Debug-Stuff, Part turned 4x for partArray, Unbelieveable slow when layer is on...
Unbelieveable slow when layer is on... -> may be a solver problem? Solution found (see slack). Pömpel ignored. No Seg-Faults anymore
This commit is contained in:
parent
9e2abfd64d
commit
be49687f31
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
//TODO!! increase Destructioncount
|
||||
#define DESTRUCTION_COUNT 1
|
||||
#define DESTRUCTION_COUNT 2
|
||||
|
||||
#include "DestructionPower_Properties.h"
|
||||
#include "../AbstraktionLayer_Base.h"
|
||||
|
@ -23,6 +23,7 @@ bool AbstractionLayer_SURFFeatures::PreProcessing(coor mySize, const vector<Part
|
||||
if(!PreProcessingFullImg(mySize)) return false;
|
||||
if(!PreProcessingPieces(mySize, partArray)) return false;
|
||||
|
||||
cout << "Done!" << endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -33,8 +34,9 @@ bool AbstractionLayer_SURFFeatures::EvaluateQuality (coor constraintCoordinate,
|
||||
{
|
||||
float diff = abs(m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].m_numberOfFeaturesDetected - qVector[i].second->m_a4.m_numberOfFeaturesDetected);
|
||||
qVector[i].first = 1 - diff;
|
||||
//cout << fixed << qVector[i].first << endl;
|
||||
// cout << i << " " << fixed << qVector[i].first << endl;
|
||||
}
|
||||
// cout << " Matrix: " << m_constraintMatrix[constraintCoordinate.col][constraintCoordinate.row].m_numberOfFeaturesDetected << endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -69,7 +71,7 @@ bool AbstractionLayer_SURFFeatures::PreProcessingFullImg(coor mySize)
|
||||
//cout << "POST: " << image.cols << " x " << image.rows << endl;
|
||||
|
||||
// PARAMETERS (for description see top of file)
|
||||
int maxCorners = 10000;
|
||||
int maxCorners = 12000;
|
||||
double qualityLevel = 0.01;
|
||||
double minDistance = .5;
|
||||
Mat mask;
|
||||
@ -81,11 +83,13 @@ bool AbstractionLayer_SURFFeatures::PreProcessingFullImg(coor mySize)
|
||||
goodFeaturesToTrack( image, corners, maxCorners, qualityLevel, minDistance, mask, blockSize, useHarrisDetector, k );
|
||||
|
||||
// Empty the matrix
|
||||
for( int j = 0; j < mySize.col ; j++ )
|
||||
{ for( int i = 0; i < mySize.row; i++ )
|
||||
for( int j = 0; j < mySize.row ; j++ )
|
||||
{ for( int i = 0; i < mySize.col; i++ )
|
||||
{
|
||||
m_constraintMatrix[j][i].m_numberOfFeaturesDetected = 0;
|
||||
m_constraintMatrix[i][j].m_numberOfFeaturesDetected = 0;
|
||||
//cout << m_constraintMatrix[i][j].m_numberOfFeaturesDetected << " ";
|
||||
}
|
||||
//cout << endl;
|
||||
}
|
||||
|
||||
int pieceColSize = image.cols/mySize.col;
|
||||
@ -100,21 +104,23 @@ bool AbstractionLayer_SURFFeatures::PreProcessingFullImg(coor mySize)
|
||||
// Get minimal and maximal number of features -> TODO: Do in first loop to safe time?
|
||||
int minFeatures = int(m_constraintMatrix[0][0].m_numberOfFeaturesDetected);
|
||||
int maxFeatures = int(m_constraintMatrix[0][0].m_numberOfFeaturesDetected);
|
||||
for( int j = 0; j < mySize.col ; j++ )
|
||||
for( int j = 0; j < mySize.row ; j++ )
|
||||
{
|
||||
for( int i = 0; i < mySize.row; i++ )
|
||||
for( int i = 0; i < mySize.col; i++ )
|
||||
{
|
||||
if(m_constraintMatrix[j][i].m_numberOfFeaturesDetected < minFeatures) minFeatures = int(m_constraintMatrix[j][i].m_numberOfFeaturesDetected);
|
||||
if(m_constraintMatrix[j][i].m_numberOfFeaturesDetected > maxFeatures) maxFeatures = int(m_constraintMatrix[j][i].m_numberOfFeaturesDetected);
|
||||
if(m_constraintMatrix[i][j].m_numberOfFeaturesDetected < minFeatures) minFeatures = int(m_constraintMatrix[i][j].m_numberOfFeaturesDetected);
|
||||
if(m_constraintMatrix[i][j].m_numberOfFeaturesDetected > maxFeatures) maxFeatures = int(m_constraintMatrix[i][j].m_numberOfFeaturesDetected);
|
||||
//cout << fixed << m_constraintMatrix[i][j].m_numberOfFeaturesDetected << " ";
|
||||
}
|
||||
//cout << endl;
|
||||
}
|
||||
|
||||
// Calculate percentage from 0 to 100% (normalized 0-1) with numberOfFeatures and safe it
|
||||
for( int j = 0; j < mySize.col ; j++ )
|
||||
for( int j = 0; j < mySize.row ; j++ )
|
||||
{
|
||||
for( int i = 0; i < mySize.row; i++ )
|
||||
for( int i = 0; i < mySize.col; i++ )
|
||||
{
|
||||
m_constraintMatrix[j][i].m_numberOfFeaturesDetected = (m_constraintMatrix[j][i].m_numberOfFeaturesDetected - minFeatures) / (maxFeatures - minFeatures);
|
||||
m_constraintMatrix[i][j].m_numberOfFeaturesDetected = (m_constraintMatrix[i][j].m_numberOfFeaturesDetected - minFeatures) / (maxFeatures - minFeatures);
|
||||
//cout << fixed << m_constraintMatrix[i][j].m_numberOfFeaturesDetected << " ";
|
||||
}
|
||||
//cout << endl;
|
||||
@ -161,19 +167,21 @@ bool AbstractionLayer_SURFFeatures::PreProcessingPieces(coor mySize, const vecto
|
||||
useHarrisDetector, k);
|
||||
if (corners.size() < minFeatures) minFeatures = corners.size();
|
||||
if (corners.size() > maxFeatures) maxFeatures = corners.size();
|
||||
partArray->at(imgID)->m_a4.m_numberOfFeaturesDetected = corners.size();
|
||||
for(int rotate = 0; rotate < 4; rotate++)
|
||||
partArray->at(imgID*4 + rotate)->m_a4.m_numberOfFeaturesDetected = corners.size();
|
||||
//cout << imgID << ":" << partArray->at(imgID*4)->m_a4.m_numberOfFeaturesDetected << endl;
|
||||
//cout << imgID << " " << corners.size() << endl;
|
||||
/*for( size_t i = 0; i < corners.size(); i++ ) {
|
||||
cv::circle( src, corners[i], 2, cv::Scalar( 255. ), -1 );
|
||||
}
|
||||
cv::namedWindow( "Output", CV_WINDOW_AUTOSIZE );
|
||||
cv::imshow( "Output", src );
|
||||
cout << count << " " << corners.size() << endl;
|
||||
cv::waitKey(0);*/
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate percentage from 0 to 100% (normalized 0-1) with numberOfFeatures and safe it
|
||||
for( unsigned i = 0; i < mySize.col*mySize.row; i++ )
|
||||
for( unsigned i = 0; i < partArray->size(); i++ )
|
||||
{
|
||||
partArray->at(i)->m_a4.m_numberOfFeaturesDetected = (partArray->at(i)->m_a4.m_numberOfFeaturesDetected - minFeatures) / (maxFeatures - minFeatures);
|
||||
//cout << fixed << partArray->at(i)->m_a4.m_numberOfFeaturesDetected << endl;
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include "opencv2/imgproc/imgproc.hpp"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define PATH_FULL_PUZZLE "..\\..\\..\\puzzle_img\\puzzle1.jpg"
|
||||
#define PATH_FULL_PUZZLE "..\\..\\..\\puzzle_img\\puzzle2.jpg"
|
||||
#elif defined __unix__
|
||||
#define PATH_FULL_PUZZLE "..//..//..//puzzle_img//puzzle1.jpg"
|
||||
#elif defined __APPLE__
|
||||
|
Loading…
Reference in New Issue
Block a user