51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
//
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// Created by Raphael Maenle on 21/12/2017.
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//
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#include "../../header/solve.h"
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void Puzzle::printPuzzle()
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{
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//print every layer individually for now and later make complete visual
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}
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//puts a puzzlepiece back into its box
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void Puzzle::putIntoBox()
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{
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Part tmpPart;
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for(int i=0;i<this->getSizeAsCoor().col;i++)
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{
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for(int j=0;j<this->getSizeAsCoor().row;j++)
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{
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//TODO! add rotation of all parts
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//TODO! add id to every part (how)
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tmpPart.m_test1=this->a1.m_constraintMatrix[i][j];
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//TODO! add all other layers here
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myBox.emplace_back(tmpPart);
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}
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}
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}
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//shuffles the existing box in Puzzle
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void Puzzle::shuffle()
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{
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random_shuffle(myBox.begin(),myBox.end());
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}
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//deletes all constraints from all abstractionlayers
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void Puzzle::removeConstrains(coor removeCoordinates)
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{
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this->a1.RemoveConstraintOnPosition(removeCoordinates);
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}
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void Puzzle::createRandomPuzzle()
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{
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a1.CreateRandomPuzzle();
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}
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void Puzzle::createp_box()
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{
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}
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