPLATELAYER)
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					#include <stdint.h>
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					                                                         //TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
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					class AbstractionLayer_TemplateLayer_Properties
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					{
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					public:
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					    AbstractionLayer_TemplateLayer_Properties() {}
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					private:
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					    int m_template_feature;                              //TODO: add private member variables to store relevant information for your Layer for each position or part
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					                                                         //TODO: (used in ConstraintMatrix and Part Vector)
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					    friend class AbstractionLayer_TemplateLayer;
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					};
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					#endif //SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H
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					Todo for new layer:
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					copy and rename folder "Layer_TEMPLATE" (and files)
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					Check all "//TODO:" comments in these files 
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					header add:
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					- add include to new abstractionlayer.h in solve.h
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					- add include to properties.h in input.h
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					code add:
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					- add 1 to DESTRUCTION_COUNT in destructionPower.h
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					- add SpeedTable information in DestructionPower.cpp
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					- add abstractionlayer cpp to puzzle class in solve.h
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					- add Properties to Piece class in input.h
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					- add Preprocessing in 'Preprocessing' in solve.h
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					- add remove call in Puzzle::removeConstraints in puzzleExtension.cpp
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					- add set call in Puzzle::setConstraints in puzzleExtension.cpp
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					- add threshold in SetBestOrMoreLayers in structure.cpp
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					- add EvaluateQuality to switchcase in solve in structure.cpp
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					- remove - removeSimilar Call from backtrack function in structure.cpp
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