// // Created by mpapa on 05.12.2017. // #include "AbstractionLayer_1.h" #include void AbstractionLayer_1::PreProcessing(const vector* partArray) { InitialiseConstraintMatrixSize(32+2, 28+2); setEdgeZero(); } bool AbstractionLayer_1::EvalueteQuality (const coor constraintCoordinate, qualityVector& qVector) { for(int i=0;i> (shifts*2) | Part << sizeof(uint8_t)*8 - (shifts*2); }