Merge branch 'Team_CMU_MergeBase' of https://github.com/MMRVZ2017/MPK.Puzzle into Team_CMU_MergeBase
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commit
9720613543
@ -4,7 +4,6 @@
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#include <map>
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#include <vector>
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#include "../../header/solve.h"
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#include "../../header/input.h"
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using namespace std;
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@ -14,7 +14,7 @@
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#include <bitset>
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#include <random>
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class DestructionPower : public AbstraktionLayer_Base <DestructionPower_Properties>
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class DestructionPower : public AbstraktionLayer_Base<DestructionPower_Properties>
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{
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public:
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void PreProcessing(const vector<Part*>* partArray);//override
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@ -44,4 +44,4 @@ map<int,float> DestructionPower_Properties::create_SpeedTable()
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return m;
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}
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#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
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#endif //SOURCE_DESTRUCTIONPOWER_PROPERTIES_H
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@ -6,6 +6,7 @@
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#define SOURCE_ABSTRACTIONLAYER_1_H
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#include "../AbstraktionLayer_Base.h"
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#include "AbstractionLayer_1_Properties.h"
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#include <vector>
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#include <iostream>
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#include <bitset>
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@ -1,7 +1,5 @@
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#include "../../header.h"
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//use this in second abstraction layer maybe ey?
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void createRandomAbstraction2()
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{
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@ -11,5 +11,12 @@
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using namespace std;
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#include "header/input.h"
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/**
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* IMPORTANT: Each new layer must be included there, to avoid compile errors
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*/
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#include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
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#include "functions/AbstractionLayers/DestructionPower/DestructionPower.h"
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#include "header/solve.h"
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@ -1,7 +1,7 @@
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#include <stdint.h>
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class AbstractionLayer_1_Properties;
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class DestructionPower_Properties;
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#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
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#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
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class Part
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{
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public:
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@ -6,6 +6,8 @@
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#include <opencv2/highgui/highgui.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
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class Part;
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using namespace std;
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class coor
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@ -1,9 +1,9 @@
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#include "header.h"
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#include "header/input.h"
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int LogEntry::randomed(0);
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unsigned int PuzzlePiece::idcount(0);
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int main()
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{
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