Fixed errors with different col and row problems
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@ -10,7 +10,7 @@
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void AbstractionLayer_1::PreProcessing(coor mySize, const vector<Part*>* partArray)
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{
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InitialiseConstraintMatrixSize(mySize.row+2, mySize.col+2);
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InitialiseConstraintMatrixSize(mySize.col+2, mySize.row+2);
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setEdgeZero();
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}
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@ -40,8 +40,8 @@ bool AbstractionLayer_1::CreateRandomPuzzle()
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std::minstd_rand simple_rand;
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simple_rand.seed((unsigned int)"dumbo");
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for(int col = 1; col < m_constraintMatrix.size()-1; col++){
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for(int row = 1; row < (m_constraintMatrix[col].size() - 1);)
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for(int row = 1; row < m_constraintMatrix.size()-1; row++){
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for(int col = 1; col < (m_constraintMatrix[row].size() - 1);)
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{
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//create random piece
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uint8_t tempPiece = 0b00000000;
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@ -68,20 +68,20 @@ bool AbstractionLayer_1::CreateRandomPuzzle()
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//set edges and corners to 00
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if(row == 1)
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tempPiece and_eq (uint8_t)0b00111111;
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if(row==m_constraintMatrix[col].size())
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if(row == (m_constraintMatrix.size() - 2))
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tempPiece and_eq (uint8_t)0b11110011;
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if(col == 1)
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tempPiece and_eq (uint8_t)0b11111100;
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if(col==m_constraintMatrix.size()-1)
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if(col == (m_constraintMatrix[row].size() - 2))
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tempPiece and_eq (uint8_t)0b11001111;
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//set piece if piece good
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std::cout << "tempPiece = " << std::bitset<8>(tempPiece) << std::endl;
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if(PlaceOfPartGood(coor(col,row),tempPiece))
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{
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m_constraintMatrix[col][row].m_connections = tempPiece;
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m_constraintMatrix[row][col].m_connections = tempPiece;
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printConstraintMatrix();
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row++;
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col++;
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}
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}
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}
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@ -113,10 +113,10 @@ void AbstractionLayer_1::printConstraintMatrix() {
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}
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void AbstractionLayer_1::setEdgeZero()
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{
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for(int col = 0; col < m_constraintMatrix.size(); col++)
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for(int row = 0; row < m_constraintMatrix[col].size(); row++)
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if(col == 0 || col == (m_constraintMatrix.size() - 1) || row == 0 || row == (m_constraintMatrix[col].size() - 1))
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m_constraintMatrix[col][row].m_connections=0b00000000;
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for(int row = 0; row < m_constraintMatrix.size(); row++)
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for(int col = 0; col < m_constraintMatrix[row].size(); col++)
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if(col == 0 || col == (m_constraintMatrix[row].size() - 1) || row == 0 || row == (m_constraintMatrix.size() - 1))
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m_constraintMatrix[row][col].m_connections=0b00000000;
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}
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//checks if the myPart in its current orientation is legal in position m, n
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@ -125,10 +125,10 @@ bool AbstractionLayer_1::PlaceOfPartGood(coor myCoor, uint8_t& myPart)
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uint8_t negativePart=0b00000000;
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negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row+1].m_connections & 0b11000000);
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negativePart or_eq (m_constraintMatrix[myCoor.col-1][myCoor.row].m_connections & 0b00110000);
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negativePart or_eq (m_constraintMatrix[myCoor.col][myCoor.row-1].m_connections & 0b00001100);
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negativePart or_eq (m_constraintMatrix[myCoor.col+1][myCoor.row].m_connections & 0b00000011);
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negativePart or_eq (m_constraintMatrix[myCoor.row+1][myCoor.col].m_connections & 0b11000000);
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negativePart or_eq (m_constraintMatrix[myCoor.row][myCoor.col-1].m_connections & 0b00110000);
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negativePart or_eq (m_constraintMatrix[myCoor.row-1][myCoor.col].m_connections & 0b00001100);
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negativePart or_eq (m_constraintMatrix[myCoor.row][myCoor.col+1].m_connections & 0b00000011);
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shift(negativePart,2);
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std::cout << "negativePart = " << std::bitset<8>(negativePart) << std::endl;
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if (
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