removed calls to other layers to get into solver
problem with imread in preprocess when multiple layers make call. This was subv. by deactivating these layers.
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@ -1,6 +1,6 @@
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#pragma once
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//TODO!! increase Destructioncount
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#define DESTRUCTION_COUNT 3
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#define DESTRUCTION_COUNT 1
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#include "DestructionPower_Properties.h"
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#include "../AbstraktionLayer_Base.h"
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@ -271,7 +271,7 @@ Mat analyseParts::readImages(int count)
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return src;
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}
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if(DISPLAY)imshow("src",src);
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//if(DISPLAY)imshow("src",src);
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Mat im_gray, im_bw;
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cvtColor(src, im_gray, CV_RGB2GRAY);
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@ -1,7 +1,3 @@
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//
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_ABSTRACTIONLAYER_1_H
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#define SOURCE_ABSTRACTIONLAYER_1_H
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@ -2,6 +2,8 @@
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#define SOURCE_ABSTRACTIONLAYER_SURFFEATURES_H
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#include "../AbstraktionLayer_Base.h"
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#include "opencv2/highgui/highgui.hpp"
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#include "opencv2/imgproc/imgproc.hpp"
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#ifdef _WIN32
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#define PATH_FULL_PUZZLE "..\\..\\..\\puzzle_img\\puzzle1.jpg"
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