2017-12-06 16:25:13 +01:00
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#include "../../header.h"
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2017-11-19 22:53:00 +01:00
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void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat);
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2017-11-18 08:16:05 +01:00
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2017-11-18 22:48:40 +01:00
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bool next(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-12-12 11:42:31 +01:00
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//last log element is set, create new log element or log not yet started
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2017-12-03 20:12:32 +01:00
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if(!(log.size()) || log.back().isSet())
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2017-11-19 22:53:00 +01:00
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{
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2017-12-13 10:47:15 +01:00
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if(!(p_Box.size())) return false; //puzzle solved
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else createNextLogElement(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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}
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//last log element is empty, backtrack
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2017-12-12 11:42:31 +01:00
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else if(!(log.back().PieceCollector.size())) backtrack(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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//case last log element has multiple entries
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2017-11-18 22:48:40 +01:00
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else if(log.back().PieceCollector.size() > 1)
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{
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2017-12-12 11:42:31 +01:00
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//moreLayers is 0, setbest is 1
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2017-12-16 00:10:52 +01:00
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//if(SetBestorMoreLayers()) setsolution(log,p_Box,puzzleMat);
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//else solve(log,p_Box,puzzleMat);
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2017-11-18 22:48:40 +01:00
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}
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//case last log exactly one solution
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else if(log.back().PieceCollector.size() == 1)
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2017-12-03 20:12:32 +01:00
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{
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2017-11-19 22:53:00 +01:00
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if(log.back().hasRandomed())
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{
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if(log.back().abstractionLevel < MAX_ABSTRAX)
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{
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2017-11-28 21:35:49 +01:00
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log.back().advance();
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2017-12-03 20:12:32 +01:00
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solve(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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}
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else
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2017-11-28 21:35:49 +01:00
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setsolution(log,p_Box,puzzleMat);
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2017-11-19 22:53:00 +01:00
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}
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2017-12-13 10:47:15 +01:00
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else
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2017-11-28 21:35:49 +01:00
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setsolution(log,p_Box,puzzleMat);
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2017-11-21 16:05:38 +01:00
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}
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2017-12-13 10:47:15 +01:00
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return true;
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2017-11-18 22:48:40 +01:00
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}
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2017-11-18 08:16:05 +01:00
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2017-12-12 11:42:31 +01:00
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void createNextLogElement(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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2017-12-13 10:47:15 +01:00
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log.emplace_back(LogEntry());
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2017-12-12 11:42:31 +01:00
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log.back().myCoor = calculateNextCoor(log, p_Box, puzzleMat);
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2017-12-16 00:10:52 +01:00
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//getLayerDestructionPowerfromSurrounding();
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2017-12-12 11:42:31 +01:00
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solve(log, p_Box,puzzleMat);
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}
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2017-11-18 22:48:40 +01:00
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coor calculateNextCoor(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-11-18 22:48:40 +01:00
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//level 1:
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//go left to right, then increase current row
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2017-12-03 20:12:32 +01:00
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if (log.size() == 1)
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2017-12-13 10:47:15 +01:00
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return {0,0};
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2017-12-03 20:12:32 +01:00
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2017-12-16 00:10:52 +01:00
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int m= log.rbegin()[1].myCoor.col;
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int n= log.rbegin()[1].myCoor.row;
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2017-12-03 20:12:32 +01:00
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2017-11-19 22:53:00 +01:00
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if(m<puzzleMat.getCols()-1) m++;
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else if(n<puzzleMat.getRows()-1){ m=0; n++;}
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2017-12-13 10:47:15 +01:00
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else return {};
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return {m,n};
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2017-11-18 22:48:40 +01:00
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//return nextCoor;
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}
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void solve(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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2017-12-16 00:10:52 +01:00
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//getNextHighestLayerworth(puzzleMat); //sets in abstractionLevel
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2017-11-19 22:53:00 +01:00
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//status(log,p_Box,puzzleMat);
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2017-11-19 17:52:02 +01:00
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switch(log.back().abstractionLevel)
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2017-11-18 22:48:40 +01:00
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{
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2017-12-12 11:42:31 +01:00
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case 0: abstractionlayer0solver(log,p_Box,puzzleMat);
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2017-11-18 22:48:40 +01:00
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break;
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2017-12-12 11:42:31 +01:00
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case 1: abstractionlayer1solver(log,p_Box,puzzleMat);
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2017-11-19 17:52:02 +01:00
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break;
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2017-11-21 15:07:15 +01:00
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2017-11-19 17:52:02 +01:00
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default:
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2017-11-18 22:48:40 +01:00
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break;
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}
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2017-12-12 11:42:31 +01:00
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2017-12-18 13:37:31 +01:00
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capLogElements(log);
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calculateWorth(log);
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calculateTrueDestructionPower(log,puzzleMat);
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calculateNewCombinedProbablility(log);
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2017-12-12 11:42:31 +01:00
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2017-11-18 08:16:05 +01:00
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}
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2017-11-19 17:52:02 +01:00
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void abstractionlayer0solver(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-11-18 22:48:40 +01:00
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//throw all remaining puzzle pieces into newest log
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2017-12-13 10:47:15 +01:00
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for(auto i:p_Box)
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log.back().PieceCollector.push_back(i);
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2017-11-18 08:16:05 +01:00
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}
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2017-11-19 17:52:02 +01:00
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void abstractionlayer1solver(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-11-19 17:52:02 +01:00
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//remove all that do not fit according to abstraction layer 0
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2017-11-19 22:53:00 +01:00
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for(int i=0;i<(log.back().PieceCollector.size());)
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2017-11-19 17:52:02 +01:00
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{
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2017-11-22 16:06:23 +01:00
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(*(log.back().PieceCollector[i])).resetShift();
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2017-11-21 11:19:51 +01:00
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//TODO: change checker from checking every box piece to only checking the simplifyed version ob the box with abstraction layer one
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2017-12-06 20:56:01 +01:00
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if(!(puzzleMat.testRotationPiece(log.back().myCoor, *(log.back().PieceCollector[i]))))
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2017-11-19 17:52:02 +01:00
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log.back().PieceCollector.erase(log.back().PieceCollector.begin()+i);
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2017-11-19 22:53:00 +01:00
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else
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2017-11-28 21:35:49 +01:00
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{
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//set shift to 0 so that we have a defined starting position for all pieces
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while(log.back().PieceCollector[i]->getShift())
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log.back().PieceCollector[i]->shift(1);
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2017-12-06 16:25:13 +01:00
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i++; //otherwise loop stops before end!
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2017-11-28 21:35:49 +01:00
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}
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2017-11-19 17:52:02 +01:00
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}
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2017-11-18 08:16:05 +01:00
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}
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2017-11-19 17:52:02 +01:00
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void setsolution(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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2017-12-12 11:42:31 +01:00
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//advance number of randomed part count
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if(log.back().PieceCollector.size()>1) log.back().advanceRandomed();
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2017-11-19 17:52:02 +01:00
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//remove first element in last logelement from box
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2017-11-19 22:53:00 +01:00
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for(int i=0;i<p_Box.size();)
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2017-11-19 17:52:02 +01:00
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if(p_Box[i]==log.back().PieceCollector[0])
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2017-12-03 20:12:32 +01:00
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p_Box.erase(p_Box.begin()+i);
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else
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2017-11-19 22:53:00 +01:00
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i++;
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2017-12-03 20:12:32 +01:00
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2017-11-19 22:53:00 +01:00
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//turn piece until it fits and then set element into matrix
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2017-12-06 20:56:01 +01:00
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if(puzzleMat.testRotationPiece(log.back().myCoor,*(log.back().PieceCollector[0])))
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2017-11-30 22:29:52 +01:00
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//error if it turned
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2017-12-06 20:56:01 +01:00
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//puzzleMat.setPiece(log.back().myCoor.m, log.back().myCoor.n, *(log.back().PieceCollector[0]));
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puzzleMat.setPiece(log.back().myCoor, *(log.back().PieceCollector[0]));
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2017-11-19 22:53:00 +01:00
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else
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{
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cout << "fatal error, wrong piece saved" << endl;
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exit;
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}
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//tell log entry that it is set
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log.back().Set();
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2017-12-03 20:12:32 +01:00
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}
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2017-11-18 08:16:05 +01:00
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2017-11-19 17:52:02 +01:00
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bool backtrack(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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2017-11-18 08:16:05 +01:00
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{
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//following possibilities:
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2017-11-28 21:35:49 +01:00
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//last log entry empty - delete last log + backtrack
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2017-11-19 17:52:02 +01:00
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if(!(log.back().PieceCollector.size()))
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2017-12-03 20:12:32 +01:00
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{
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2017-12-06 20:56:01 +01:00
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puzzleMat.removePiece(log.back().myCoor);
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2017-12-03 20:12:32 +01:00
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log.pop_back();
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2017-11-19 17:52:02 +01:00
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backtrack(log,p_Box,puzzleMat);
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2017-12-13 10:47:15 +01:00
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return true;
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2017-11-19 17:52:02 +01:00
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}
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2017-11-28 21:35:49 +01:00
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//last log entry only one solution - delete last logd put back into box + backtrack
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2017-11-19 17:52:02 +01:00
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else if((log.back().PieceCollector.size())==1)
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{
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2017-11-28 21:35:49 +01:00
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(log.back().PieceCollector[0])->shift(1);
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2017-11-30 14:19:25 +01:00
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//check rotion
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2017-11-28 21:35:49 +01:00
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while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3)
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2017-11-22 16:06:23 +01:00
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{
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2017-11-28 21:35:49 +01:00
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log.back().PieceCollector[0]->shift(1);
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2017-12-06 20:56:01 +01:00
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if(puzzleMat.testRotationPiece(log.back().myCoor, *(log.back().PieceCollector[0]), 1))
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2017-11-28 21:35:49 +01:00
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{
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setsolution(log,p_Box,puzzleMat);
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2017-12-13 10:47:15 +01:00
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return true;
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2017-11-28 21:35:49 +01:00
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}
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2017-11-22 16:06:23 +01:00
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}
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2017-11-28 21:35:49 +01:00
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p_Box.push_back(log.back().PieceCollector[0]);
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//shuffleup
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2017-12-13 10:47:15 +01:00
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std::random_device rd;
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std::mt19937 g(rd());
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std::shuffle(p_Box.begin(),p_Box.end(),g);
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2017-12-06 20:56:01 +01:00
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puzzleMat.removePiece(log.back().myCoor);
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2017-12-03 20:12:32 +01:00
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log.pop_back();
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2017-11-28 21:35:49 +01:00
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//cout << "removed" << endl;
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2017-12-03 20:12:32 +01:00
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//status(log,p_Box,puzzleMat);
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2017-11-28 21:35:49 +01:00
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backtrack(log,p_Box,puzzleMat);
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2017-12-13 10:47:15 +01:00
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return true;
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2017-11-19 17:52:02 +01:00
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}
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2017-12-03 20:12:32 +01:00
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2017-11-28 21:35:49 +01:00
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//last log entry multiple solutions (and current one was randomed) - delete randomed piece and go to next
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2017-11-19 17:52:02 +01:00
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else if((log.back().PieceCollector.size())>1)
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{
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2017-11-22 16:06:23 +01:00
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//check if piece has second rotation solution
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2017-11-28 21:35:49 +01:00
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(*(log.back().PieceCollector[0])).shift(1);
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2017-11-22 16:06:23 +01:00
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2017-11-28 21:35:49 +01:00
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while((log.back().PieceCollector[0])->getShift() !=0 && (log.back().PieceCollector[0])->getShift() !=3)
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{
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log.back().PieceCollector[0]->shift(1);
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2017-12-06 20:56:01 +01:00
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if(puzzleMat.testRotationPiece(log.back().myCoor, *(log.back().PieceCollector[0]), 1))
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2017-11-28 21:35:49 +01:00
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{
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setsolution(log,p_Box,puzzleMat);
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2017-12-13 10:47:15 +01:00
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return true;
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2017-11-28 21:35:49 +01:00
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}
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2017-11-22 16:06:23 +01:00
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}
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2017-11-28 21:35:49 +01:00
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p_Box.push_back(log.back().PieceCollector[0]);
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//shuffleup
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2017-12-13 10:47:15 +01:00
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std::random_device rd;
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std::mt19937 g(rd());
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std::shuffle(p_Box.begin(),p_Box.end(),g);
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2017-12-03 20:12:32 +01:00
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log.back().PieceCollector.erase(log.back().PieceCollector.begin());
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2017-11-28 21:35:49 +01:00
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if(log.back().PieceCollector.size()==1)
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log.back().decreaseRandomed();
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2017-12-03 20:12:32 +01:00
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2017-11-28 21:35:49 +01:00
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//for abstraction layer 1 so that first rotation solution is set.
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(*(log.back().PieceCollector[0])).resetShift();
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setsolution(log,p_Box,puzzleMat);
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2017-12-13 10:47:15 +01:00
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return true;
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//no need to remove from puzzle mat, as setsolution overwrites it anyway
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2017-11-19 17:52:02 +01:00
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}
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else
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2017-12-13 10:47:15 +01:00
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return false;
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2017-11-19 17:52:02 +01:00
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2017-11-19 22:53:00 +01:00
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}
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void status(vector<LogEntry>& log, vector<PuzzlePiece*>& p_Box, Puzzle& puzzleMat)
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{
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cout << "----------------------------" << endl;
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cout << "status:" << endl;
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cout << "hasrandomed: " << log[0].hasRandomed() << endl;
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for(int i=0;i<log.size();i++)
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{
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cout << "log #" << i << ":" << endl;
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cout << "piecenr " << log[i].PieceCollector.size() << endl;
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if(log[i].isSet())
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cout << "isset: 1" << endl;
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else
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cout << "isset: 0" << endl;
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2017-12-16 00:10:52 +01:00
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cout << "col: " << log[i].myCoor.col<< " row: " << log[i].myCoor.row << endl;
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2017-11-19 22:53:00 +01:00
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}
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cout << endl;
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cout << "Box:" << endl;
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cout << "size: " << p_Box.size() << endl;
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2017-12-13 10:47:15 +01:00
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for(auto i:p_Box)
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2017-11-21 10:31:48 +01:00
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{
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2017-12-13 10:47:15 +01:00
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i->printPiece();
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2017-11-21 10:31:48 +01:00
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cout << endl;
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}
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2017-11-19 22:53:00 +01:00
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cout << "Puzzle:" << endl;
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puzzleMat.printPuzzle();
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cout << "----------------------------" << endl;
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2017-12-13 10:47:15 +01:00
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}
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void calculateTrueDestructionPower(vector<LogEntry>& log, Puzzle& puzzleMat, float Layerworth)
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{
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//hier muss noch rein, wo die zeit der Abstractionlevels gespeichter wird
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float destructionPower=sqrt(Layerworth * log.back().abstractionLevel);
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2017-12-16 00:10:52 +01:00
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//puzzleMat.setdestructionPower(log.back().myCoor,log.back().abstractionLevel,destructionPower);
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2017-11-18 08:16:05 +01:00
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}
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