dispatcher funktioniert halb, es fehlt noch 'setflag' und average quality calculation
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@ -65,6 +65,8 @@ public:
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void createBox();
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void createp_box();
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bool allSet();
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vector<Part> myBox;
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vector<Part*> p_myBox;
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@ -76,11 +78,11 @@ private:
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unsigned int cols;
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};
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bool next(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void setsolution(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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bool backtrack(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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bool next(vector<LogEntry>& log,Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, Puzzle& puzzleMat);
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void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat);
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bool backtrack(vector<LogEntry>& log,Puzzle& puzzleMat);
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void createNextLogElement(vector<LogEntry>& log, vector<Part*>& p_Box, Puzzle& puzzleMat);
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void createNextLogElement(vector<LogEntry>& log,Puzzle& puzzleMat);
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