JRauer
3a57fbd5e9
Implemented Evaluate Quality
...
should work now... trying to test and debug
2018-01-26 20:30:17 +01:00
JRauer
3bf8ed4adf
Made sub-functions for better readability
...
Also error catching if img does not exist
2018-01-26 19:59:12 +01:00
JRauer
faeeeb8d71
Added code for processing of puzzle-pieces
...
Code working until now
Commented out other layers in solve.h
Path now in header-file
Small changes to full-puzzle-processing
2018-01-26 18:47:41 +01:00
JRauer
c59c72c3fc
Empty matrix when start
...
There were not only zeros in matrix at program-start --> Fixed
2018-01-26 17:35:21 +01:00
c-weidinger
1a7a0931c1
Changed Matrix Calls
2018-01-26 17:24:21 +01:00
JRauer
462be02105
Processing of complete image added
...
Actually not running - never did since Max did stuff :)
2018-01-26 14:58:51 +01:00
Maximilian Papa
75e449b3c3
Improved the size of the constraint matrix
2018-01-26 14:13:14 +01:00
Maximilian Papa
486ebc16b1
Updated Preprocessing
...
Inserted InitialiseConstraintMatrixSize
Inserted an example to fill the constraintMatrix
Inserted an example to fill the Features into the parts of partArray
2018-01-26 14:12:16 +01:00
Maximilian Papa
b4641fe65b
Included the Layer_SURFFeature in code
2018-01-25 22:14:00 +01:00
PGotzmann
ec4a5da05c
added AbstractionLayer Template
...
Basic layer implementation to use as a template for new layers. Including detailed ToDos.
2018-01-23 19:35:02 +01:00
g-spacewhale
5be9f6cbf7
refined comments
2018-01-23 13:09:58 +01:00
Raphael Maenle
a9731c2edd
readded RemoveSimilar
2018-01-23 09:07:26 +01:00
Raphael Maenle
a7ce247eb9
debugging
2018-01-22 20:09:57 +01:00
Raphael Maenle
7979d28422
Layer logic done, dispatcher simplified
2018-01-22 19:20:25 +01:00
Raphael Maenle
1161b972ba
Merge branch 'master' into Layer_PoempelPosition
2018-01-20 22:53:05 +01:00
Raphael Maenle
1f87d00d8b
removed debug messages
2018-01-20 22:41:48 +01:00
Raphael Maenle
cefa63da54
fixed backtrack bug in logslasher function
2018-01-20 22:31:56 +01:00
Raphael Maenle
bc1a7eb6b5
Merge branch 'master' into MergeBranch_resultImage
2018-01-20 22:01:53 +01:00
Raphael Maenle
e3cec3295e
stash
2018-01-20 20:07:55 +01:00
Raphael Maenle
ea60145566
Merge branch 'master' into Layer_PoempelPosition
2018-01-20 20:05:56 +01:00
mreitter
57c1f50a8f
Korrigierte Ecken, Alle Teile richtig
2018-01-20 20:03:34 +01:00
Raphael Maenle
5950ba7c5e
added base structure into code
...
needs picture information
expanded evaluation prototype
2018-01-20 16:02:44 +01:00
Raphael Maenle
fe04ebcd01
removed bloat
2018-01-20 15:05:54 +01:00
Raphael Maenle
9863c8b9e8
created Preprocessing check if true
...
deactivate in header.h
2018-01-20 11:58:32 +01:00
Raphael Maenle
7a3b33455d
Changed dp calculation
2018-01-20 09:40:03 +01:00
Raphael Maenle
1c85bee091
RM: aging, minor edits
...
aging erhöht, damit histo aufgerufen wird.
histo layer matrix position verändert, damit die stimmt
histo.image daten sind momentan immer NULL -> error bei Aufruf
2018-01-19 22:09:12 +01:00
Raphael Maenle
d91dded858
RM: added into dispatcher strucure
2018-01-19 21:36:31 +01:00
niko-fhtw
ddd5d80750
added to dispatcher_part2
2018-01-19 17:01:52 +01:00
niko-fhtw
c724354efd
Merge branch 'master' into Team_ADWP_Histogram
2018-01-19 16:54:32 +01:00
niko-fhtw
dc71f6fa63
added firstdraft code
2018-01-19 16:53:53 +01:00
g-spacewhale
229afbc68a
added better visualization
2018-01-19 16:12:45 +01:00
g-spacewhale
6bfa5b1f7c
stash3
2018-01-19 16:00:38 +01:00
g-spacewhale
2d84f7273b
stash2
2018-01-19 15:59:19 +01:00
g-spacewhale
9b0bacf6d7
stash
2018-01-19 15:57:48 +01:00
c-weidinger
f68a6b5559
Merge branch 'MergeBranch_resultImage' of https://github.com/MMRVZ2017/MPK.Puzzle into MergeBranch_resultImage
2018-01-19 15:36:18 +01:00
c-weidinger
922a98082e
First Working Version with Result Image
2018-01-19 15:26:53 +01:00
Raphael Maenle
a3e2b2a10b
manual debugger action
...
program seems to break debugger. not sure why.
2018-01-18 22:14:45 +01:00
Raphael Maenle
0a2de22e63
cw: added multios
2018-01-18 21:47:53 +01:00
Raphael Maenle
835cba33dd
added differenct mat read
2018-01-18 21:36:38 +01:00
Raphael Maenle
4701720d3a
edited in puzzlecreator
2018-01-16 22:53:05 +01:00
Raphael Maenle
070ecdba8b
changed to solve real puzzle
2018-01-10 17:40:12 +01:00
Raphael Maenle
ab2741a743
changed name of layer 1 to layer 0
...
and slightly modified speedtable: hard coded inverse to make calculation easier
2018-01-08 18:44:32 +01:00
Raphael Maenle
c0f0417d3b
dispatcher-a1 now functional
...
a1 Solver finds solutions for puzzles, dispatcher correctly distributes layers.
2018-01-08 18:33:30 +01:00
Raphael Maenle
6754873cfd
Dispatcherprobleme bestehen
...
Springt momentan nicht in die nächste Reihe. Debugging gehört hier weiter gemacht.
2018-01-07 21:58:16 +01:00
Raphael Maenle
c78518b1e9
code now functional
2018-01-07 20:08:50 +01:00
Raphael Maenle
fc9743a77a
dispatcher funktioniert halb, es fehlt noch 'setflag' und average quality calculation
2018-01-07 14:16:57 +01:00
Raphael Maenle
882737bd30
Abstraction1 Komplett eingebunden - Probleme nun auf Dispatcherseite
...
Die Bilder sind in einem Ordner über dem Github abgespeichert, sieht man eh wohin die PATH zeigt. Bilder werden die "WORKING PIECES" verwendet.
2018-01-06 23:23:42 +01:00
d-kaselautzke
9d98ed83fa
Added SetBestOrMoreLayersArithmetical and CalculateNewCombinedQuality
2018-01-05 01:18:23 +01:00
TabDragon
4f9f43991c
Changed qualityVector from map to vector of pairs
...
This change is better for the dispatcher, as he can sort the qualityvector now easily by the quality of each part
2018-01-02 13:59:16 +01:00
TabDragon
ce6fc0db72
Fixed errors if not enough corners were found!
2017-12-29 15:00:43 +01:00