added AbstractionLayer Template

Basic layer implementation to use as a template for new layers. Including detailed ToDos.
This commit is contained in:
PGotzmann 2018-01-23 19:35:02 +01:00
parent 5be9f6cbf7
commit ec4a5da05c
4 changed files with 132 additions and 0 deletions

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#include "AbstractionLayer_TemplateLayer.h" //TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
#include "../../../header.h" //TODO: add AbstractionLayer_TemplateLayer.cpp to CMakeList
#include <iostream>
bool AbstractionLayer_TemplateLayer::PreProcessing(coor mySize, const vector<Part*>* partArray)
{
//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
}
bool AbstractionLayer_TemplateLayer::EvaluateQuality (coor constraintCoordinate, qualityVector& qVector)
{
//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
}
bool AbstractionLayer_TemplateLayer::SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_TemplateLayer_Properties constraint)
{
//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
}
bool AbstractionLayer_TemplateLayer::RemoveConstraintOnPosition(const coor constraintCoordinate)
{
//TODO: your implementation (see AbstractionLayer_Base.h for further descriptions)
}

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#ifndef SOURCE_ABSTRACTIONLAYER_TemplateLayer_H //%TODO: Change include guards (Replace TEMPLATELAYER)
#define SOURCE_ABSTRACTIONLAYER_TemplateLayer_H
//TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
#include "AbstractionLayer_TemplateLayer.h"
#include "../AbstraktionLayer_Base.h"
//TODO: Check which includes are necessary for your layer
#include <vector>
#include <iostream>
#include <cmath>
//#include <utility>
//#include <bitset>
//#include <random>
//#include <cstdio>
//#include <cstdlib>
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#ifdef _WIN32
#define PATH "..\\..\\..\\pieces\\%04d.jpg"
#elif defined __unix__
#define PATH "..//..//..//pieces//%04d.jpg"
#elif defined __APPLE__
#define PATH "..//..//..//pieces//%04d.jpg"
#endif
using namespace std;
using namespace cv; //for openCV functions
class AbstractionLayer_TemplateLayer : public AbstractionLayer_Base<AbstractionLayer_TemplateLayer_Properties>
{
public: //TODO: implement at least these functions ind AbstractionLayer_TemplateLayer.cpp
bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_TemplateLayer_Properties constraint);
bool RemoveConstraintOnPosition(const coor constraintCoordinate);
//--------------------implemented in base class----------------------
//
// void InitialiseConstraintMatrixSize(const int32_t collumns, const int32_t rows) //TODO: overload function if special initialisation of ConstraintMatrix is needed
// {
// m_constraintMatrix = vector<vector<T>>(collumns, vector<T>(rows));
// }
// vector<vector<T>> m_constraintMatrix{}; //<-- Matrix where the constraints of the layer will be saved
//--------------------------------------------------------------------
private:
};
#endif //SOURCE_ABSTRACTIONLAYER_TemplateLayer_H

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#ifndef SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H
#define SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H //%TODO: Change include guards (Replace TEMPLATELAYER)
#include <stdint.h>
//TODO: Replace every occurrence of "TemplateLayer" in this file with Layer Name
class AbstractionLayer_TemplateLayer_Properties
{
public:
AbstractionLayer_TemplateLayer_Properties() {}
private:
int m_template_feature; //TODO: add private member variables to store relevant information for your Layer for each position or part
//TODO: (used in ConstraintMatrix and Part Vector)
friend class AbstractionLayer_TemplateLayer;
};
#endif //SOURCE_ABSTRACTIONLAYER_TEMPLATELAYER_H

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Todo for new layer:
copy and rename folder "Layer_TEMPLATE" (and files)
Check all "//TODO:" comments in these files
header add:
- add include to new abstractionlayer.h in solve.h
- add include to properties.h in input.h
code add:
- add 1 to DESTRUCTION_COUNT in destructionPower.h
- add SpeedTable information in DestructionPower.cpp
- add abstractionlayer cpp to puzzle class in solve.h
- add Properties to Piece class in input.h
- add Preprocessing in 'Preprocessing' in solve.h
- add remove call in Puzzle::removeConstraints in puzzleExtension.cpp
- add set call in Puzzle::setConstraints in puzzleExtension.cpp
- add threshold in SetBestOrMoreLayers in structure.cpp
- add EvaluateQuality to switchcase in solve in structure.cpp
- remove - removeSimilar Call from backtrack function in structure.cpp