all layers activated
beware
This commit is contained in:
		@@ -1,6 +1,6 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
//TODO!! increase Destructioncount
 | 
			
		||||
#define DESTRUCTION_COUNT 2
 | 
			
		||||
#define DESTRUCTION_COUNT 5
 | 
			
		||||
 | 
			
		||||
#include "DestructionPower_Properties.h"
 | 
			
		||||
#include "../AbstraktionLayer_Base.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -105,14 +105,14 @@ void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
 | 
			
		||||
        case 0://pömpel
 | 
			
		||||
            puzzleMat.a1.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
 | 
			
		||||
        break;
 | 
			
		||||
        case 4://SURFFeature
 | 
			
		||||
        case 1://SURFFeature
 | 
			
		||||
//            return;
 | 
			
		||||
            puzzleMat.a4.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
 | 
			
		||||
            break;
 | 
			
		||||
        case 3://poempelposition
 | 
			
		||||
            puzzleMat.a3.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
 | 
			
		||||
            break;
 | 
			
		||||
        case 1://color
 | 
			
		||||
        case 4://color
 | 
			
		||||
            puzzleMat.acm.EvaluateQuality(log.back().myCoor,log.back().PieceCollector);
 | 
			
		||||
            break;
 | 
			
		||||
        case 2://KantenLaenge
 | 
			
		||||
@@ -148,7 +148,7 @@ void setsolution(vector<LogEntry>& log, Puzzle& puzzleMat)
 | 
			
		||||
    puzzleMat.setConstraints(log.back().myCoor,log.back().PieceCollector.begin()->second);
 | 
			
		||||
    cout << "set:" << log.back().myCoor.col << "," << log.back().myCoor.row << endl;
 | 
			
		||||
    //cout << "ID: " << log.back().PieceCollector[0].second->GetPartID() << endl;
 | 
			
		||||
    puzzleMat.resultImage(log);
 | 
			
		||||
    //puzzleMat.resultImage(log);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user