// // Created by mpapa on 05.12.2017. // #pragma once #include #include #include #include #include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h" #include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h" using namespace std; class LogEntry { public: map PieceCollector; int abstractionLevel; coor myCoor; void advance(){abstractionLevel++;} void Set(){set=1;} bool isSet(){return set;} void advanceRandomed() { randomed++;} void decreaseRandomed() { randomed--;} int hasRandomed(){return randomed;} explicit LogEntry(coor newCoor = coor(0,0)): myCoor(newCoor){ abstractionLevel=-1; set=false; } private: bool set; static int randomed; }; class Puzzle { public: Puzzle(unsigned int newcols,unsigned int newrows):rows(newrows),cols(newcols) { a1.PreProcessing({rows,cols}, nullptr); a1.CreateRandomPuzzle(); } coor getSizeAsCoor() {return {cols,rows};} DestructionPower dp; AbstractionLayer_1 a1; void removeConstrains(coor removeCoordinates); void printPuzzle(); void createRandomBox(){createRandomPuzzle();putIntoBox();shuffle();createp_box();} void createRandomPuzzle(); void putIntoBox(); void shuffle(); void createp_box(); vector myBox; vector p_myBox; private: unsigned int rows; unsigned int cols; }; bool next(vector& log, vector& p_Box, Puzzle& puzzleMat); coor calculateNextCoor(vector& log, vector& p_Box, Puzzle& puzzleMat); void solve(vector& log, vector& p_Box, Puzzle& puzzleMat); void setsolution(vector& log, vector& p_Box, Puzzle& puzzleMat); bool backtrack(vector& log, vector& p_Box, Puzzle& puzzleMat); void createNextLogElement(vector& log, vector& p_Box, Puzzle& puzzleMat);