// // Created by Raphael Maenle on 21/12/2017. // #include "../../header/solve.h" void Puzzle::printPuzzle() { //print every layer individually for now and later make complete visual } //puts a puzzlepiece back into its box void Puzzle::putIntoBox() { Part tmpPart; for(int i=0;igetSizeAsCoor().col;i++) { for(int j=0;jgetSizeAsCoor().row;j++) { //TODO! add rotation of all parts //TODO! add id to every part (how) tmpPart.m_test1=this->a1.m_constraintMatrix[i][j]; //TODO! add all other layers here myBox.emplace_back(tmpPart); } } } //shuffles the existing box in Puzzle void Puzzle::shuffle() { random_shuffle(myBox.begin(),myBox.end()); } //deletes all constraints from all abstractionlayers void Puzzle::removeConstrains(coor removeCoordinates) { this->a1.RemoveConstraintOnPosition(removeCoordinates); } void Puzzle::createRandomPuzzle() { a1.CreateRandomPuzzle(); } void Puzzle::createp_box() { }