added AbstractionLayer Template
Basic layer implementation to use as a template for new layers. Including detailed ToDos.
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#include "AbstractionLayer_TemplateLayer.h" //TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
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#include "../../../header.h" //TODO: add AbstractionLayer_TemplateLayer.cpp to CMakeList
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#include <iostream>
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bool AbstractionLayer_TemplateLayer::PreProcessing(coor mySize, const vector<Part*>* partArray)
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{
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//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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}
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bool AbstractionLayer_TemplateLayer::EvaluateQuality (coor constraintCoordinate, qualityVector& qVector)
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{
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//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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}
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bool AbstractionLayer_TemplateLayer::SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_TemplateLayer_Properties constraint)
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{
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//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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}
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bool AbstractionLayer_TemplateLayer::RemoveConstraintOnPosition(const coor constraintCoordinate)
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{
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//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
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}
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#ifndef SOURCE_ABSTRACTIONLAYER_TemplateLayer_H //%TODO: Change include guards (Replace TEMPLATELAYER)
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#define SOURCE_ABSTRACTIONLAYER_TemplateLayer_H
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//TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
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#include "AbstractionLayer_TemplateLayer.h"
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#include "../AbstraktionLayer_Base.h"
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//TODO: Check which includes are necessary for your layer
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#include <vector>
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#include <iostream>
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#include <cmath>
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//#include <utility>
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//#include <bitset>
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//#include <random>
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//#include <cstdio>
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//#include <cstdlib>
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#include "opencv2/highgui/highgui.hpp"
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#include "opencv2/imgproc/imgproc.hpp"
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#ifdef _WIN32
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#define PATH "..\\..\\..\\pieces\\%04d.jpg"
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#elif defined __unix__
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#define PATH "..//..//..//pieces//%04d.jpg"
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#elif defined __APPLE__
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#define PATH "..//..//..//pieces//%04d.jpg"
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#endif
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using namespace std;
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using namespace cv; //for openCV functions
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class AbstractionLayer_TemplateLayer : public AbstractionLayer_Base<AbstractionLayer_TemplateLayer_Properties>
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{
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public: //TODO: implement at least these functions ind AbstractionLayer_TemplateLayer.cpp
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bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
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bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
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bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_TemplateLayer_Properties constraint);
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bool RemoveConstraintOnPosition(const coor constraintCoordinate);
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//--------------------implemented in base class----------------------
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//
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// void InitialiseConstraintMatrixSize(const int32_t collumns, const int32_t rows) //TODO: overload function if special initialisation of ConstraintMatrix is needed
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// {
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// m_constraintMatrix = vector<vector<T>>(collumns, vector<T>(rows));
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// }
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// vector<vector<T>> m_constraintMatrix{}; //<-- Matrix where the constraints of the layer will be saved
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//--------------------------------------------------------------------
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private:
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};
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#endif //SOURCE_ABSTRACTIONLAYER_TemplateLayer_H
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#ifndef SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H
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#define SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H //%TODO: Change include guards (Replace TEMPLATELAYER)
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#include <stdint.h>
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//TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
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class AbstractionLayer_TemplateLayer_Properties
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{
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public:
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AbstractionLayer_TemplateLayer_Properties() {}
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private:
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int m_template_feature; //TODO: add private member variables to store relevant information for your Layer for each position or part
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//TODO: (used in ConstraintMatrix and Part Vector)
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friend class AbstractionLayer_TemplateLayer;
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};
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#endif //SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H
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Todo for new layer:
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copy and rename folder "Layer_TEMPLATE" (and files)
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Check all "//TODO:" comments in these files
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header add:
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- add include to new abstractionlayer.h in solve.h
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- add include to properties.h in input.h
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code add:
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- add 1 to DESTRUCTION_COUNT in destructionPower.h
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- add SpeedTable information in DestructionPower.cpp
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- add abstractionlayer cpp to puzzle class in solve.h
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- add Properties to Piece class in input.h
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- add Preprocessing in 'Preprocessing' in solve.h
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- add remove call in Puzzle::removeConstraints in puzzleExtension.cpp
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- add set call in Puzzle::setConstraints in puzzleExtension.cpp
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- add threshold in SetBestOrMoreLayers in structure.cpp
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- add EvaluateQuality to switchcase in solve in structure.cpp
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- remove - removeSimilar Call from backtrack function in structure.cpp
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