added DestructionLayer, fixed minor problems
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		@@ -2,8 +2,8 @@
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_ABSTRACTIONLAYER_1_H
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#define SOURCE_ABSTRACTIONLAYER_1_H
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#ifndef SOURCE_DESTRUCTIONPOWER_H
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#define SOURCE_DESTRUCTIONPOWER_H
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#define DESTRUCTION_INIT 0.5
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#define DESTRUCTION_COUNT 1
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@@ -15,7 +15,7 @@
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#include <bitset>
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#include <random>
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class DestructionPower : public AbstraktionLayer_Base<DestructionPower_Properties>
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class DestructionPower : public AbstraktionLayer_Base <DestructionPower_Properties>
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{
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public:
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    void PreProcessing(const vector<Part*>* partArray);//override
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@@ -28,4 +28,4 @@ public:
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private:
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};
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#endif //SOURCE_ABSTRACTIONLAYER_1_H
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#endif //SOURCE_DESTRUCTIONPOWER_H
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@@ -2,8 +2,8 @@
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// Created by mpapa on 05.12.2017.
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//
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#ifndef SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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#define SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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#ifndef SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
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#define SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
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