PuzzleSolver/Source/functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h

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//
// Created by mpapa on 05.12.2017.
//
#ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
#define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
#include <stdint.h>
#include "DestructionPower.h"
class DestructionPower_Properties
{
public:
DestructionPower_Properties()
{
for(int i=0;i<sizeof(DestructionArray);i++)
DestructionArray[i]=(SpeedTable[i]*DESTRUCTION_INIT);
setSpeedTable();
}
map<int,float> getSpeedTable()
{
return SpeedTable;
}
void setSpeedTable()
{ SpeedTable=create_SpeedTable();}
private:
static map<int,float> create_SpeedTable();
static map<int,float> SpeedTable;
float DestructionArray[DESTRUCTION_COUNT];
friend class DestructionPower;
};
map<int,float> DestructionPower_Properties::create_SpeedTable()
{
map<int, float> m;
m[1] = 0.001;
return m;
}
#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H