253 lines
6.9 KiB
C++
253 lines
6.9 KiB
C++
#include "../../header/solve.h"
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#include "../../header/input.h"
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typedef std::vector<std::vector<Point>> Contour_t;
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typedef std::vector<Vec4i> Hierarchy_t; //hierarchy object is needed for drawContours apparently
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Mat crop2ContourInv(const Mat & img);
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Contour_t getLongestContour(Mat bw);
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int getLongestContourIndex(Contour_t contours);
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void Puzzle::printPuzzle()
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{
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cout << "a1: " << endl;
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a1.printConstraintMatrix();
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}
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void Puzzle::printBox()
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{
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int i=0;
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for(auto it:myBox)
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{
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cout << "Part " << i++ << ":" << endl;
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it.print(); cout << endl;
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}
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}
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//puts a puzzlepiece back into its box
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void Puzzle::putIntoBox()
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{
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Part tmpPart;
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int id = 0;
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for(int i=0;i<this->getSizeAsCoor().col;i++)
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{
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for(int j=0;j<this->getSizeAsCoor().row;j++)
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{
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tmpPart.m_a1=this->a1.m_constraintMatrix[i+1][j+1];
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tmpPart.m_a3=this->a3.m_constraintMatrix[i][j];
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tmpPart.m_a4=this->a4.m_constraintMatrix[i][j];
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//sets part id
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tmpPart.SetPartID(id++);
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// adds all 4 rotations to Box
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for(int rotations=0;rotations<4;rotations++)
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{
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tmpPart.m_a1.shift(1);
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tmpPart.m_a3.shift(1);
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//TODO! add all other layer with their rotaionvariance into "tmpPart"
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//if it piece is roation invariant no need to do anything
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myBox.emplace_back(tmpPart);
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}
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}
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}
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}
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//shuffles the existing box in Puzzle
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void Puzzle::shuffle()
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{
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random_shuffle(myBox.begin(),myBox.end());
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}
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//deletes all constraints from all abstractionlayers
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void Puzzle::removeConstrains(coor removeCoordinates)
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{
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// this->a1.RemoveConstraintOnPosition(removeCoordinates);
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// this->a3.RemoveConstraintOnPosition(removeCoordinates);
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this->a4.RemoveConstraintOnPosition(removeCoordinates);
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//TODO!! Add other layer remove here
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}
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void Puzzle::setConstraints(coor setConstraints, Part* constraintPiece)
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{
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//dp
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// this->dp.m_constraintMatrix[setConstraints.col][setConstraints.row].DestructionArray.clear();
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// for(auto it:this->tmp_destructionArray)
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// this->dp.m_constraintMatrix[setConstraints.col][setConstraints.row].DestructionArray.emplace_back(it);
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//a1
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//this->a1.SetConstraintOnPosition(setConstraints,constraintPiece->m_a1);
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//a3
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//this->a3.SetConstraintOnPosition(setConstraints,constraintPiece->m_a3);
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//a4
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this->a4.SetConstraintOnPosition(setConstraints,constraintPiece->m_a4);
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//TODO!! Add other layer remove here
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}
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int Puzzle::removeSimilar(qualityVector& qVector, Part& myPart)
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{
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//a1
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uint8_t tmpConnections=myPart.m_a1.getConnections();
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a1.RemoveSimilar(qVector,tmpConnections);
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}
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void Puzzle::createRandomPuzzle()
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{
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a1.CreateRandomPuzzle();
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}
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void Puzzle::createp_box()
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{
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for(int i=0;i<cols*rows*4;i++)
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p_myBox.push_back(&myBox[i]);
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}
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//creates a box of puzzlepieces with nothing other than puzzle piece id and correct nr of pieces
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void Puzzle::createBox(){
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for(int i=0;i<cols*rows;i++)
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{
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Part temp;
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temp.SetPartID(i);
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for(uint8_t j=0;j<4;j++)
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{
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temp.SetNumOfRotations(j);
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myBox.push_back(temp);
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}
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}
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}
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bool Puzzle::allSet() {
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for(auto it:myBox)
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if(!it.set)
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return false;
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return true;
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}
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void Puzzle::clearMat()
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{
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for(unsigned int i=0;i<cols;i++)
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{
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for(unsigned int j=0;j<rows;j++)
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{
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this->removeConstrains({i,j});
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}
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}
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}
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Mat Puzzle::readImage(int fileIndex, const char* inputDir){
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char indexstr[12];
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sprintf(indexstr,"%d.jpg",fileIndex);
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char * inputstr = (char *) malloc(1 + strlen(inputDir)+ strlen(indexstr) );
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strcpy(inputstr, inputDir);
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strcat(inputstr,indexstr);
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//cout<<inputstr<<endl;
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Mat source = imread(inputstr,1);
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return source;
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}
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Mat Puzzle::resultImage( vector<LogEntry>& log){
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int Y_size = 1200; // chose this to fit your monitor!
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int separator = 1;
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int partHeight = 90;
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int partWidth;
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auto imageH = int(round(partHeight* cols));
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if(imageH > Y_size){
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imageH = Y_size;
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}
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partHeight = int(round(imageH / cols));
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partWidth= partHeight;
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int imageW = int(round( partWidth*rows));
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int temp = imageW;
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imageW = imageH;
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imageH = temp;
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Mat result(imageH,imageW,CV_8UC3);
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char name[100];
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for (auto it:log)
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{
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if (it.myCoor.col == 27 && it.myCoor.row == 5)
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{
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;
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// imshow("result",result);
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// waitKey(0);
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}
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//cout << it.PieceCollector[0].second->GetPartID() << endl;
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int imageNumber = it.PieceCollector[0].second->GetPartID();
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//cout<<"imageIndex: "<< imageNumber << endl;
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sprintf(name, PATH, imageNumber);
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Mat img = imread(name, 1);
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cout << name << endl;
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copyMakeBorder(img,img,200,200,200,200,BORDER_CONSTANT,Scalar(255,255,255));
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Mat invert = Mat::ones(img.size(), CV_8UC3); // invert for rotation to work correctly
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bitwise_not ( img, invert );
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if (it.myCoor.col == 35 && it.myCoor.row == 5)
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{
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//imshow("img",img);
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//waitKey(0);
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;
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}
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int angle = ((int)it.PieceCollector[0].second->GetNumOfRotations())*-90;
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Point2f center;
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center.x = img.cols/2;
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center.y = img.rows/2;
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Mat RotMatrix = getRotationMatrix2D(center,angle,1);
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warpAffine(invert,invert,RotMatrix, invert.size());
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bitwise_not(invert,img);
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Mat cropped = crop2ContourInv(img);
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auto ROI_X = int(round(it.myCoor.col*partWidth));
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auto ROI_Y = int(round(it.myCoor.row*partHeight));
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// cout<<"ROI X: "<< ROI_X<<endl;
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// cout<<"ROI Y: "<< ROI_Y<<endl;
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Rect ROI(ROI_X,ROI_Y , partWidth-separator, partHeight-separator); // j is the x coordinate not i!!
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Mat temp(Scalar(255,255,255));
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resize(cropped,temp, Size(ROI.width, ROI.height));
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temp.copyTo(result(ROI));
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}
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imshow("result",result);
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waitKey(0);
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return result;
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}
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Mat crop2ContourInv(const Mat & img){ // for white background images
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Mat grey;
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cvtColor(img, grey,CV_BGR2GRAY);
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Contour_t c; Hierarchy_t h;
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threshold(grey,grey,200,255,THRESH_BINARY_INV);
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findContours(grey,c,h,CV_RETR_EXTERNAL,CV_CHAIN_APPROX_SIMPLE);
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int longest = getLongestContourIndex(c);
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Rect croppingRect = boundingRect(c[longest]);
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Mat cropped = img(croppingRect);
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// imshow("cropped", cropped);
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return cropped;
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}
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int getLongestContourIndex(Contour_t contours){
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double area = 0;
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double largestArea = 0;
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size_t largestIndex = 0;
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for (size_t i = 0; i < contours.size(); ++i)
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{
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area = contourArea(contours[i]);
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if (area < 1e2 || 1e5 < area) continue; //
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if (area > largestArea) {
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largestArea = area;
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largestIndex = i; // i is type size_t, should be converted to int.
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}
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}
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return(largestIndex);
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} |