#include #include #include #include #include #include #include #define MAX_ABSTRAX 1 #define structdebug using namespace std; /** * IMPORTANT: Each new layer must be included there, to avoid compile errors */ #include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.h" #include "functions/AbstractionLayers/DestructionPower/DestructionPower.h" #include "header/solve.h"