#include "header.h" int LogEntry::randomed(0); int main() { unsigned int cols=5, rows=6; vector log; Puzzle puzzleMat(cols, rows); if(!puzzleMat.PreProcessing()) { cerr << "Error occured at PreProcessing!"; return 0; } puzzleMat.createRandomBox(); cout << "here" << endl; puzzleMat.a1.printConstraintMatrix(); //vector> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat); while(next(log, puzzleMat.p_myBox,puzzleMat)); puzzleMat.printPuzzle(); return 0; }