c885e472fb
everything with the excemtion of image recogniation in preprocessing should be fully implemented. Can now begin deleting all legacy code.
131 lines
5.6 KiB
C++
131 lines
5.6 KiB
C++
//
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// Created by mpapa on 05.12.2017.
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//
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#include "AbstractionLayer_1.h"
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#include <iostream>
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void AbstractionLayer_1::PreProcessing(const vector<Part*>* partArray)
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{
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InitialiseConstraintMatrixSize(32+2, 28+2);
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setEdgeZero();
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}
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//it through qualityVector and removes all that do not trigger PlaceOfPartGood
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bool AbstractionLayer_1::EvalueteQuality (const coor constraintCoordinate, qualityVector& qVector)
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{
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for(auto it = qualityVector.begin();it!=qualityVector.end();it++)
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{
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if(PlaceOfPartGood(constraintCoordinate,it->first->m_test1.m_connections))
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continue;
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qualityVector.erase(it++);
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}
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}
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bool AbstractionLayer_1::SetConstraintOnPosition(const coor constraintCoordinate, const AbstractionLayer_1_Properties constraint)
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{
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m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].m_connections=constraint.m_connections;
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}
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bool AbstractionLayer_1::RemoveConstraintOnPosition(const coor constraintCoordinate)
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{
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m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].m_connections=0b11111111;
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}
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bool AbstractionLayer_1::CreateRandomPuzzle()
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{
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std:: minstd_rand simple_rand;
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simple_rand.seed((unsigned int)"dumbo");
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for(int col=1;col<m_constraintMatrix.size()-1;col++){
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for(int row=1;row<m_constraintMatrix[col].size()-1;)
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{
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uint8_t tempPiece = 0b00000000;
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if(simple_rand()%2)
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tempPiece|=0b01000000;
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else
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tempPiece|=0b10000000;
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if(simple_rand()%2)
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tempPiece|=0b00010000;
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else
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tempPiece|=0b00100000;
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if(simple_rand()%2)
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tempPiece|=0b00000100;
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else
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tempPiece|=0b00001000;
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if(simple_rand()%2)
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tempPiece|=0b00000001;
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else
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tempPiece|=0b00000010;
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if(PlaceOfPartGood(coor(col,row),tempPiece))
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row++;
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}
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}
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}
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//puts all pieces of the current constraint matrix into a puzzlebox
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qualityVector AbstractionLayer_1::returnInBox(vector<Part>& PuzzleBox)
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{
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if(!(PuzzleBox.size()))
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for(int i = 0; i< (m_constraintMatrix.size()-2)*(m_constraintMatrix[0].size()-2);i++)
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PuzzleBox.emplace_back(Part());
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int i=0;
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for(int col=1;col<m_constraintMatrix.size()-1;col++)
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for(int row=1;row<m_constraintMatrix[col].size()-1;row++)
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PuzzleBox[i++].m_test1.m_connections=m_constraintMatrix[col][row].m_connections;
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}
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void AbstractionLayer_1::setEdgeZero()
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{
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for(int col=0;col<m_constraintMatrix.size();col++)
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for(int row=0;row<m_constraintMatrix[col].size();row++)
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if(col ==0 || col == m_constraintMatrix.size() || row == 0 || row == m_constraintMatrix[col].size())
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m_constraintMatrix[col][row].m_connections=0b00000000;
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}
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//checks if the myPart in its current orientation is legal in position m, n
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bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
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{
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uint8_t negativePart(0)=0b00000000;
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negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row+1].m_connections & 0b11000000);
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negativePart or_eq (m_constraintMatrix[myCoor.col-1][myCoor.row].m_connections & 0b00110000);
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negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row-1].m_connections & 0b00001100);
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negativePart or_eq (m_constraintMatrix[myCoor.col+1][myCoor.row].m_connections & 0b00000011);
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shift(negativePart,2);
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if (
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( ((((negativePart & 0b11000000) ^ (myPart & 0b11000000)) != 0b00000000) && (((myPart & 0b11000000) != 0b00000000) && (negativePart & 0b11000000) != 0b00000000))
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|| ((((negativePart & 0b11000000) == 0b11000000) || ((myPart & 0b11000000) == 0b11000000)) && (((myPart & 0b11000000) != 0b00000000) && (negativePart & 0b11000000) != 0b00000000))
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|| (((negativePart & 0b11000000) == 0b00000000) && ((myPart & 0b11000000) == 0b00000000)) )
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&&
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( ((((negativePart & 0b00110000) ^ (myPart & 0b00110000)) != 0b00000000) && (((myPart & 0b00110000) != 0b00000000) && (negativePart & 0b00110000) != 0b00000000))
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|| ((((negativePart & 0b00110000) == 0b00110000) || ((myPart & 0b00110000) == 0b00110000)) && (((myPart & 0b00110000) != 0b00000000) && (negativePart & 0b00110000) != 0b00000000))
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|| (((negativePart & 0b00110000) == 0b00000000) && ((myPart & 0b00110000) == 0b00000000)) )
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&&
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( ((((negativePart & 0b00001100) ^ (myPart & 0b00001100)) != 0b00000000) && (((myPart & 0b00001100) != 0b00000000) && (negativePart & 0b00001100) != 0b00000000))
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|| ((((negativePart & 0b00001100) == 0b00001100) || ((myPart & 0b00001100) == 0b00001100)) && (((myPart & 0b00001100) != 0b00000000) && (negativePart & 0b00001100) != 0b00000000))
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|| (((negativePart & 0b00001100) == 0b00000000) && ((myPart & 0b00001100) == 0b00000000)) )
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&&
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( ((((negativePart & 0b00000011) ^ (myPart & 0b00000011)) != 0b00000000)&& (((myPart & 0b00000011) != 0b00000000) && (negativePart & 0b00000011) != 0b00000000))
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|| ((((negativePart & 0b00000011) == 0b00000011) || ((myPart & 0b00000011) == 0b00000011)) && (((myPart & 0b00000011) != 0b00000000) && (negativePart & 0b00000011) != 0b00000000))
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|| (((negativePart & 0b00000011) == 0b00000000) && ((myPart & 0b00000011) == 0b00000000)) )
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)
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return true;
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return false;
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}
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void AbstractionLayer_1::shift(uint8_t& Part, int shifts)
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{
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Part = Part >> (shifts*2) | Part << sizeof(uint8_t)*8 - (shifts*2);
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}
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