// // Created by mpapa on 05.12.2017. // #include "AbstractionLayer_1.h" #include void AbstractionLayer_1::PreProcessing(const vector* partArray) { InitialiseConstraintMatrixSize(32+2, 28+2); setEdgeZero(); } bool AbstractionLayer_1::EvalueteQuality (const coor constraintCoordinate, qualityVector& qVector) { } bool AbstractionLayer_1::SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_1_Properties constraint) { } bool AbstractionLayer_1::RemoveConstraintOnPosition(const coor constraintCoordinate) { } bool AbstractionLayer_1::CreateRandomPuzzle() { for(int col=1;col