PuzzleSolver/Source/header/solve.h

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#pragma once
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#include <vector>
#include <iostream>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
#include "../functions/AbstractionLayers/Layer3_PoempelPosition/AbstractionLayer_PoempelPosition.h"
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#include "../functions/AbstractionLayers/Layer_SURFFeatures/AbstractionLayer_SURFFeatures.h"
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#include "../functions/AbstractionLayers/Layer_ColorMatching/AbstractionLayer_ColorMatching.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower.h"
using namespace std;
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class LogEntry
{
public:
qualityVector PieceCollector;
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int abstractionLevel;
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coor myCoor;
void advance(){abstractionLevel++;}
void Set(){set=1;}
bool isSet(){return set;}
void advanceRandomed() { randomed++;}
void decreaseRandomed() { randomed--;}
int hasRandomed(){return randomed;}
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explicit LogEntry(coor newCoor = coor(0,0)): myCoor(newCoor){
abstractionLevel=-1;
set=false;
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}
private:
bool set;
static int randomed;
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};
class Puzzle
{
public:
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Puzzle(unsigned int newcols,unsigned int newrows):cols(newcols),rows(newrows) {}
bool PreProcessing()
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{
createBox(); createp_box();
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if(!dp.PreProcessing({cols,rows}, nullptr)) return false;
if(!a1.PreProcessing({cols,rows}, &p_myBox)) return false;
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if(!a3.PreProcessing({cols,rows}, &p_myBox)) return false;
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if(!a4.PreProcessing({cols,rows}, &p_myBox)) return false;
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if(!acm.PreProcessing({cols,rows}, &p_myBox)) return false;
return true;
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}
coor getSizeAsCoor() {return {cols,rows};}
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DestructionPower dp;
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AbstractionLayer_1 a1;
AbstractionLayer_PoempelPosition a3;
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AbstractionLayer_SURFFeatures a4;
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AbstractionLayer_ColorMatching acm;
void removeConstrains(coor removeCoordinates);
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void setConstraints(coor setConstraints, Part *constraintPiece);
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int removeSimilar(qualityVector&, Part&);
void printPuzzle();
void printBox();
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Mat resultImage(vector<LogEntry>&);
void createRandomBox(){
myBox.clear();p_myBox.clear();
createRandomPuzzle();putIntoBox();
printPuzzle();shuffle();createp_box(); clearMat();}
void createRandomPuzzle();
void putIntoBox();
void shuffle();
void createBox();
void createp_box();
void clearMat();
bool allSet();
vector<Part> myBox;
vector<Part*> p_myBox;
qualityVector combinedQualityVector;
vector<float> tmp_destructionArray;
private:
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Mat readImage(int fileIndex, const char* inputDir);
unsigned int cols;
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unsigned int rows;
};
bool next(vector<LogEntry>& log,Puzzle& puzzleMat);
coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat);
void solve(vector<LogEntry>& log, Puzzle& puzzleMat);
void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat);
bool backtrack(vector<LogEntry>& log,Puzzle& puzzleMat);
void createNextLogElement(vector<LogEntry>& log,Puzzle& puzzleMat);