// // Created by mpapa on 05.12.2017. // #ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H #define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H #include #include "DestructionPower.h" class DestructionPower_Properties { public: DestructionPower_Properties() { for(int i=0;i SpeedTable = create_SpeedTable; friend class DestructionPower; static map create_SpeedTable(){ map m; m[1] = 0.001; return m; } }; #endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H