PuzzleSolver/Source/functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h

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#pragma once
#define DESTRUCTION_INIT 0.5
#include <stdint.h>
#include <map>
#include <vector>
using namespace std;
class DestructionPower_Properties
{
public:
explicit DestructionPower_Properties();
void setSpeedTable();
static map<int,float> SpeedTable;
vector<float> DestructionArray;
private:
friend class DestructionPower;
};