101 lines
2.6 KiB
C++
Executable File
101 lines
2.6 KiB
C++
Executable File
//
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// Created by mpapa on 05.12.2017.
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//
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#pragma once
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#include <vector>
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#include <iostream>
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#include <opencv2/highgui/highgui.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
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#include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h"
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#include "../functions/AbstractionLayers/LayerHistogram/AbstractionLayer_Histogram.h"
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using namespace std;
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class LogEntry
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{
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public:
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qualityVector PieceCollector;
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int abstractionLevel;
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coor myCoor;
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void advance(){abstractionLevel++;}
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void Set(){set=1;}
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bool isSet(){return set;}
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void advanceRandomed() { randomed++;}
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void decreaseRandomed() { randomed--;}
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int hasRandomed(){return randomed;}
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explicit LogEntry(coor newCoor = coor(0,0)): myCoor(newCoor){
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abstractionLevel=-1;
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set=false;
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}
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private:
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bool set;
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static int randomed;
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};
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class Puzzle
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{
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public:
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Puzzle(unsigned int newcols,unsigned int newrows):cols(newcols),rows(newrows) {}
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bool PreProcessing()
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{
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createBox(); createp_box();
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dp.PreProcessing({cols,rows}, nullptr);
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a1.PreProcessing({cols,rows}, &p_myBox);
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a3.PreProcessing({cols,rows},&p_myBox);
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return true;
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}
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coor getSizeAsCoor() {return {cols,rows};}
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DestructionPower dp;
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AbstractionLayer_1 a1;
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AbstractionLayer_Histogram a3;
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void removeConstrains(coor removeCoordinates);
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void setConstraints(coor setConstraints, Part *constraintPiece);
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void printPuzzle();
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void printBox();
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Mat resultImage(vector<LogEntry>&);
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void createRandomBox(){
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myBox.clear();p_myBox.clear();
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createRandomPuzzle();putIntoBox();
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printPuzzle();shuffle();createp_box(); clearMat();}
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void createRandomPuzzle();
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void putIntoBox();
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void shuffle();
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void createBox();
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void createp_box();
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void clearMat();
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bool allSet();
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vector<Part> myBox;
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vector<Part*> p_myBox;
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qualityVector combinedQualityVector;
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vector<float> tmp_destructionArray;
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private:
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Mat readImage(int fileIndex, const char* inputDir);
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unsigned int cols;
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unsigned int rows;
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};
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bool next(vector<LogEntry>& log,Puzzle& puzzleMat);
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coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat);
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void solve(vector<LogEntry>& log, Puzzle& puzzleMat);
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void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat);
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bool backtrack(vector<LogEntry>& log,Puzzle& puzzleMat);
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void createNextLogElement(vector<LogEntry>& log,Puzzle& puzzleMat);
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