be49687f31
Unbelieveable slow when layer is on... -> may be a solver problem? Solution found (see slack). Pömpel ignored. No Seg-Faults anymore
41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
#ifndef SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
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#define SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
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#include "../AbstraktionLayer_Base.h"
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#include "opencv2/highgui/highgui.hpp"
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#include "opencv2/imgproc/imgproc.hpp"
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#ifdef _WIN32
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#define PATH_FULL_PUZZLE "..\\..\\..\\puzzle_img\\puzzle2.jpg"
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#elif defined __unix__
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#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
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#elif defined __APPLE__
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#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
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#endif
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#ifdef _WIN32 //TODO: Code duplicate from AbstractionLayer_1.h
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#define PATH1 "..\\..\\..\\pieces\\%04d.jpg"
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#elif defined __unix__
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#define PATH1 "..//..//..//pieces//%04d.jpg"
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#elif defined __APPLE__
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#define PATH1 "..//..//..//pieces//%04d.jpg"
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#endif
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using namespace std;
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class AbstractionLayer_SURFFeatures : public AbstractionLayer_Base<AbstractionLayer_SURFFeatures_Properties>
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{
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public:
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bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
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bool PreProcessingFullImg(coor mySize) ;
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bool PreProcessingPieces(coor mySize, const vector<Part*>* partArray) ;
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bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
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bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_SURFFeatures_Properties constraint);
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bool RemoveConstraintOnPosition(const coor constraintCoordinate);
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private:
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};
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#endif //SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
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