PuzzleSolver/Source/functions/AbstractionLayers/DestructionPower/DestructionPower.h
Raphael Maenle 882737bd30 Abstraction1 Komplett eingebunden - Probleme nun auf Dispatcherseite
Die Bilder sind in einem Ordner über dem Github abgespeichert, sieht man eh wohin die PATH zeigt. Bilder werden die "WORKING PIECES" verwendet.
2018-01-06 23:23:42 +01:00

34 lines
1.0 KiB
C++

//
// Created by mpapa on 05.12.2017.
//
#pragma once
#define DESTRUCTION_COUNT 1
#include "DestructionPower_Properties.h"
#include "../AbstraktionLayer_Base.h"
#include <vector>
#include <iostream>
#include <bitset>
#include <random>
class DestructionPower : public AbstractionLayer_Base<DestructionPower_Properties>
{
public:
bool PreProcessing(coor mySize,const vector<Part*>* partArray)override;
bool EvaluateQuality (coor constraintCoordinate, qualityVector& qVector) override;
bool SetConstraintOnPosition(coor constraintCoordinate, DestructionPower_Properties constraint);
bool RemoveConstraintOnPosition(coor constraintCoordinate)override;
void DestructionOfSurrounding(coor constraintCoordinate);
int getNextAbstractionLayer(coor newCoordinate, int currentAbstractionLayer);
void setDestructionPower(coor myCoor, int AbstractionLevel, float destructionPower)
{ m_constraintMatrix[myCoor.col][myCoor.row].DestructionArray[AbstractionLevel] = destructionPower;}
private:
float defaultDestructionPower(int i);
};