Merge branch 'Team_CMU_MergeBase' of https://github.com/MMRVZ2017/MPK.Puzzle into Team_CMU_MergeBase

This commit is contained in:
Raphael Maenle 2017-12-20 23:03:49 +01:00
commit 9720613543
9 changed files with 15 additions and 8 deletions

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@ -4,7 +4,6 @@
#include <map>
#include <vector>
#include "../../header/solve.h"
#include "../../header/input.h"
using namespace std;

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@ -44,4 +44,4 @@ map<int,float> DestructionPower_Properties::create_SpeedTable()
return m;
}
#endif //SOURCE_ABSTRACTIONLAYER_1_PROPERTIES_H
#endif //SOURCE_DESTRUCTIONPOWER_PROPERTIES_H

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@ -6,6 +6,7 @@
#define SOURCE_ABSTRACTIONLAYER_1_H
#include "../AbstraktionLayer_Base.h"
#include "AbstractionLayer_1_Properties.h"
#include <vector>
#include <iostream>
#include <bitset>

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@ -1,7 +1,5 @@
#include "../../header.h"
//use this in second abstraction layer maybe ey?
void createRandomAbstraction2()
{

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@ -11,5 +11,12 @@
using namespace std;
#include "header/input.h"
/**
* IMPORTANT: Each new layer must be included there, to avoid compile errors
*/
#include "functions/AbstractionLayers/Layer1/AbstractionLayer_1.h"
#include "functions/AbstractionLayers/DestructionPower/DestructionPower.h"
#include "header/solve.h"

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@ -1,7 +1,7 @@
#include <stdint.h>
class AbstractionLayer_1_Properties;
class DestructionPower_Properties;
#include "../functions/AbstractionLayers/Layer1/AbstractionLayer_1_Properties.h"
#include "../functions/AbstractionLayers/DestructionPower/DestructionPower_Properties.h"
class Part
{
public:

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@ -6,6 +6,8 @@
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
class Part;
using namespace std;
class coor

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@ -1,9 +1,9 @@
#include "header.h"
#include "header/input.h"
int LogEntry::randomed(0);
unsigned int PuzzlePiece::idcount(0);
int main()
{