PuzzleSolver/Source/functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h
JRauer be49687f31 Debug-Stuff, Part turned 4x for partArray, Unbelieveable slow when layer is on...
Unbelieveable slow when layer is on... -> may be a solver problem?
Solution found (see slack). Pömpel ignored. No Seg-Faults anymore
2018-01-27 12:35:14 +01:00

41 lines
1.4 KiB
C++

#ifndef SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
#define SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
#include "../AbstraktionLayer_Base.h"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#ifdef _WIN32
#define PATH_FULL_PUZZLE "..\\..\\..\\puzzle_img\\puzzle2.jpg"
#elif defined __unix__
#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
#elif defined __APPLE__
#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
#endif
#ifdef _WIN32 //TODO: Code duplicate from AbstractionLayer_1.h
#define PATH1 "..\\..\\..\\pieces\\%04d.jpg"
#elif defined __unix__
#define PATH1 "..//..//..//pieces//%04d.jpg"
#elif defined __APPLE__
#define PATH1 "..//..//..//pieces//%04d.jpg"
#endif
using namespace std;
class AbstractionLayer_SURFFeatures : public AbstractionLayer_Base<AbstractionLayer_SURFFeatures_Properties>
{
public:
bool PreProcessing(coor mySize, const vector<Part*>* partArray) ;
bool PreProcessingFullImg(coor mySize) ;
bool PreProcessingPieces(coor mySize, const vector<Part*>* partArray) ;
bool EvaluateQuality (const coor constraintCoordinate, qualityVector& qVector);
bool SetConstraintOnPosition(const coor constraintCoordinate,const AbstractionLayer_SURFFeatures_Properties constraint);
bool RemoveConstraintOnPosition(const coor constraintCoordinate);
private:
};
#endif //SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H