Removed overconstructed logic, changed vector to map. PuzzleMat object not defined yet, for implementation, make the functions that have already been called through it.
		
			
				
	
	
		
			31 lines
		
	
	
		
			654 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			654 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "header.h"
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| 
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| int LogEntry::randomed(0);
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| unsigned int PuzzlePiece::idcount(0);
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| 
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| 
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| int main()
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| {
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| 
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|     unsigned int cols=5, rows=6;
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| 
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|     //some basic random puzzle stuff
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|     vector<Part> myFirstBox = createBox(coor(cols,rows));
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| 
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|     //some advanced solver stuff
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|     vector<LogEntry> log;
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|     vector<Part*> p_myFirstBox;
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| 
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|     //BoxClassify myFirstBox();
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|     cout << endl;
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|     for(auto &i:myFirstBox)
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|         p_myFirstBox.push_back(&i);
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| 
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|     Puzzle puzzleMat(cols, rows);
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| 
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|     //vector<vector<PuzzlePiece*>> ab1class = abstractionLayer1classify(log, p_myFirstBox,puzzleMat);
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|     while(next(log, p_myFirstBox,puzzleMat));
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| 
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|     puzzleMat.printPuzzle();
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| }
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