PuzzleSolver/Source/header/solve.h
JRauer faeeeb8d71 Added code for processing of puzzle-pieces
Code working until now
Commented out other layers in solve.h
Path now in header-file
Small changes to full-puzzle-processing
2018-01-26 18:47:41 +01:00

105 lines
2.9 KiB
C++
Executable File

#pragma once
#include <vector>
#include <iostream>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
#include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.h"
#include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h"
using namespace std;
class LogEntry
{
public:
qualityVector PieceCollector;
int abstractionLevel;
coor myCoor;
void advance(){abstractionLevel++;}
void Set(){set=1;}
bool isSet(){return set;}
void advanceRandomed() { randomed++;}
void decreaseRandomed() { randomed--;}
int hasRandomed(){return randomed;}
explicit LogEntry(coor newCoor = coor(0,0)): myCoor(newCoor){
abstractionLevel=-1;
set=false;
}
private:
bool set;
static int randomed;
};
class Puzzle
{
public:
Puzzle(unsigned int newcols,unsigned int newrows):cols(newcols),rows(newrows) {}
bool PreProcessing()
{
createBox(); createp_box();
/*if(!dp.PreProcessing({cols,rows}, nullptr)) return false;
if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false;*/
if(!a4.PreProcessing({cols,rows}, &p_myBox)) return false;
return true;
}
coor getSizeAsCoor() {return {cols,rows};}
DestructionPower dp;
AbstractionLayer_1 a1;
AbstractionLayer_PoempelPosition a3;
AbstractionLayer_SURFFeatures a4;
void removeConstrains(coor removeCoordinates);
void setConstraints(coor setConstraints, Part *constraintPiece);
int removeSimilar(qualityVector&, Part&);
void printPuzzle();
void printBox();
Mat resultImage(vector<LogEntry>&);
void createRandomBox(){
myBox.clear();p_myBox.clear();
createRandomPuzzle();putIntoBox();
printPuzzle();shuffle();createp_box(); clearMat();}
void createRandomPuzzle();
void putIntoBox();
void shuffle();
void createBox();
void createp_box();
void clearMat();
bool allSet();
vector<Part> myBox;
vector<Part*> p_myBox;
qualityVector combinedQualityVector;
vector<float> tmp_destructionArray;
private:
Mat readImage(int fileIndex, const char* inputDir);
unsigned int cols;
unsigned int rows;
};
bool next(vector<LogEntry>& log,Puzzle& puzzleMat);
coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat);
void solve(vector<LogEntry>& log, Puzzle& puzzleMat);
void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat);
bool backtrack(vector<LogEntry>& log,Puzzle& puzzleMat);
void createNextLogElement(vector<LogEntry>& log,Puzzle& puzzleMat);