removed bloat
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@ -1,35 +0,0 @@
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//
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// Created by Niko on 1/15/2018.
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//
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#ifndef MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_H
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#define MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_H
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#define DISPLAY false
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#define PATH "..\\..\\..\\pieces\\%04d.jpg"
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using namespace std;
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using namespace cv;
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class AbstractionLayer_MeanDifference : public AbstractionLayer_Base<AbstractionLayer_MeanDifference_Properties>
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{
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public:
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bool PreProcessing(coor mySize, const vector<Part*>* partArray) override ;
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bool EvaluateQuality ( coor constraintCoordinate, qualityVector& qVector)override;
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bool SetConstraintOnPosition( coor constraintCoordinate, AbstractionLayer_1_Properties constraint)override;
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bool RemoveConstraintOnPosition( coor constraintCoordinate)override;
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bool PlaceOfPartGood(coor myCoor, Mat& myPart);
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qualityVector returnInBox(vector<Part>& PuzzleBox);
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void printConstraintMatrix();
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private:
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};
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class cMeanDifference{
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public:
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Mat readImages(int);
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bool calculateMeanDifference(Mat Part, Mat RefPart);
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private:
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};
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#endif //MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_H
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@ -1,20 +0,0 @@
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//
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// Created by Niko on 1/15/2018.
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//
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#ifndef MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_PROPERTIES_H
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#define MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_PROPERTIES_H
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class AbstractionLayer_MeanDifference_Properties
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{
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public:
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AbstractionLayer_MeanDifference_Properties() : MeanDifference(-1){}
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double getMeanDifference(){return MeanDifference;};
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private:
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double MeanDifference;
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friend class AbstractionLayer_MeanDifference;
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Mat image;
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};
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#endif //MPK_PUZZLE_ABSTRACTIONLAYER_MEANDIFFERENCE_PROPERTIES_H
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@ -45,10 +45,7 @@ void createNextLogElement(vector<LogEntry>& log, Puzzle& puzzleMat)
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log.back().myCoor = calculateNextCoor(log, puzzleMat);
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puzzleMat.dp.DestructionOfSurrounding(log.back().myCoor);//calculate dp from surrounding
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cout << "-----------------------" << endl;
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cout << "destr-array:" << endl;
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for(auto it:puzzleMat.dp.m_constraintMatrix[log.back().myCoor.col][log.back().myCoor.row].DestructionArray)
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cout << it << endl;
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//get all not set pieces
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//get all not set pieces
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for(auto it:puzzleMat.p_myBox)
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if(!it->set)
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log.back().PieceCollector.emplace_back(pair<float,Part*>(0,it));
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@ -76,7 +73,6 @@ coor calculateNextCoor(vector<LogEntry>& log, Puzzle& puzzleMat)
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void solve(vector<LogEntry>& log,Puzzle& puzzleMat)
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{
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log.back().abstractionLevel = puzzleMat.dp.getNextAbstractionLayer(log.back().myCoor,log.back().abstractionLevel); //sets in abstractionLevel
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cout << "ab: " << log.back().abstractionLevel << endl;
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//status(log,p_Box,puzzleMat);
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//TODO!! Add more layers here
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switch(log.back().abstractionLevel)
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