Raphael Maenle
6f02bf4f97
added Histogramm Layer
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multiple errors
2018-01-30 18:16:26 +01:00
Raphael Maenle
564053797a
removed surf layer
2018-01-29 20:25:33 +01:00
Raphael Maenle
cf576db19d
added dp calcualtion
2018-01-29 20:05:37 +01:00
Raphael Maenle
a6da2298c8
added outputfuntion
2018-01-29 16:32:55 +01:00
Raphael Maenle
df071457d0
fully added color implementation
2018-01-29 16:16:27 +01:00
Raphael Maenle
4ed991539d
poempelfind broken
2018-01-27 18:07:42 +01:00
JRauer
be49687f31
Debug-Stuff, Part turned 4x for partArray, Unbelieveable slow when layer is on...
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Unbelieveable slow when layer is on... -> may be a solver problem?
Solution found (see slack). Pömpel ignored. No Seg-Faults anymore
2018-01-27 12:35:14 +01:00
Raphael Maenle
7920e73bfb
removed calls to other layers to get into solver
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problem with imread in preprocess when multiple layers make call. This was subv. by deactivating these layers.
2018-01-26 22:27:46 +01:00
Maximilian Papa
b4641fe65b
Included the Layer_SURFFeature in code
2018-01-25 22:14:00 +01:00
Raphael Maenle
7979d28422
Layer logic done, dispatcher simplified
2018-01-22 19:20:25 +01:00
Raphael Maenle
5950ba7c5e
added base structure into code
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needs picture information
expanded evaluation prototype
2018-01-20 16:02:44 +01:00
Raphael Maenle
7a3b33455d
Changed dp calculation
2018-01-20 09:40:03 +01:00
Raphael Maenle
1c85bee091
RM: aging, minor edits
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aging erhöht, damit histo aufgerufen wird.
histo layer matrix position verändert, damit die stimmt
histo.image daten sind momentan immer NULL -> error bei Aufruf
2018-01-19 22:09:12 +01:00
Raphael Maenle
d91dded858
RM: added into dispatcher strucure
2018-01-19 21:36:31 +01:00
Raphael Maenle
ab2741a743
changed name of layer 1 to layer 0
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and slightly modified speedtable: hard coded inverse to make calculation easier
2018-01-08 18:44:32 +01:00
Raphael Maenle
6754873cfd
Dispatcherprobleme bestehen
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Springt momentan nicht in die nächste Reihe. Debugging gehört hier weiter gemacht.
2018-01-07 21:58:16 +01:00
Raphael Maenle
c78518b1e9
code now functional
2018-01-07 20:08:50 +01:00
Raphael Maenle
882737bd30
Abstraction1 Komplett eingebunden - Probleme nun auf Dispatcherseite
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Die Bilder sind in einem Ordner über dem Github abgespeichert, sieht man eh wohin die PATH zeigt. Bilder werden die "WORKING PIECES" verwendet.
2018-01-06 23:23:42 +01:00
TabDragon
cba4d204c8
Fixed errors due to no pictures in pieces folder
2017-12-29 14:33:22 +01:00
Raphael Maenle
caa74198bd
NON FINAL: added dp calculation and most of RW code, included david code
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still not runable code as dispatcher functions are only placeholders!
2017-12-23 21:46:41 +01:00
Raphael Maenle
ae9e4633d6
added dp to puzzle
2017-12-22 23:09:23 +01:00
Raphael Maenle
edd3c8620b
beforemerge
2017-12-22 22:55:55 +01:00
Raphael Maenle
bfed4aba05
added positive ageing to destructionPower
2017-12-21 13:35:13 +01:00
Raphael Maenle
bd07d291db
started random algorithm. problem with funciton separation between properties and layer
2017-12-21 12:43:31 +01:00
Raphael Maenle
dd9f8f3250
redid some of the includes and changed way statics are saved
2017-12-21 12:20:57 +01:00
TabDragon
0faadc8c25
Fixed Merge Errors
2017-12-20 23:15:17 +01:00
Raphael Maenle
9720613543
Merge branch 'Team_CMU_MergeBase' of https://github.com/MMRVZ2017/MPK.Puzzle into Team_CMU_MergeBase
2017-12-20 23:03:49 +01:00
Raphael Maenle
37eed7ef88
edited destructionLayer, changed includes
2017-12-20 23:01:04 +01:00
TabDragon
60e57b9ae0
Added forward declarations to avoid ring compiler errors
2017-12-20 22:58:00 +01:00
Raphael Maenle
b0aaeb84b2
added DestructionLayer, fixed minor problems
2017-12-20 22:10:08 +01:00
Raphael Maenle
058a96ab08
added destructionPower as abstractionLayer
2017-12-20 22:05:04 +01:00